Restructure following https://github.com/fogleman/nes ideas
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86
ui/controller.go
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86
ui/controller.go
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@@ -0,0 +1,86 @@
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package ui
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import (
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"gb-player/gb"
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"github.com/veandco/go-sdl2/sdl"
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)
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type Controller struct {
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renderer *sdl.Renderer
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view *View
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timestamp uint64
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}
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func NewController(renderer *sdl.Renderer) *Controller {
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controller := Controller{}
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controller.renderer = renderer
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return &controller
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}
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func (c *Controller) Start(path string) {
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console := gb.NewConsole(path)
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c.view = NewView(c, console)
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c.Run()
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}
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func (c *Controller) Step() {
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timestamp := sdl.GetTicks64()
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dt := timestamp - c.timestamp
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c.view.Update(timestamp, dt)
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}
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func (c *Controller) Run() {
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var fps float64
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var frameCount uint32
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var startTicks = sdl.GetTicks64()
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var now, last uint64
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// cartridge := gb.Insert(romPath)
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// fmt.Println(cartridge)
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running := true
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for running {
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for event := sdl.PollEvent(); event != nil; event = sdl.PollEvent() {
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switch event.(type) {
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case *sdl.QuitEvent:
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println("Quit")
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running = false
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}
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}
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last = now
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now = sdl.GetPerformanceCounter()
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deltaTime := float64((now - last) * 1000.0 / sdl.GetPerformanceFrequency())
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_ = deltaTime
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// Clear screen
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renderer.SetDrawColor(0x63, 0x94, 0xED, 0xff)
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renderer.Clear()
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// Update state
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c.Step()
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rect := sdl.Rect{X: 100, Y: 100, W: 200, H: 150}
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renderer.SetDrawColor(0, 0, 255, 255)
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renderer.FillRect(&rect)
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drawDebugWindow(fps)
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// Present to screen
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renderer.Present()
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// Calculate framerate
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frameCount++
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currentTicks := sdl.GetTicks64()
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elapsed := currentTicks - startTicks
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if elapsed >= 1000 {
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fps = float64(frameCount) / (float64(elapsed) / 1000.0)
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// Reset counters
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frameCount = 0
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startTicks = currentTicks
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}
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}
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}
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