Added crude input API between platform layer and plugin. Added manual refresh to prevent CPU from blowing up. Added last rendered value to window title.
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@@ -20,7 +20,7 @@ const uint32_t WINDOW_HEIGHT = 250;
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global_variable bool Running = true;
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global_variable sdl_offscreen_buffer GlobalBackbuffer;
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void PluginUpdateAndRenderStub(plugin_offscreen_buffer *Buffer)
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void PluginUpdateAndRenderStub(plugin_offscreen_buffer *Buffer, plugin_input *Input)
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{
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}
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