Messing around
This commit is contained in:
155
main.go
155
main.go
@@ -5,78 +5,123 @@ import (
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"log"
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"runtime"
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"gb-player/gb"
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"github.com/AllenDang/cimgui-go/backend"
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"github.com/AllenDang/cimgui-go/backend/sdlbackend"
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"github.com/AllenDang/cimgui-go/imgui"
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"github.com/veandco/go-sdl2/sdl"
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"github.com/veandco/go-sdl2/ttf"
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)
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var currentBackend backend.Backend[sdlbackend.SDLWindowFlags]
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var renderer *sdl.Renderer
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var font *ttf.Font
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func init() {
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runtime.LockOSThread()
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}
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func showDebugWindow() {
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imgui.Text(fmt.Sprintf("Framerate: %.1f FPS", imgui.CurrentIO().Framerate()))
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}
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func showROMWindow(cartridge *gb.Cartridge) {
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imgui.Begin("ROM")
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imgui.Text(fmt.Sprintf("Title: %s", cartridge.Title))
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imgui.Text(fmt.Sprintf("Mapper: %s", cartridge.Mapper))
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imgui.Text(fmt.Sprintf("Licensee: %s", cartridge.Licensee))
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if cartridge.SGBSupport {
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imgui.Text("Super Game Boy support?: Yes")
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} else {
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imgui.Text("Super Game Boy support?: No")
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}
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imgui.Text(fmt.Sprintf("ROM size: %d bytes", cartridge.ROMSize))
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imgui.Text(fmt.Sprintf("RAM size: %s", cartridge.RAMSize))
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imgui.Text(fmt.Sprintf("Publication: %s", cartridge.Destination))
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imgui.Text(fmt.Sprintf("ROM version: %d", cartridge.Version))
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imgui.End()
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}
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func showCPUWindow(cpu *gb.Cpu) {
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imgui.Begin("CPU")
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imgui.Text(fmt.Sprintf("PC: %d", cpu.PC))
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imgui.End()
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}
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func main() {
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currentBackend, err := backend.CreateBackend(sdlbackend.NewSDLBackend())
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if err := sdl.Init(sdl.INIT_EVERYTHING); err != nil {
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log.Fatal(err)
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}
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defer sdl.Quit()
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if err := ttf.Init(); err != nil {
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log.Fatal((err))
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}
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defer ttf.Quit()
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window, err := sdl.CreateWindow(
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"GB Player",
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sdl.WINDOWPOS_UNDEFINED,
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sdl.WINDOWPOS_UNDEFINED,
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800, 600,
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sdl.WINDOW_SHOWN)
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if err != nil {
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panic(err)
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}
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defer window.Destroy()
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renderer, err = sdl.CreateRenderer(window, -1, 0)
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if err != nil {
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panic(err)
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}
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defer renderer.Destroy()
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renderer.RenderSetVSync(true)
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font, err = ttf.OpenFont("SourceCodePro.ttf", 18)
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if err != nil {
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log.Fatal(err)
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}
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defer font.Close()
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font.SetStyle(ttf.STYLE_BOLD)
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currentBackend.SetBgColor(imgui.NewVec4(0.45, 0.55, 0.6, 1.0))
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var fps float64
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var frameCount uint32
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var startTicks = sdl.GetTicks64()
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var now uint64
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var last uint64
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currentBackend.CreateWindow("GB Player", 1200, 900)
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cartridge := Insert("rom.gb")
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fmt.Println(cartridge)
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currentBackend.SetDropCallback(func(p []string) {
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fmt.Printf("drop triggered: %v", p)
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})
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running := true
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for running {
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for event := sdl.PollEvent(); event != nil; event = sdl.PollEvent() {
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switch event.(type) {
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case *sdl.QuitEvent:
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println("Quit")
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running = false
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}
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}
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currentBackend.SetCloseCallback(func() {
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fmt.Println("window is closing")
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})
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last = now
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now = sdl.GetPerformanceCounter()
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deltaTime := float64((now - last) * 1000.0 / sdl.GetPerformanceFrequency())
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_ = deltaTime
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cartridge := gb.Insert("rom.gb")
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cpu := gb.Reset()
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// Clear screen
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renderer.SetDrawColor(0x63, 0x94, 0xED, 0xff)
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renderer.Clear()
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currentBackend.Run(func() {
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imgui.ClearSizeCallbackPool()
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// Update state
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rect := sdl.Rect{X: 100, Y: 100, W: 200, H: 150}
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renderer.SetDrawColor(0, 0, 255, 255)
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renderer.FillRect(&rect)
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gb.Tick(&cpu)
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drawDebugWindow(fps)
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showDebugWindow()
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showROMWindow(&cartridge)
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showCPUWindow(&cpu)
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})
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// Present to screen
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renderer.Present()
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// Calculate framerate
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frameCount++
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currentTicks := sdl.GetTicks64()
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elapsed := currentTicks - startTicks
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if elapsed >= 1000 {
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fps = float64(frameCount) / (float64(elapsed) / 1000.0)
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// Reset counters
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frameCount = 0
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startTicks = currentTicks
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}
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}
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}
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func drawDebugWindow(fps float64) {
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var textSurface *sdl.Surface
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var textTexture *sdl.Texture
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// FPS
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textSurface, err := font.RenderUTF8Blended(fmt.Sprintf("FPS: %.2f", fps), sdl.Color{R: 0, G: 0, B: 0, A: 255})
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if err != nil {
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log.Fatal(err)
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}
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defer textSurface.Free()
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textTexture, err = renderer.CreateTextureFromSurface(textSurface)
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if err != nil {
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log.Fatal(err)
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}
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defer textTexture.Destroy()
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textRect := sdl.Rect{X: 0, Y: 0, W: textSurface.W, H: textSurface.H}
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renderer.Copy(textTexture, nil, &textRect)
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}
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