use SDL2 Drop Event when available

Signed-off-by: Thomas Bernard <miniupnp@free.fr>
This commit is contained in:
Thomas Bernard
2018-07-12 23:55:44 +02:00
parent 82ef08a01e
commit 0843bd6a3c
2 changed files with 26 additions and 2 deletions

View File

@@ -1039,6 +1039,24 @@ int Get_input(int sleep_time)
#endif
// End of Joystick handling
#if defined(USE_SDL2)
case SDL_DROPFILE:
GFX2_Log(GFX2_DEBUG, "SDL_DROPFILE: %s\n", event.drop.file);
Drop_file_name = strdup(event.drop.file);
SDL_free(event.drop.file);
break;
case SDL_DROPTEXT:
GFX2_Log(GFX2_DEBUG, "SDL_DROPTEXT: \"%s\"\n", event.drop.file);
SDL_free(event.drop.file);
break;
case SDL_DROPBEGIN:
GFX2_Log(GFX2_DEBUG, "SDL_DROPBEGIN\n");
break;
case SDL_DROPCOMPLETE:
GFX2_Log(GFX2_DEBUG, "SDL_DROPCOMPLETE\n");
break;
#endif
case SDL_SYSWMEVENT:
#ifdef __WIN32__
if(event.syswm.msg->msg == WM_DROPFILES)