Properly set icon for SDL2. Also use the .png which is better resolution
This commit is contained in:
174
src/init.c
174
src/init.c
@@ -3092,177 +3092,3 @@ void Init_paintbrushes(void)
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Paintbrush[index].Offset_Y=(Paintbrush[index].Height>>1);
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}
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}
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/// Set application icon(s)
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void Define_icon(void)
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{
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#ifdef WIN32
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// Specific code for Win32:
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// Load icon from embedded resource.
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// This will provide both the 16x16 and 32x32 versions.
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do
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{
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HICON hicon;
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HRSRC hresource;
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HINSTANCE hInstance;
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LPVOID lpResIconDir;
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LPVOID lpResIcon16;
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LPVOID lpResIcon32;
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HGLOBAL hMem;
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WORD nID;
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hInstance = (HINSTANCE)GetModuleHandle(NULL);
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if (hInstance==NULL)
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break;
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// Icon is resource #1
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hresource = FindResource(hInstance,
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MAKEINTRESOURCE(1),
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RT_GROUP_ICON);
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if (hresource==NULL)
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break;
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// Load and lock the icon directory.
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hMem = LoadResource(hInstance, hresource);
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if (hMem==NULL)
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break;
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lpResIconDir = LockResource(hMem);
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if (lpResIconDir==NULL)
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break;
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//
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// 16x16
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//
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// Get the identifier of the 16x16 icon
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nID = LookupIconIdFromDirectoryEx((PBYTE) lpResIconDir, TRUE,
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16, 16, LR_DEFAULTCOLOR);
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if (nID==0)
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break;
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// Find the bits for the nID icon.
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hresource = FindResource(hInstance,
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MAKEINTRESOURCE(nID),
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MAKEINTRESOURCE((long)RT_ICON));
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if (hresource==NULL)
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break;
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// Load and lock the icon.
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hMem = LoadResource(hInstance, hresource);
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if (hMem==NULL)
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break;
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lpResIcon16 = LockResource(hMem);
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if (lpResIcon16==NULL)
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break;
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// Create a handle to the icon.
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hicon = CreateIconFromResourceEx((PBYTE) lpResIcon16,
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SizeofResource(hInstance, hresource), TRUE, 0x00030000,
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16, 16, LR_DEFAULTCOLOR);
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if (hicon==NULL)
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break;
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// Set it
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#if defined(USE_SDL) || defined(USE_SDL2)
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SetClassLongPtr(GFX2_Get_Window_Handle(), GCL_HICONSM, (LONG_PTR)hicon);
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#else
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// TODO
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#endif
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//
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// 32x32
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//
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// Get the identifier of the 32x32 icon
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nID = LookupIconIdFromDirectoryEx((PBYTE) lpResIconDir, TRUE,
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32, 32, LR_DEFAULTCOLOR);
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if (nID==0)
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break;
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// Find the bits for the nID icon.
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hresource = FindResource(hInstance,
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MAKEINTRESOURCE(nID),
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MAKEINTRESOURCE((long)RT_ICON));
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if (hresource==NULL)
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break;
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// Load and lock the icon.
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hMem = LoadResource(hInstance, hresource);
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if (hMem==NULL)
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break;
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lpResIcon32 = LockResource(hMem);
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if (lpResIcon32==NULL)
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break;
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// Create a handle to the icon.
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hicon = CreateIconFromResourceEx((PBYTE) lpResIcon32,
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SizeofResource(hInstance, hresource), TRUE, 0x00030000,
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32, 32, LR_DEFAULTCOLOR);
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if (hicon==NULL)
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break;
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// Set it
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#if defined(USE_SDL) || defined(USE_SDL2)
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SetClassLongPtr(GFX2_Get_Window_Handle(), GCL_HICON, (LONG_PTR)hicon);
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#else
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// TODO
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#endif
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// Success
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return;
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} while (0);
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// Failure: fall back on normal SDL version:
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#endif
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// General version: Load icon from the file gfx2.gif
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#if defined(USE_SDL) || defined(USE_SDL2)
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{
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char icon_path[MAX_PATH_CHARACTERS];
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SDL_Surface * icon;
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sprintf(icon_path, "%s%s", Data_directory, "gfx2.gif");
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icon = IMG_Load(icon_path);
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if (icon && icon->w == 32 && icon->h == 32)
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{
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Uint32 pink;
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pink = SDL_MapRGB(icon->format, 255, 0, 255);
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if (icon->format->BitsPerPixel == 8)
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{
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// 8bit image: use color key
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#if defined(USE_SDL)
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SDL_SetColorKey(icon, SDL_SRCCOLORKEY, pink);
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SDL_WM_SetIcon(icon,NULL);
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#else
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SDL_SetColorKey(icon, SDL_TRUE, pink);
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//SDL_SetWindowIcon(SDL_Window* window, icon);
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#endif
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}
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else
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{
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// 24bit image: need to build a mask on magic pink
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byte *icon_mask;
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int x,y;
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icon_mask=malloc(128);
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memset(icon_mask,0,128);
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for (y=0;y<32;y++)
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for (x=0;x<32;x++)
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if (Get_SDL_pixel_hicolor(icon, x, y) != pink)
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icon_mask[(y*32+x)/8] |=0x80>>(x&7);
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#if defined(USE_SDL)
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SDL_WM_SetIcon(icon,icon_mask);
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#else
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//SDL_SetWindowIcon(SDL_Window* window, icon);
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#endif
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free(icon_mask);
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icon_mask = NULL;
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}
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SDL_FreeSurface(icon);
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}
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}
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#endif
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}
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