This commit is contained in:
Michael Smith
2025-08-07 16:03:52 +02:00
parent 5c52038776
commit 4c224a51ec
6 changed files with 501 additions and 119 deletions

86
ui/controller.go Normal file
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@@ -0,0 +1,86 @@
package ui
import (
"gb-player/gb"
"github.com/veandco/go-sdl2/sdl"
)
type Controller struct {
renderer *sdl.Renderer
view *View
timestamp uint64
}
func NewController(renderer *sdl.Renderer) *Controller {
controller := Controller{}
controller.renderer = renderer
return &controller
}
func (c *Controller) Start(path string) {
console := gb.NewConsole(path)
c.view = NewView(c, console)
c.Run()
}
func (c *Controller) Step() {
timestamp := sdl.GetTicks64()
dt := timestamp - c.timestamp
c.view.Update(timestamp, dt)
}
func (c *Controller) Run() {
var fps float64
var frameCount uint32
var startTicks = sdl.GetTicks64()
var now, last uint64
// cartridge := gb.Insert(romPath)
// fmt.Println(cartridge)
running := true
for running {
for event := sdl.PollEvent(); event != nil; event = sdl.PollEvent() {
switch event.(type) {
case *sdl.QuitEvent:
println("Quit")
running = false
}
}
last = now
now = sdl.GetPerformanceCounter()
deltaTime := float64((now - last) * 1000.0 / sdl.GetPerformanceFrequency())
_ = deltaTime
// Clear screen
renderer.SetDrawColor(0x63, 0x94, 0xED, 0xff)
renderer.Clear()
// Update state
c.Step()
rect := sdl.Rect{X: 100, Y: 100, W: 200, H: 150}
renderer.SetDrawColor(0, 0, 255, 255)
renderer.FillRect(&rect)
drawDebugWindow(fps)
// Present to screen
renderer.Present()
// Calculate framerate
frameCount++
currentTicks := sdl.GetTicks64()
elapsed := currentTicks - startTicks
if elapsed >= 1000 {
fps = float64(frameCount) / (float64(elapsed) / 1000.0)
// Reset counters
frameCount = 0
startTicks = currentTicks
}
}
}

75
ui/run.go Normal file
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@@ -0,0 +1,75 @@
package ui
import (
"fmt"
"log"
"runtime"
"github.com/veandco/go-sdl2/sdl"
"github.com/veandco/go-sdl2/ttf"
)
var renderer *sdl.Renderer
var font *ttf.Font
func init() {
runtime.LockOSThread()
}
func Run(romPath string) {
if err := sdl.Init(sdl.INIT_EVERYTHING); err != nil {
log.Fatal(err)
}
defer sdl.Quit()
if err := ttf.Init(); err != nil {
log.Fatal((err))
}
defer ttf.Quit()
window, err := sdl.CreateWindow(
"GB Player",
sdl.WINDOWPOS_UNDEFINED,
sdl.WINDOWPOS_UNDEFINED,
800, 600,
sdl.WINDOW_SHOWN)
if err != nil {
panic(err)
}
defer window.Destroy()
renderer, err = sdl.CreateRenderer(window, -1, 0)
if err != nil {
panic(err)
}
defer renderer.Destroy()
renderer.RenderSetVSync(true)
font, err = ttf.OpenFont("SourceCodePro.ttf", 18)
if err != nil {
log.Fatal(err)
}
defer font.Close()
font.SetStyle(ttf.STYLE_BOLD)
controller := NewController(renderer)
controller.Start(romPath)
}
func drawDebugWindow(fps float64) {
// FPS
textSurface, err := font.RenderUTF8Blended(fmt.Sprintf("FPS: %.2f", fps), sdl.Color{R: 0, G: 0, B: 0, A: 255})
if err != nil {
log.Fatal(err)
}
defer textSurface.Free()
textTexture, err := renderer.CreateTextureFromSurface(textSurface)
if err != nil {
log.Fatal(err)
}
defer textTexture.Destroy()
textRect := sdl.Rect{X: 0, Y: 0, W: textSurface.W, H: textSurface.H}
renderer.Copy(textTexture, nil, &textRect)
}

14
ui/view.go Normal file
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@@ -0,0 +1,14 @@
package ui
import (
"gb-player/gb"
)
type View struct {
controller *Controller
console *gb.Console
}
func NewView(controller *Controller, console *gb.Console) *View {
return &View{controller, console}
}