Doxygen documentation of global.h and const.h (in English)
Some small changes in code that don't change the generated executable: - 4 constants that were #defined are now enums, so they automatically get the right value: NB_ICON_SPRITES, NB_BUTTONS, NB_SPECIAL_SHORTCUTS, NB_OPERATIONS. - Some numeric constants replaced by their symbolic value. git-svn-id: svn://pulkomandy.tk/GrafX2/trunk@750 416bcca6-2ee7-4201-b75f-2eb2f807beb1
This commit is contained in:
435
const.h
435
const.h
@@ -26,170 +26,170 @@
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// Déclaration des constantes ////////////////////////////////////////////////
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#define M_2PI 6.28318530717958647692528676656
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#define M_2PI 6.28318530717958647692528676656 ///< Hmm, pie...
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#define PERCENTAGE_VERSION "99.0%" // Libellé du pourcentage de la version ß
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#define VERSION1 2 // |
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#define VERSION2 0 // |_ Numéro de version découpé en
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#define BETA1 98 // | plusieurs parties => 2.0 ß95.5%
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#define BETA2 0 // | (utilisé pour le fichier de config)
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#define ALPHA_BETA "ß" // Type de la version "Þ" ou "ß"
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#define MAX_VIDEO_MODES 100 // Nombre de modes vidéo maxi
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#define NB_BUTTONS 38 // Nombre de boutons à gérer
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#define NB_SHORTCUTS 134 // Nombre de combinaisons de touches
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#define NB_SPECIAL_SHORTCUTS 72 // Nombre de touches spéciales
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#define NB_OPERATIONS 33 // Nombre d'opérations gérées par le moteur
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#define NB_ZOOM_FACTORS 12 // Nombre de facteurs de zoom
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#define MENU_WIDTH 254 // Largeur du menu en taille réelle
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#define MENU_HEIGHT 44 // Hauteur du menu en taille réelle
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#define NB_CURSOR_SPRITES 8 // Nombre de sprites de curseur
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#define CURSOR_SPRITE_WIDTH 15 // Largeur d'un sprite de curseur en pixels
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#define CURSOR_SPRITE_HEIGHT 15 // Hauteur d'un sprite de curseur en pixels
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#define NB_EFFECTS_SPRITES 9 // Nombre de sprites d'effets
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#define NB_MENU_SPRITES 20 // Nombre de sprites de menu
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#define MENU_SPRITE_WIDTH 14 // Largeur d'un sprite de menu en pixels
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#define MENU_SPRITE_HEIGHT 14 // Hauteur d'un sprite de menu en pixels
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#define PAINTBRUSH_WIDTH 16 // Largeur d'un sprite de pinceau prédéfini
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#define PAINTBRUSH_HEIGHT 16 // Hauteur d'un sprite de pinceau prédéfini
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#define MAX_PAINTBRUSH_SIZE 127 // Taille maxi des pinceaux
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#define NB_ICON_SPRITES 7 // Nombre de sprites de drives
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#define ICON_SPRITE_WIDTH 8 // Largeur d'un sprite de drive en pixels
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#define ICON_SPRITE_HEIGHT 8 // Hauteur d'un sprite de drive en pixels
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#define NB_PAINTBRUSH_SPRITES 48 // Nombre de sprites de pinceau
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#define NB_PRESET_SIEVE 12 // Nombre de trames prédéfinies
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#define OPERATION_STACK_SIZE 16 // Nombre maximum d'éléments utilisés par les opérations
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#define MAX_DISPLAYABLE_PATH 37 // Taille maximum affichable du répertoire courant dans les fenêtres du fileselect
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#define COMMENT_SIZE 32 // Taille maxi des commentaires pour le PKM
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#define NB_MAX_PAGES_UNDO 99 // Nombre maximal de pages d'undo
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#define DEFAULT_ZOOM_FACTOR 4 // Facteur de zoom initial
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#define MAX_PATH_CHARACTERS 260 // Le nombre de caractères maxi pour un nom de fichier avec chemin complet
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#define NB_BOOKMARKS 4 // Nombre de boutons "signet" dans l'ecran Save/Load
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// Caractères présents dans les deux fontes
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#define PERCENTAGE_VERSION "99.0%" ///< Version label, for display purpose
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#define VERSION1 2 ///< Version number for gfx2.cfg (1/4)
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#define VERSION2 0 ///< Version number for gfx2.cfg (2/4)
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#define BETA1 98 ///< Version number for gfx2.cfg (3/4)
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#define BETA2 0 ///< Version number for gfx2.cfg (4/4)
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#define ALPHA_BETA "ß" ///< Status of Grafx2...
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#define MAX_VIDEO_MODES 100 ///< Maximum number of video modes Grafx2 can propose.
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#define NB_SHORTCUTS 134 ///< Number of actions that can have a key combination associated to it.
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#define NB_ZOOM_FACTORS 12 ///< Number of zoom levels available in the magnifier.
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#define MENU_WIDTH 254 ///< Width of the menu (not counting the palette)
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#define MENU_HEIGHT 44 ///< Height of the menu.
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#define NB_CURSOR_SPRITES 8 ///< Number of available mouse cursor sprites.
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#define CURSOR_SPRITE_WIDTH 15 ///< Width of a mouse cursor sprite.
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#define CURSOR_SPRITE_HEIGHT 15 ///< Height of a mouse cursor sprite.
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#define NB_EFFECTS_SPRITES 9 ///< Number of effect sprites.
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#define NB_MENU_SPRITES 20 ///< Number of menu sprites.
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#define MENU_SPRITE_WIDTH 14 ///< Width of a menu sprite in pixels
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#define MENU_SPRITE_HEIGHT 14 ///< Height of a menu sprite in pixels
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#define PAINTBRUSH_WIDTH 16 ///< Width of a preset paintbrush sprite
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#define PAINTBRUSH_HEIGHT 16 ///< Height of a preset paintbrush sprite
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#define MAX_PAINTBRUSH_SIZE 127 ///< Max size for a resizable paintbrush
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#define ICON_SPRITE_WIDTH 8 ///< Width of an icon in pixels
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#define ICON_SPRITE_HEIGHT 8 ///< Height of an icon in pixels
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#define NB_PAINTBRUSH_SPRITES 48 ///< Number of preset paintbrushes
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#define NB_PRESET_SIEVE 12 ///< Number of preset sieve patterns
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#define OPERATION_STACK_SIZE 16 ///< Max number of parameters in the operation stack.
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#define MAX_DISPLAYABLE_PATH 37 ///< Max number of characters to display directory name, in Save/Load screens.
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#define COMMENT_SIZE 32 ///< Max number of characters for a comment in PKM or PNG file.
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#define NB_MAX_PAGES_UNDO 99 ///< Max number of undo pages
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#define DEFAULT_ZOOM_FACTOR 4 ///< Initial zoom factor for the magnifier.
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#define MAX_PATH_CHARACTERS 260 ///< Number of characters for a file+complete path. Adapt to your OS...
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#define NB_BOOKMARKS 4 ///< Number of bookmark buttons in Save/Load screen.
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// Character to show a right arrow, used when editing long strings. It's present in ::GFX_system_font
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#define RIGHT_TRIANGLE_CHARACTER 16
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// Character to show a left arrow, used when editing long strings. It's present in ::GFX_system_font
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#define LEFT_TRIANGLE_CHARACTER 17
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/// Character to display in menus for an ellipsis.
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#define ELLIPSIS_CHARACTER '…'
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// On impose à l'allocation dynamique des pages de backups de conserver un
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// minimum de 256 Ko pour que le reste du programme puisse continuer à
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// fonctionner.
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///
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/// We force the dynamic backup page allocation to leave a minimum of
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/// 256Kb of free memory, to allow the rest of the program to work safely.
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/// Note: This is a remainder of the DOS version. This system might not work
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/// so well on other OSes, where the "available memory" changes due to external
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/// factors.
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#define MINIMAL_MEMORY_TO_RESERVE (256*1024)
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#define LEFT_SIDE 1 // Indique une direction (ou click) à gauche
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#define RIGHT_SIDE 2 // Indique une direction (ou click) à droite
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#define LEFT_SIDE 1 ///< Indicates a left side or left-click
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#define RIGHT_SIDE 2 ///< Indicates a right side or right-click
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#define SEPARATOR_WIDTH 6 // [ Û±±° ]
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#define INITIAL_SEPARATOR_PROPORTION 0.3 // proportion de la zone non-zoomée en largeur par rapport à l'écran
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#define NB_ZOOMED_PIXELS_MIN 4 // Nombre minimal de pixels zoomés en largeur (Note: En dessous de 4, on ne peut plus scroller!)
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#define SEPARATOR_WIDTH 6 ///< Width of the separator between the normal and the zoomed view
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#define INITIAL_SEPARATOR_PROPORTION 0.3 ///< Proportion of the normal view width, relative to the whole screen width.
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#define NB_ZOOMED_PIXELS_MIN 4 ///< Minimal number of pixel shown (in width) by the zoomed view. (Note: below 4, you can't scroll!)
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#if defined(__MORPHOS__) || defined(__amigaos4__) || defined(__amigaos__)
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#define PARENT_DIR "/"
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#else
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/// Filename that means "parent directory" for your operating system.
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#define PARENT_DIR ".."
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#endif
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// Les différents formats de fichiers:
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// -- File formats
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#ifndef __no_pnglib__
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#define NB_KNOWN_FORMATS 13 // Nombre de formats connus (devrait être la valeur maximale de NB_FORMATS_LOAD et NB_FORMATS_SAVE, mais plus généralement: Card({NB_FORMATS_LOAD} UNION {NB_FORMATS_SAVE}))
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#define NB_FORMATS_LOAD 13 // Nombre de formats que l'on sait charger
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#define NB_FORMATS_SAVE 13 // Nombre de formats que l'on sait sauver
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#define NB_KNOWN_FORMATS 13 ///< Total number of known file formats.
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#define NB_FORMATS_LOAD 13 ///< Number of file formats that grafx2 can load.
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#define NB_FORMATS_SAVE 13 ///< Number of file formats that grafx2 can save.
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#else
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// Without pnglib
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#define NB_KNOWN_FORMATS 12 // Nombre de formats connus (devrait être la valeur maximale de NB_FORMATS_LOAD et NB_FORMATS_SAVE, mais plus généralement: Card({NB_FORMATS_LOAD} UNION {NB_FORMATS_SAVE}))
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#define NB_FORMATS_LOAD 12 // Nombre de formats que l'on sait charger
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#define NB_FORMATS_SAVE 12 // Nombre de formats que l'on sait sauver
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#define NB_KNOWN_FORMATS 12 ///< Total number of known file formats.
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#define NB_FORMATS_LOAD 12 ///< Number of file formats that grafx2 can load.
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#define NB_FORMATS_SAVE 12 ///< Number of file formats that grafx2 can save.
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#endif
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/// List of file formats recognized by grafx2
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enum FILE_FORMATS
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{
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FORMAT_PKM=1, // |
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FORMAT_LBM, // |
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FORMAT_GIF, // | Il faudra penser à réordonner
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FORMAT_BMP, // | les données sur les formats dans
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FORMAT_PCX, // | GLOBAL.H si on modifie ces cons-
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FORMAT_IMG, // |_ tantes.
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FORMAT_SCx, // |
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FORMAT_PI1, // | Elles représentent l'indice où
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FORMAT_PC1, // | l'on doit aller piocher ces
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FORMAT_CEL, // | données.
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FORMAT_KCF, // |
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FORMAT_PAL, // |
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FORMAT_PNG // |
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FORMAT_ANY=0, ///< This is not really a file format, it's reserverd for the "*.*" filter option.
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FORMAT_PKM=1,
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FORMAT_LBM,
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FORMAT_GIF,
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FORMAT_BMP,
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FORMAT_PCX,
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FORMAT_IMG,
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FORMAT_SCx,
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FORMAT_PI1,
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FORMAT_PC1,
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FORMAT_CEL,
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FORMAT_KCF,
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FORMAT_PAL,
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FORMAT_PNG
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};
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#define DEFAULT_FILEFORMAT FORMAT_GIF // Format par défaut (ah bon? oh!)
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// Les différentes erreurs:
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/// Default format for 'save as'
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#define DEFAULT_FILEFORMAT FORMAT_GIF
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/// Error codes for ::Error()
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enum ERROR_CODES
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{
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// 0 = Red flash on screen, non-fatal error
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ERROR_GUI_MISSING=1, // The graphics file is missing
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ERROR_GUI_CORRUPTED, // The graphics file cannot be parsed for GUI elements
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ERROR_INI_MISSING, // File gfx2def.ini is missing
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ERROR_CFG_MISSING, // File gfx2.cfg is missing (non-fatal)
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ERROR_CFG_CORRUPTED, // File gfx2.cfg couldn't be parsed (non-fatal)
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ERROR_CFG_OLD, // Unknown version of gfx2.cfg : either VERY old or wrong file (non-fatal)
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ERROR_MEMORY, // Out of memory
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ERROR_COMMAND_LINE, // Error in command-line arguments (syntax, or couldn't find the file to open)
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ERROR_FORBIDDEN_MODE, // Graphics mode requested is not supported
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ERROR_SAVING_CFG, // Error while writing gfx2.cfg
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ERROR_MISSING_DIRECTORY, // Unable to return to the original "current directory" on program exit
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ERROR_INI_CORRUPTED, // File gfx2.ini couldn't be parsed
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ERROR_SAVING_INI, // Error while writing gfx2.ini
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ERROR_SORRY_SORRY_SORRY // (Page allocation error that shouldn't ever happen, now)
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ERROR_WARNING=0, ///< Red flash on screen, non-fatal error
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ERROR_GUI_MISSING, ///< The graphics file is missing
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ERROR_GUI_CORRUPTED, ///< The graphics file cannot be parsed for GUI elements
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ERROR_INI_MISSING, ///< File gfx2def.ini is missing
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ERROR_CFG_MISSING, ///< File gfx2.cfg is missing (non-fatal)
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ERROR_CFG_CORRUPTED, ///< File gfx2.cfg couldn't be parsed (non-fatal)
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ERROR_CFG_OLD, ///< Unknown version of gfx2.cfg : either VERY old or wrong file (non-fatal)
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ERROR_MEMORY, ///< Out of memory
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ERROR_COMMAND_LINE, ///< Error in command-line arguments (syntax, or couldn't find the file to open)
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ERROR_FORBIDDEN_MODE, ///< Graphics mode requested is not supported
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ERROR_SAVING_CFG, ///< Error while writing gfx2.cfg
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ERROR_MISSING_DIRECTORY, ///< Unable to return to the original "current directory" on program exit
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ERROR_INI_CORRUPTED, ///< File gfx2.ini couldn't be parsed
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ERROR_SAVING_INI, ///< Error while writing gfx2.ini
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ERROR_SORRY_SORRY_SORRY ///< (Page allocation error that shouldn't ever happen, now)
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};
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// Les différents types de pixels
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// Available pixel scalers
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enum PIXEL_RATIO
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{
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PIXEL_SIMPLE,
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PIXEL_SIMPLE=0,
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PIXEL_WIDE,
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PIXEL_TALL,
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PIXEL_DOUBLE
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PIXEL_DOUBLE,
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PIXEL_MAX ///< Number of elements in enum
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};
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// Les différentes catégories de bouton:
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/// Different kinds of menu button behavior.
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enum FAMILY_OF_BUTTONS
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{
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FAMILY_TOOL=1, // Outils de dessin (exemple : Freehand draw)
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FAMILY_INTERRUPTION, // Opération éphémère (exemple : changement de brosse) > Interruption de l'opération courante pour faire autre chose, puis on revient
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FAMILY_INSTANT, // Pif paf (exemple : changement de couleur) > ça sera fini dès qu'on lache le bouton, pas d'utilisation de la pile d'opérations
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FAMILY_TOOLBAR, // Cache/Montre la barre d'outils
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FAMILY_EFFECTS // Effets
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FAMILY_TOOL=1, ///< Drawing tools (example : Freehand draw)
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FAMILY_INTERRUPTION, ///< Temporary operation (example : choosing paintbrush) > Interrupts the current operation to do something, then come back.
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FAMILY_INSTANT, ///< Single-click action (example : choose a color in palette) > It will be over as soon as we exit the called function.
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FAMILY_TOOLBAR, ///< Hide/show the menu
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FAMILY_EFFECTS ///< Effects
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};
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// Les différentes formes de bouton:
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// The different kinds of buttons in menus or windows.
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enum BUTTON_SHAPES
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{
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BUTTON_SHAPE_NO_FRAME, // Ex: la palette
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BUTTON_SHAPE_RECTANGLE, // Ex: la plupart
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BUTTON_SHAPE_TRIANGLE_TOP_LEFT, // Ex: Rectangles vides
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BUTTON_SHAPE_TRIANGLE_BOTTOM_RIGHT // Ex: Rectangles pleins
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BUTTON_SHAPE_NO_FRAME, ///< Ex: the palette
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BUTTON_SHAPE_RECTANGLE, ///< Ex: Most buttons.
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BUTTON_SHAPE_TRIANGLE_TOP_LEFT, ///< Ex: Empty rectangles.
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BUTTON_SHAPE_TRIANGLE_BOTTOM_RIGHT ///< Ex: Filled rectangles.
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};
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// Les différentes formes de curseur:
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/// The different "mouse cursor" shapes
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enum CURSOR_SHAPES
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{
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CURSOR_SHAPE_ARROW,
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CURSOR_SHAPE_TARGET, // Utilise le pinceau
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CURSOR_SHAPE_COLORPICKER, // Utilise le pinceau
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CURSOR_SHAPE_TARGET, ///< This one uses the paintbrush
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CURSOR_SHAPE_COLORPICKER, ///< This one uses the paintbrush
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CURSOR_SHAPE_HOURGLASS,
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CURSOR_SHAPE_MULTIDIRECTIONNAL,
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CURSOR_SHAPE_HORIZONTAL,
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CURSOR_SHAPE_THIN_TARGET, // Utilise le pinceau
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CURSOR_SHAPE_THIN_COLORPICKER, // Utilise le pinceau
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CURSOR_SHAPE_THIN_TARGET, ///< This one uses the paintbrush
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CURSOR_SHAPE_THIN_COLORPICKER, ///< This one uses the paintbrush
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CURSOR_SHAPE_XOR_TARGET,
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CURSOR_SHAPE_XOR_RECTANGLE,
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CURSOR_SHAPE_XOR_ROTATION
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};
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// Les différentes formes de pinceaux (les types de pinceaux doivent être au début)
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/// The different shapes that can be used as a paintbrush (paintbrush types go in the beginning)
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enum PAINTBRUSH_SHAPES
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{
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PAINTBRUSH_SHAPE_ROUND,
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@@ -198,25 +198,24 @@ enum PAINTBRUSH_SHAPES
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PAINTBRUSH_SHAPE_VERTICAL_BAR,
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PAINTBRUSH_SHAPE_SLASH,
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PAINTBRUSH_SHAPE_ANTISLASH,
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PAINTBRUSH_SHAPE_RANDOM,
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PAINTBRUSH_SHAPE_RANDOM, ///< Random pixels in a circle shape, like an airbrush.
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PAINTBRUSH_SHAPE_CROSS,
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PAINTBRUSH_SHAPE_PLUS,
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PAINTBRUSH_SHAPE_DIAMOND,
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PAINTBRUSH_SHAPE_SIEVE_ROUND,
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PAINTBRUSH_SHAPE_SIEVE_SQUARE,
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PAINTBRUSH_SHAPE_MISC,// Ce doit être le dernier des types de pinceaux, comme ça il indique le nombre de types de pinceaux (-1)
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PAINTBRUSH_SHAPE_POINT, // Utilisé pour réduire de pinceau à 1 point dans certaines opérations
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PAINTBRUSH_SHAPE_COLOR_BRUSH,
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PAINTBRUSH_SHAPE_MONO_BRUSH
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PAINTBRUSH_SHAPE_MISC, ///< A raw monochrome bitmap, can't be resized. This must be the last of the preset paintbrush types.
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PAINTBRUSH_SHAPE_POINT, ///< Used to reduce the paintbrush to a single pixel, during operations like colorpicker.
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PAINTBRUSH_SHAPE_COLOR_BRUSH, ///< User's brush, in color mode
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PAINTBRUSH_SHAPE_MONO_BRUSH ///< User's brush, in mono mode
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};
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// Les différents états de bouton:
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/// Normal resting state for a menu button.
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#define BUTTON_RELEASED 0
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#define BUTTON_PRESSED 1
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// Les différents modes de Shade
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/// State of a menu button that is being pressed.
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#define BUTTON_PRESSED 1
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/// The different modes of the Shade
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enum SHADE_MODES
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{
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SHADE_MODE_NORMAL,
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@@ -224,39 +223,39 @@ enum SHADE_MODES
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SHADE_MODE_NOSAT
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};
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// Les différents chunks du fichier .CFG
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/// Identifiers for the chunks (data blocks) of gfx2.cfg
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enum CHUNKS_CFG
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{
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CHUNK_KEYS = 0,
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CHUNK_VIDEO_MODES = 1,
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CHUNK_SHADE = 2,
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CHUNK_MASK = 3,
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CHUNK_STENCIL = 4,
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CHUNK_GRADIENTS = 5,
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CHUNK_SMOOTH = 6,
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CHUNK_EXCLUDE_COLORS = 7,
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CHUNK_QUICK_SHADE = 8,
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CHUNK_GRID = 9,
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CHUNK_MAX
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CHUNK_VIDEO_MODES = 1,
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CHUNK_SHADE = 2,
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CHUNK_MASK = 3,
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CHUNK_STENCIL = 4,
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CHUNK_GRADIENTS = 5,
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CHUNK_SMOOTH = 6,
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CHUNK_EXCLUDE_COLORS = 7,
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CHUNK_QUICK_SHADE = 8,
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CHUNK_GRID = 9,
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CHUNK_MAX
|
||||
};
|
||||
|
||||
// Les différents types de lecteurs:
|
||||
|
||||
/// Identifiers for the 8x8 icons of ::GFX_icon_sprite
|
||||
enum ICON_TYPES
|
||||
{
|
||||
ICON_FLOPPY_3_5, // 0: Diskette 3"«
|
||||
ICON_FLOPPY_5_25, // 1: Diskette 5"¬
|
||||
ICON_HDD, // 2: HDD
|
||||
ICON_CDROM, // 3: CD-ROM
|
||||
ICON_NETWORK, // 4: Logique (réseau?)
|
||||
ICON_FLOPPY_3_5=0, ///< 3½" Floppy disk
|
||||
ICON_FLOPPY_5_25, ///< 5¼" Floppy disk
|
||||
ICON_HDD, ///< Hard disk drive
|
||||
ICON_CDROM, ///< CD-ROM
|
||||
ICON_NETWORK, ///< "Network" drive
|
||||
ICON_STAR, ///< Star (favorite)
|
||||
ICON_DROPDOWN, ///< Dropdown arrow
|
||||
NB_ICON_SPRITES ///< Number of 8x8 icons
|
||||
};
|
||||
|
||||
// Les différents boutons:
|
||||
|
||||
/// Identifiers for the buttons in the menu.
|
||||
enum BUTTON_NUMBERS
|
||||
{
|
||||
BUTTON_PAINTBRUSHES,
|
||||
BUTTON_PAINTBRUSHES=0,
|
||||
BUTTON_ADJUST,
|
||||
BUTTON_DRAW,
|
||||
BUTTON_CURVES,
|
||||
@@ -293,29 +292,32 @@ enum BUTTON_NUMBERS
|
||||
BUTTON_PAL_LEFT,
|
||||
BUTTON_PAL_RIGHT,
|
||||
BUTTON_CHOOSE_COL,
|
||||
BUTTON_HIDE
|
||||
BUTTON_HIDE,
|
||||
NB_BUTTONS ///< Number of buttons in the menu bar.
|
||||
};
|
||||
|
||||
// Les actions des touches spéciales
|
||||
|
||||
///
|
||||
/// Identifiers of special actions that can have a keyboard shortcut.
|
||||
/// They are special in the sense that there's no button in the menu for them,
|
||||
/// so it requires a specific handling.
|
||||
enum SPECIAL_ACTIONS
|
||||
{
|
||||
SPECIAL_MOUSE_UP,
|
||||
SPECIAL_MOUSE_DOWN,
|
||||
SPECIAL_MOUSE_LEFT,
|
||||
SPECIAL_MOUSE_RIGHT,
|
||||
SPECIAL_CLICK_LEFT,
|
||||
SPECIAL_CLICK_RIGHT,
|
||||
SPECIAL_NEXT_FORECOLOR,
|
||||
SPECIAL_PREVIOUS_FORECOLOR,
|
||||
SPECIAL_NEXT_BACKCOLOR,
|
||||
SPECIAL_PREVIOUS_BACKCOLOR,
|
||||
SPECIAL_SMALLER_PAINTBRUSH,
|
||||
SPECIAL_BIGGER_PAINTBRUSH,
|
||||
SPECIAL_NEXT_USER_FORECOLOR,
|
||||
SPECIAL_PREVIOUS_USER_FORECOLOR,
|
||||
SPECIAL_NEXT_USER_BACKCOLOR,
|
||||
SPECIAL_PREVIOUS_USER_BACKCOLOR,
|
||||
SPECIAL_MOUSE_UP=0,
|
||||
SPECIAL_MOUSE_DOWN,
|
||||
SPECIAL_MOUSE_LEFT,
|
||||
SPECIAL_MOUSE_RIGHT,
|
||||
SPECIAL_CLICK_LEFT,
|
||||
SPECIAL_CLICK_RIGHT,
|
||||
SPECIAL_NEXT_FORECOLOR,
|
||||
SPECIAL_PREVIOUS_FORECOLOR,
|
||||
SPECIAL_NEXT_BACKCOLOR,
|
||||
SPECIAL_PREVIOUS_BACKCOLOR,
|
||||
SPECIAL_SMALLER_PAINTBRUSH,
|
||||
SPECIAL_BIGGER_PAINTBRUSH,
|
||||
SPECIAL_NEXT_USER_FORECOLOR,
|
||||
SPECIAL_PREVIOUS_USER_FORECOLOR,
|
||||
SPECIAL_NEXT_USER_BACKCOLOR,
|
||||
SPECIAL_PREVIOUS_USER_BACKCOLOR,
|
||||
SPECIAL_SCROLL_UP,
|
||||
SPECIAL_SCROLL_DOWN,
|
||||
SPECIAL_SCROLL_LEFT,
|
||||
@@ -353,68 +355,65 @@ enum SPECIAL_ACTIONS
|
||||
SPECIAL_BOTTOM_LEFT_ATTACHMENT,
|
||||
SPECIAL_BOTTOM_RIGHT_ATTACHMENT,
|
||||
SPECIAL_EXCLUDE_COLORS_MENU,
|
||||
SPECIAL_SHADE_MODE, // |
|
||||
SPECIAL_SHADE_MENU, // |
|
||||
SPECIAL_QUICK_SHADE_MODE, // |
|
||||
SPECIAL_QUICK_SHADE_MENU, // |
|
||||
SPECIAL_STENCIL_MODE, // |
|
||||
SPECIAL_STENCIL_MENU, // |
|
||||
SPECIAL_MASK_MODE, // | Il faut que le premier effet soit
|
||||
SPECIAL_MASK_MENU, // | SPECIAL_SHADE_MODE, et que le
|
||||
SPECIAL_GRID_MODE, // | dernier soit SPECIAL_TILING_MENU,
|
||||
SPECIAL_GRID_MENU, // |_ et que seuls des effets soient
|
||||
SPECIAL_SIEVE_MODE, // | définis entre ces deux là car
|
||||
SPECIAL_SIEVE_MENU, // | des tests sur cet intervalle sont
|
||||
SPECIAL_COLORIZE_MODE, // | faits dans le moteur.
|
||||
SPECIAL_COLORIZE_MENU, // |
|
||||
SPECIAL_SMOOTH_MODE, // |
|
||||
SPECIAL_SMOOTH_MENU, // |
|
||||
SPECIAL_SMEAR_MODE, // |
|
||||
SPECIAL_TILING_MODE, // |
|
||||
SPECIAL_TILING_MENU // |
|
||||
SPECIAL_SHADE_MODE,
|
||||
SPECIAL_SHADE_MENU,
|
||||
SPECIAL_QUICK_SHADE_MODE, ///< This must be the first of the "effects" family
|
||||
SPECIAL_QUICK_SHADE_MENU,
|
||||
SPECIAL_STENCIL_MODE,
|
||||
SPECIAL_STENCIL_MENU,
|
||||
SPECIAL_MASK_MODE,
|
||||
SPECIAL_MASK_MENU,
|
||||
SPECIAL_GRID_MODE,
|
||||
SPECIAL_GRID_MENU,
|
||||
SPECIAL_SIEVE_MODE,
|
||||
SPECIAL_SIEVE_MENU,
|
||||
SPECIAL_COLORIZE_MODE,
|
||||
SPECIAL_COLORIZE_MENU,
|
||||
SPECIAL_SMOOTH_MODE,
|
||||
SPECIAL_SMOOTH_MENU,
|
||||
SPECIAL_SMEAR_MODE,
|
||||
SPECIAL_TILING_MODE,
|
||||
SPECIAL_TILING_MENU, ///< This must be the last of the "effects" family
|
||||
NB_SPECIAL_SHORTCUTS ///< Number of special shortcuts
|
||||
};
|
||||
|
||||
// Définition des opérations:
|
||||
|
||||
/// Identifiers of the operations, ie tools you use on the image.
|
||||
enum OPERATIONS
|
||||
{
|
||||
OPERATION_CONTINUOUS_DRAW, // Dessin à la main continu
|
||||
OPERATION_DISCONTINUOUS_DRAW, // Dessin à la main discontinu
|
||||
OPERATION_POINT_DRAW, // Dessin à la main point par point
|
||||
OPERATION_FILLED_CONTOUR, // Contour rempli
|
||||
OPERATION_LINE, // Lignes
|
||||
OPERATION_K_LIGNE, // Lignes reliées
|
||||
OPERATION_CENTERED_LINES, // Lignes concentriques
|
||||
OPERATION_EMPTY_RECTANGLE, // Rectangle vide
|
||||
OPERATION_FILLED_RECTANGLE, // Rectangle plein
|
||||
OPERATION_EMPTY_CIRCLE, // Cercle vide
|
||||
OPERATION_FILLED_CIRCLE, // Cercle plein
|
||||
OPERATION_EMPTY_ELLIPSE, // Ellipse vide
|
||||
OPERATION_FILLED_ELLIPSE, // Ellipse pleine
|
||||
OPERATION_FILL, // Fill
|
||||
OPERATION_REPLACE, // Replace couleur
|
||||
OPERATION_GRAB_BRUSH, // Prise de brosse rectangulaire
|
||||
OPERATION_POLYBRUSH, // Prise d'une brosse multiforme
|
||||
OPERATION_COLORPICK, // Récupération d'une couleur
|
||||
OPERATION_MAGNIFY, // Positionnement de la fenêtre de loupe
|
||||
OPERATION_3_POINTS_CURVE, // Courbe à 3 points
|
||||
OPERATION_4_POINTS_CURVE, // Courbe à 4 points
|
||||
OPERATION_AIRBRUSH, // Spray
|
||||
OPERATION_POLYGON, // Polygone
|
||||
OPERATION_POLYFORM, // Polyforme
|
||||
OPERATION_POLYFILL, // Polyfill
|
||||
OPERATION_FILLED_POLYFORM, // Polyforme rempli
|
||||
OPERATION_SCROLL, // Scroll
|
||||
OPERATION_GRAD_CIRCLE, // Cercles dégradés
|
||||
OPERATION_GRAD_ELLIPSE, // Ellipses dégradées
|
||||
OPERATION_ROTATE_BRUSH, // Faire tourner brosse
|
||||
OPERATION_STRETCH_BRUSH, // Etirer brosse
|
||||
OPERATION_DISTORT_BRUSH, // Deformer brosse
|
||||
OPERATION_GRAD_RECTANGLE, // Rectangle dégradé
|
||||
|
||||
OPERATION_NONE
|
||||
OPERATION_CONTINUOUS_DRAW=0, ///< Freehand continuous draw
|
||||
OPERATION_DISCONTINUOUS_DRAW,///< Freehand discontinuous draw
|
||||
OPERATION_POINT_DRAW, ///< Freehand point-by-point draw
|
||||
OPERATION_FILLED_CONTOUR, ///< Filled contour
|
||||
OPERATION_LINE, ///< Lines
|
||||
OPERATION_K_LIGNE, ///< Linked lines
|
||||
OPERATION_CENTERED_LINES, ///< Centered lines
|
||||
OPERATION_EMPTY_RECTANGLE, ///< Empty rectangle
|
||||
OPERATION_FILLED_RECTANGLE, ///< Filled rectangle
|
||||
OPERATION_EMPTY_CIRCLE, ///< Empty circle
|
||||
OPERATION_FILLED_CIRCLE, ///< Filled circle
|
||||
OPERATION_EMPTY_ELLIPSE, ///< Empty ellipse
|
||||
OPERATION_FILLED_ELLIPSE, ///< Filled ellipse
|
||||
OPERATION_FILL, ///< Fill
|
||||
OPERATION_REPLACE, ///< Color replacer
|
||||
OPERATION_GRAB_BRUSH, ///< Rectangular brush grabbing
|
||||
OPERATION_POLYBRUSH, ///< Polygonal brush grabbing
|
||||
OPERATION_COLORPICK, ///< Colorpicker
|
||||
OPERATION_MAGNIFY, ///< Position the magnify window
|
||||
OPERATION_3_POINTS_CURVE, ///< Curve with 3 control points
|
||||
OPERATION_4_POINTS_CURVE, ///< Curve with 4 control points
|
||||
OPERATION_AIRBRUSH, ///< Airbrush
|
||||
OPERATION_POLYGON, ///< Polygon
|
||||
OPERATION_POLYFORM, ///< Polyform
|
||||
OPERATION_POLYFILL, ///< Filled polygon
|
||||
OPERATION_FILLED_POLYFORM, ///< Filled polyform
|
||||
OPERATION_SCROLL, ///< Scroll (pan)
|
||||
OPERATION_GRAD_CIRCLE, ///< Gradient-filled circle
|
||||
OPERATION_GRAD_ELLIPSE, ///< Gradient-filled ellipse
|
||||
OPERATION_ROTATE_BRUSH, ///< Rotate brush
|
||||
OPERATION_STRETCH_BRUSH, ///< Stretch brush
|
||||
OPERATION_DISTORT_BRUSH, ///< Distort brush
|
||||
OPERATION_GRAD_RECTANGLE, ///< Gradient-filled rectangle
|
||||
NB_OPERATIONS ///< Number of operations handled by the engine
|
||||
};
|
||||
|
||||
|
||||
|
||||
#endif
|
||||
|
||||
Reference in New Issue
Block a user