Added crude input API between platform layer and plugin. Added manual refresh to prevent CPU from blowing up. Added last rendered value to window title.

This commit is contained in:
Michael Smith
2019-02-06 10:32:31 +01:00
parent 0e5ce7ec07
commit 2f6c88f435
6 changed files with 59 additions and 12 deletions

View File

@@ -14,13 +14,13 @@ const char *WindowTitle = "Ray Tracing in a Weekend";
const uint32_t TARGET_FRAME_RATE = 10;
const uint32_t TICKS_PER_FRAME = 1000 / TARGET_FRAME_RATE;
const uint32_t WINDOW_WIDTH = 500;
const uint32_t WINDOW_HEIGHT = 250;
const uint32_t WINDOW_WIDTH = 1000;
const uint32_t WINDOW_HEIGHT = 500;
global_variable bool Running = true;
global_variable sdl_offscreen_buffer GlobalBackbuffer;
void PluginUpdateAndRenderStub(plugin_offscreen_buffer *Buffer)
void PluginUpdateAndRenderStub(plugin_offscreen_buffer *Buffer, plugin_input *Input)
{
}
@@ -79,7 +79,7 @@ SDLUpdateWindow(SDL_Renderer *Renderer,
}
internal void
HandleEvent(SDL_Event *Event)
HandleEvent(SDL_Event *Event, plugin_input *Input)
{
switch(Event->type)
{
@@ -100,6 +100,32 @@ HandleEvent(SDL_Event *Event)
} break;
}
}
case SDL_MOUSEMOTION:
{
// printf("We got a motion event.\n");
// printf("Current mouse position is: (%d, %d)\n",
// Event->motion.x,
// Event->motion.y);
Input->MouseX = Event->motion.x;
Input->MouseY = Event->motion.y;
} break;
case SDL_MOUSEBUTTONDOWN:
{
Input->MouseDown = true;
} break;
case SDL_MOUSEBUTTONUP:
{
Input->MouseDown = false;
} break;
default:
{
// printf("Unhandled event!\n");
} break;
}
}
@@ -217,6 +243,12 @@ int main()
const char *PluginLibraryFilename = "librt_weekend.so";
sdl_plugin_code Plugin = SDLLoadPluginCode(PluginLibraryFilename);
// Keep track of input
plugin_input Input = {};
bool FirstFrame = true;
uint32_t LastRenderedTime = 0;
// Main loop
while (Running)
{
@@ -233,18 +265,19 @@ int main()
SDL_Event Event;
while (SDL_PollEvent(&Event))
{
HandleEvent(&Event);
HandleEvent(&Event, &Input);
}
// Display rendering information in Window title
char WindowTitleBuffer[512];
sprintf(WindowTitleBuffer,
"%s - %d x %d - %u fps - %d frames missed",
"%s - %d x %d - %u fps - %d frames missed - Last rendered: %d",
WindowTitle,
WINDOW_WIDTH,
WINDOW_HEIGHT,
CurrentFPS,
FramesMissed);
FramesMissed,
LastRenderedTime);
SDL_SetWindowTitle(Window, WindowTitleBuffer);
@@ -253,7 +286,13 @@ int main()
Buffer.Width = GlobalBackbuffer.Width;
Buffer.Height = GlobalBackbuffer.Height;
Buffer.Pitch = GlobalBackbuffer.Pitch;
Plugin.UpdateAndRender(&Buffer);
if (FirstFrame || Input.MouseDown)
{
LastRenderedTime = SDL_GetTicks();
Plugin.UpdateAndRender(&Buffer, &Input);
}
FirstFrame = false;
SDLUpdateWindow(Renderer, GlobalBackbuffer);