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# sdlscreen.h

    00001 /*  Grafx2 - The Ultimate 256-color bitmap paint program
    00002
    00003     Copyright 2008 Yves Rizoud
    00004     Copyright 2007 Adrien Destugues
    00005     Copyright 1996-2001 Sunset Design (Guillaume Dorme & Karl Maritaud)
    00006
    00007     Grafx2 is free software; you can redistribute it and/or
    00008     modify it under the terms of the GNU General Public License
    00009     as published by the Free Software Foundation; version 2
    00010     of the License.
    00011
    00012     Grafx2 is distributed in the hope that it will be useful,
    00013     but WITHOUT ANY WARRANTY; without even the implied warranty of
    00014     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    00015     GNU General Public License for more details.
    00016
    00017     You should have received a copy of the GNU General Public License
    00018     along with Grafx2; if not, see <http://www.gnu.org/licenses/> or
    00019     write to the Free Software Foundation, Inc.,
    00020     59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
    00021 */
    00022 #ifndef SDLSCREEN_H_INCLUDED
    00023 #define SDLSCREEN_H_INCLUDED
    00024
    00025 #include <SDL.h>
    00026 #include "struct.h"
    00027
    00028   void Set_Mode_SDL(int *,int *,int);
    00029
    00030   SDL_Rect ** Liste_Modes_Videos_SDL;
    00031   byte* Ecran;
    00032
    00033   void UpdateRect(short X, short Y, unsigned short Largeur, unsigned short Hauteur);
    00034   void Flush_update(void);
    00035   byte * Surface_en_bytefield(SDL_Surface *Source, byte * Destination);
    00036   SDL_Color Conversion_couleur_SDL(byte);
    00037   byte Sdl_Get_pixel_8(SDL_Surface *Bmp, int X, int Y);
    00038
    00039 #endif // SDLSCREEN_H_INCLUDED