Restructure following https://github.com/fogleman/nes ideas
This commit is contained in:
86
ui/controller.go
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86
ui/controller.go
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@@ -0,0 +1,86 @@
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package ui
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import (
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"gb-player/gb"
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"github.com/veandco/go-sdl2/sdl"
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)
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type Controller struct {
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renderer *sdl.Renderer
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view *View
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timestamp uint64
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}
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func NewController(renderer *sdl.Renderer) *Controller {
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controller := Controller{}
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controller.renderer = renderer
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return &controller
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}
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func (c *Controller) Start(path string) {
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console := gb.NewConsole(path)
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c.view = NewView(c, console)
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c.Run()
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}
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func (c *Controller) Step() {
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timestamp := sdl.GetTicks64()
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dt := timestamp - c.timestamp
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c.view.Update(timestamp, dt)
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}
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func (c *Controller) Run() {
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var fps float64
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var frameCount uint32
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var startTicks = sdl.GetTicks64()
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var now, last uint64
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// cartridge := gb.Insert(romPath)
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// fmt.Println(cartridge)
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running := true
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for running {
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for event := sdl.PollEvent(); event != nil; event = sdl.PollEvent() {
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switch event.(type) {
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case *sdl.QuitEvent:
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println("Quit")
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running = false
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}
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}
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last = now
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now = sdl.GetPerformanceCounter()
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deltaTime := float64((now - last) * 1000.0 / sdl.GetPerformanceFrequency())
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_ = deltaTime
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// Clear screen
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renderer.SetDrawColor(0x63, 0x94, 0xED, 0xff)
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renderer.Clear()
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// Update state
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c.Step()
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rect := sdl.Rect{X: 100, Y: 100, W: 200, H: 150}
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renderer.SetDrawColor(0, 0, 255, 255)
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renderer.FillRect(&rect)
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drawDebugWindow(fps)
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// Present to screen
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renderer.Present()
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// Calculate framerate
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frameCount++
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currentTicks := sdl.GetTicks64()
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elapsed := currentTicks - startTicks
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if elapsed >= 1000 {
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fps = float64(frameCount) / (float64(elapsed) / 1000.0)
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// Reset counters
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frameCount = 0
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startTicks = currentTicks
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}
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}
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}
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75
ui/run.go
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75
ui/run.go
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@@ -0,0 +1,75 @@
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package ui
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import (
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"fmt"
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"log"
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"runtime"
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"github.com/veandco/go-sdl2/sdl"
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"github.com/veandco/go-sdl2/ttf"
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)
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var renderer *sdl.Renderer
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var font *ttf.Font
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func init() {
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runtime.LockOSThread()
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}
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func Run(romPath string) {
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if err := sdl.Init(sdl.INIT_EVERYTHING); err != nil {
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log.Fatal(err)
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}
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defer sdl.Quit()
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if err := ttf.Init(); err != nil {
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log.Fatal((err))
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}
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defer ttf.Quit()
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window, err := sdl.CreateWindow(
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"GB Player",
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sdl.WINDOWPOS_UNDEFINED,
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sdl.WINDOWPOS_UNDEFINED,
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800, 600,
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sdl.WINDOW_SHOWN)
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if err != nil {
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panic(err)
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}
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defer window.Destroy()
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renderer, err = sdl.CreateRenderer(window, -1, 0)
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if err != nil {
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panic(err)
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}
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defer renderer.Destroy()
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renderer.RenderSetVSync(true)
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font, err = ttf.OpenFont("SourceCodePro.ttf", 18)
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if err != nil {
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log.Fatal(err)
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}
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defer font.Close()
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font.SetStyle(ttf.STYLE_BOLD)
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controller := NewController(renderer)
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controller.Start(romPath)
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}
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func drawDebugWindow(fps float64) {
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// FPS
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textSurface, err := font.RenderUTF8Blended(fmt.Sprintf("FPS: %.2f", fps), sdl.Color{R: 0, G: 0, B: 0, A: 255})
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if err != nil {
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log.Fatal(err)
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}
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defer textSurface.Free()
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textTexture, err := renderer.CreateTextureFromSurface(textSurface)
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if err != nil {
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log.Fatal(err)
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}
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defer textTexture.Destroy()
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textRect := sdl.Rect{X: 0, Y: 0, W: textSurface.W, H: textSurface.H}
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renderer.Copy(textTexture, nil, &textRect)
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}
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14
ui/view.go
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14
ui/view.go
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@@ -0,0 +1,14 @@
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package ui
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import (
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"gb-player/gb"
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)
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type View struct {
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controller *Controller
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console *gb.Console
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}
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func NewView(controller *Controller, console *gb.Console) *View {
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return &View{controller, console}
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}
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