samples_2.4 => samples

This commit is contained in:
Thomas Bernard
2018-12-05 15:20:42 +01:00
committed by Adrien Destugues
parent 428235636a
commit 0a38b78a9c
62 changed files with 28 additions and 37 deletions

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--BRUSH Remap: Apply PenColor
--by Richard Fhager
--http://hem.fyristorg.com/dawnbringer/
-- Copyright 2010 Richard Fhager
--
-- This program is free software; you can redistribute it and/or
-- modify it under the terms of the GNU General Public License
-- as published by the Free Software Foundation; version 2
-- of the License. See <http://www.gnu.org/licenses/>
run("../libs/dawnbringer_lib.lua")
OK,tin,clz,fade,amt,brikeep,falloff,nobg,nopen,briweight = inputbox("Apply PenColor 2 Brush",
"1. Tint", 1, 0,1,-1,
"2. Colorize", 0, 0,1,-1,
"BG->FG color Fade", 0, 0,1,0,
"AMOUNT % (0-100)", 100, 0,100,0,
"Preserve Brightness", 1, 0,1,0,
"Bri/Dark FallOff", 1, 0,1,0,
"Exclude Background", 1,0,1,0,
"Exclude PenColor", 0,0,1,0,
"ColMatch Bri-Weight %", 25, 0,100,0
);
if OK == true then
function cap(v) return math.min(255,math.max(v,0)); end
w, h = getbrushsize()
fg = getforecolor()
bg = getbackcolor()
fR,fG,fB = getcolor(fg)
bR,bG,bB = getcolor(bg)
pal = db.fixPalette(db.makePalList(256))
if nobg == 1 then
pal = db.stripIndexFromPalList(pal,bg) -- Remove background color from pallist
end
if nopen == 1 then
pal = db.stripIndexFromPalList(pal,fg) -- Remove Pencolor from pallist
end
amtA = amt / 100
amtR = 1 - amtA
-- Normalize Pen Color
lev = (fR+fG+fB)/3
fR = fR - lev
fG = fG - lev
fB = fB - lev
---------------------------------------------------
-- Colorize (Colourant) (just apply colorbalance)
-- Tint (make grayscale and apply colorbalance)
--
-- I think it should be the other way around since colorize is the process of adding color to B&W film...
-- But this is the what Brilliance and others call it
--
if clz == 1 or tin == 1 then
cols = {}
for n = 0, 255, 1 do
r,g,b = getcolor(n)
a = db.getBrightness(r,g,b)
mR,mG,mB = fR,fG,fB
-- Fade between bg & fg pencolor across dark-bright
if fade == 1 then
lf = a / 255
lr = 1 - lf
mR = bR*lr + fR*lf
mG = bG*lr + fG*lf
mB = bB*lr + fB*lf
lev = (mR+mG+mB)/3
mR = mR - lev
mG = mG - lev
mB = mB - lev
end
fr,fg,fb = mR,mG,mB
if brikeep == 1 then
-- Loose Brightness preservation (ex: applying full red to dark colors)
brin = db.getBrightness(cap(r+mR),cap(g+mG),cap(b+mB))
itot = brin - a
fr = mR - itot
fg = mG - itot
fb = mB - itot
end
-- Falloff (Effect weakens at dark and bright colors)
if falloff == 1 then
fo = 1 - math.abs((a - 127.5)/127.5)^2
fr = fr * fo
fg = fg * fo
fb = fb * fo
end
if tin == 1 then
--cols[n+1] = matchcolor((a+fr)*amtA + r*amtR, (a+fg)*amtA + g*amtR, (a+fb)*amtA + b*amtR)
cols[n+1] = db.getBestPalMatchHYBRID({(a+fr)*amtA+r*amtR, (a+fg)*amtA + g*amtR, (a+fb)*amtA + b*amtR},pal,briweight / 100,true)
end
if clz == 1 then
--cols[n+1] = matchcolor((r+fr)*amtA + r*amtR, (g+fg)*amtA + g*amtR, (b+fb)*amtA + b*amtR)
cols[n+1] = db.getBestPalMatchHYBRID({(r+fr)*amtA+r*amtR, (g+fg)*amtA + g*amtR, (b+fb)*amtA + b*amtR},pal,briweight / 100,true)
end
end
if nobg == 1 then cols[getbackcolor()+1] = getbackcolor(); end
for x = 0, w - 1, 1 do
for y = 0, h - 1, 1 do
putbrushpixel(x, y, cols[getbrushpixel(x,y) + 1]);
end
end
end;
-- eof Colorize & Tint
--------------------------------------------------------
end -- OK

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--BRUSH Distortion: FishEye
--by Richard Fhager
--http://hem.fyristorg.com/dawnbringer/
-- Copyright 2010 Richard Fhager
--
-- This program is free software; you can redistribute it and/or
-- modify it under the terms of the GNU General Public License
-- as published by the Free Software Foundation; version 2
-- of the License. See <http://www.gnu.org/licenses/>
-- This script was adopted from Evalion, a Javascript codecrafting/imageprocessing project
--http://goto.glocalnet.net/richard_fhager/evalion/evalion.html
w, h = getbrushsize()
for y = 0, h - 1, 1 do
for x = 0, w - 1, 1 do
ox = x / w;
oy = y / h;
v = (math.cos((ox-0.5)*math.pi)*math.cos((oy-0.5)*math.pi))*0.85;
ox = (1 + ox - (ox-0.5)*v) % 1;
oy = (1 + oy - (oy-0.5)*v) % 1;
c = getbrushbackuppixel(math.floor(ox*w),math.floor(oy*h));
putbrushpixel(x, y, c);
end
end

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--BRUSH Remap: Grayscale (average)
--by Richard Fhager
--http://hem.fyristorg.com/dawnbringer/
-- Copyright 2010 Richard Fhager
--
-- This program is free software; you can redistribute it and/or
-- modify it under the terms of the GNU General Public License
-- as published by the Free Software Foundation; version 2
-- of the License. See <http://www.gnu.org/licenses/>
w, h = getbrushsize()
for x = 0, w - 1, 1 do
for y = 0, h - 1, 1 do
r, g, b = getcolor(getbrushpixel(x,y))
a = (r+g+b)/3
putbrushpixel(x, y, matchcolor(a,a,a));
end
end

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--BRUSH Remap: Grayscale (desaturate)
--by Richard Fhager
--http://hem.fyristorg.com/dawnbringer/
-- Copyright 2010 Richard Fhager
--
-- This program is free software; you can redistribute it and/or
-- modify it under the terms of the GNU General Public License
-- as published by the Free Software Foundation; version 2
-- of the License. See <http://www.gnu.org/licenses/>
-- This script was adopted from Evalion, a Javascript codecrafting/imageprocessing project
--http://goto.glocalnet.net/richard_fhager/evalion/evalion.html
percent = 100
--
function desaturate(percent,r,g,b) -- V1.0 by Richard Fhager
p = percent / 100
a = (math.min(math.max(r,g,b),255) + math.max(math.min(r,g,b),0)) * 0.5 * p
r = r + (a-r*p)
g = g + (a-g*p)
b = b + (a-b*p)
return r,g,b
end
--
w, h = getbrushsize()
for x = 0, w - 1, 1 do
for y = 0, h - 1, 1 do
putbrushpixel(x, y, matchcolor(desaturate(percent,getcolor(getbrushpixel(x,y)))));
end
end

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--BRUSH: Halfsize with smoothscaling
--by Richard Fhager
--http://hem.fyristorg.com/dawnbringer/
-- Copyright 2010 Richard Fhager
--
-- This program is free software; you can redistribute it and/or
-- modify it under the terms of the GNU General Public License
-- as published by the Free Software Foundation; version 2
-- of the License. See <http://www.gnu.org/licenses/>
w, h = getbrushsize()
setbrushsize(math.floor(w/2),math.floor(h/2))
for x = 0, w - 1, 2 do
for y = 0, h - 1, 2 do
r1,g1,b1 = getcolor(getbrushbackuppixel(x,y));
r2,g2,b2 = getcolor(getbrushbackuppixel(x+1,y));
r3,g3,b3 = getcolor(getbrushbackuppixel(x,y+1));
r4,g4,b4 = getcolor(getbrushbackuppixel(x+1,y+1));
r = (r1 + r2 + r3 + r4 ) / 4;
g = (g1 + g2 + g3 + g4 ) / 4;
b = (b1 + b2 + b3 + b4 ) / 4;
c = matchcolor(r,g,b);
putbrushpixel(x/2, y/2, c);
end
end

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--BRUSH Distortion: Waves v1.0
--by Richard Fhager
--http://hem.fyristorg.com/dawnbringer/
-- Copyright 2010 Richard Fhager
--
-- This program is free software; you can redistribute it and/or
-- modify it under the terms of the GNU General Public License
-- as published by the Free Software Foundation; version 2
-- of the License. See <http://www.gnu.org/licenses/>
-- This script was adopted from Evalion, a Javascript codecrafting/imageprocessing project
-- http://goto.glocalnet.net/richard_fhager/evalion/evalion.html
--frq = 2
--amp = 0.3
-- Adjust power of frequency & amplitude
frq_adj = 2
amp_adj = 0.02
ok,frq,amp = inputbox("Settings",
"Frequency 1-10", 3, 1,10,0,
"Amplitude 1-10", 3, 1,10,0
);
w, h = getbrushsize()
for y = 0, h - 1, 1 do
for x = 0, w - 1, 1 do
ox = x / w;
oy = y / h;
ox = (1 + ox + math.sin(oy*math.pi*frq*frq_adj)*amp*amp_adj) % 1;
c = getbrushbackuppixel(math.floor(ox*w),y);
putbrushpixel(x, y, c);
end
end

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-- Codenet send for grafx2 2.4 and up, by Michael Ilsaas.
-- Sends the latest saved picture. Set the IP address of the C64 in the line below.
ip = "192.168.0.64"; -- <-- IP address of the C64.
fn, fp = getfilename();
picfile = assert(io.open(fp .. '/' .. fn ,"r"));
picsize = picfile:seek("end")
picfile:close();
if picsize == 9000 or picsize == 9002 then -- check for hires
os.execute("echo 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 | base64 -d > /tmp/picview.prg");
else
os.execute("echo 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 | base64 -d > /tmp/picview.prg");
end
if picsize == 9000 or picsize == 10001 then -- check for loadaddress, add two bytes if not found
os.execute('echo a >> /tmp/picview.prg');
end
os.execute('cat '.. fp .. '/' .. fn .. ' >> /tmp/picview.prg'); -- append pic to c64 binary
os.execute("codenet -x /tmp/picview.prg -n "..ip); -- send file to c64

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@@ -0,0 +1,460 @@
--3D-Palette viewer V0.72 (HSL-models added, 3D-World added, Pen-color only cycles thru unique colors, InputBox)
--by Richard 'Dawnbringer' Fhager
-- Mouse: Rotate Cube (Stops animation)
-- Arrow-keys: Move Cube (in 3D world)
-- F1: Start/Stop animation
-- F2: Reset
-- F3: Increase Color-Size
-- F4: Decrease Color-Size
-- F5: (Wip) Cycle thru selected PenColor (Note that only unique colors are displayed)
-- F9: RGB-space model
--F10: HSL-space model
--F11: HSLcubic-space model
-- "+" (Num): Zoom In
-- "-" (Num): Zoom Out
-- Esc: Exit script
-- Drawing updated, rectangle missing, Sep11
run("../libs/dawnbringer_lib.lua")
BRIDIAG_SHOW = 1 -- Show brightness/Grayscale diagonal (1 = on, 0 = off)
ANIM = 1 -- Animation (1 = on, 0 = off)
BOX_DRK = 8 -- Darkest color used for box (0-255)
BOX_BRI = 112 -- Brightest color used for box (0-255)
COLSIZE_BASE = 26 -- Colors base size (value to adjusted by palette-size, with 2 cols maxsize is v / 1.23)
--
OK,RGB,HSL,HSLC,BOX_BRI,COLSIZE_BASE,SET800x600 = inputbox("3D-Palette Viewer Settings",
"1. RGB space [F9]", 1, 0,1,-1,
"2. HSL space [F10]", 0, 0,1,-1,
"3. HSL-cubic space [F11]",0, 0,1,-1,
"Box Brightness (16-255)", BOX_BRI, 16,255,0,
"Col Size (1-100) [F3/F4]", COLSIZE_BASE, 1,100,0,
"Set Screen to 800x600", 1,0,1,0
);
--
if OK then
if SET800x600 == 1 then setpicturesize(800,600); end
SPACE = "rgb"
FORM = "cube"
if HSL == 1 then
SPACE = "hsl"
FORM = "cylinder"
end
if HSLC == 1 then
SPACE = "hsl_cubic"
FORM = "cube"
end
pal = db.fixPalette(db.makePalList(256))
FG = getforecolor()
BG = getbackcolor()
palcol = FG
--
function initColors(space)
for n = 1, #pal, 1 do
c = pal[n];
if space == "rgb" then
cols[n] = {c[1]/128-1,c[2]/128-1,c[3]/128-1,c[4]};
end
if space == "hsl_cubic" then
cols[n] = {}
cols[n][1] = (db.getHUE(c[1],c[2],c[3],0) / 6.0 * 255) / 128 - 1
cols[n][2] = (db.getSaturation(c[1],c[2],c[3])) / 128 - 1
cols[n][3] = (db.getLightness(c[1],c[2],c[3])) / 128 - 1
cols[n][4] = c[4]
end
if space == "hsl" then
cols[n] = {}
hue = db.getHUE(c[1],c[2],c[3],0) / 6.0 * math.pi*2
rad = db.getSaturation(c[1],c[2],c[3]) / 256
cols[n][1] = math.cos(hue) * rad
cols[n][2] = math.sin(hue) * rad
cols[n][3] = (db.getLightness(c[1],c[2],c[3])) / 128 - 1
cols[n][4] = c[4]
end
end
end
--
cols = {} -- Make points of palette colors
colz = {} -- To hold calculated points
initColors(SPACE)
function initPointsAndLines(form,bridiag)
if form == "cube" then
pts = {{-1,1,-1},{1,1,-1},{1,-1,-1},{-1,-1,-1}, -- The box
{-1,1, 1},{1,1, 1},{1,-1, 1},{-1,-1, 1}}
lin = {{1,2},{2,3},{3,4},{4,1},{5,6},{6,7},{7,8},{8,5},{1,5},{2,6},{3,7},{4,8}} -- Box Lines
if bridiag == 1 then lin[13] = {4,6}; end
end
if form == "cylinder" then
p = 28
pts = {}
lin = {}
for n = 1, p, 1 do
x = math.cos(math.pi*2 / p * (n-1))
y = math.sin(math.pi*2 / p * (n-1))
pts[n] = {x,y,-1}
lin[n] = {n,1 + (n%p)}
pts[n + p] = {x,y,1}
lin[n + p] = {n+p,p + 1 + (n%p)}
end
lin[p*2+1] = {1,p+1} -- Red (0 degrees)
lin[p*2+2] = {p+1,p+1+math.ceil(p/2)} -- Lightness end (needs an even # of points to work)
end
end
boxp = {} -- To hold the calculated points
initPointsAndLines(FORM,BRIDIAG_SHOW)
w,h = getpicturesize()
CX,CY = w/2, h/2
function initAndReset()
XANG, YANG, ZANG, ZOOM, COLSIZE_ADJ, XD, YD, WORLD_X, WORLD_Y, ZSELECT = 0,0,0,0,0,0,0,0,0,0
end
initAndReset()
SIZE = math.min(w,h)/4
DIST = 5 -- Distance perspective modifier, ~5 is nominal, more means "less 3D"
CMAXSIZE = math.floor(COLSIZE_BASE / ((#pal)^0.3))
--CMAXSIZE = 8
CMINSIZE = 1 -- Negative values are ok. Color are never smaller than 1 pix
BOX_LINE_DIV = 20 -- Number of colors/segments that a box-line can be divided into (depth)
BOX_DIV_MULT = BOX_LINE_DIV / (math.sqrt(3)*2)
-- Box depth colors
box_div = {}
for n = 0, BOX_LINE_DIV-1, 1 do
c = BOX_DRK + (BOX_BRI / (BOX_LINE_DIV - 1)) * n
--box_div[BOX_LINE_DIV - n] = matchcolor(c,c,c)
box_div[BOX_LINE_DIV - n] = db.getBestPalMatchHYBRID({c,c,c},pal,0.5,true)
end
--BOX_COL = matchcolor(80,80,80)
BKG_COL = matchcolor(0,0,0)
--CUR_COL = matchcolor(112,112,112)
function rotate3D(x,y,z,Xsin,Ysin,Zsin,Xcos,Ycos,Zcos) -- PrecCalced cos&sin for speed
local x1,x2,x3,y1,y2,y3,f,xp,yp
x1 = x
y1 = y * Xcos + z * Xsin
z1 = z * Xcos - y * Xsin
x2 = x1 * Ycos - z1 * Ysin
y2 = y1
z2 = x1 * Ysin + z1 * Ycos
x3 = x2 * Zcos - y2 * Zsin
y3 = x2 * Zsin + y2 * Zcos
z3 = z2
return x3,y3,z3
end
function do3D(x,y,z,zoom,dist,Xsin,Ysin,Zsin,Xcos,Ycos,Zcos) -- PrecCalced cos&sin for speed
local x1,x2,x3,y1,y2,y3,f,xp,yp
x1 = x
y1 = y * Xcos + z * Xsin
z1 = z * Xcos - y * Xsin
x2 = x1 * Ycos - z1 * Ysin
y2 = y1
z2 = x1 * Ysin + z1 * Ycos
x3 = x2 * Zcos - y2 * Zsin
y3 = x2 * Zsin + y2 * Zcos
z3 = z2
f = dist/(z3 + dist + zoom)
xp = x3 * f
yp = y3 * f
return xp,yp,z3
end
function draw3Dline(x1,y1,z1,x2,y2,z2,div,mult,depthlist)
local s,xt,yt,xd,yd,zd,xf,yf
xd = (x2 - x1) / div
yd = (y2 - y1) / div
zd = (z2 - z1) / div
xf,yf = x1,y1
for s = 1, div, 1 do
-- Depth assumes a 1-Box (z ranges from -sq(3) to sq(3))
depth = math.floor(1 + (z1+zd*s + 1.732) * mult)
xt = x1 + xd*s -- + math.random()*8
yt = y1 + yd*s -- + math.random()*8
c = depthlist[depth]
if c == null then c = 1; end -- Something isn't perfect, error is super rare but this controls it
--db.line(xf,yf,xt,yt,c)
drawline(xf,yf,xt,yt,c)
xf = xt
yf = yt
end
end
function killinertia()
XD = 0
YD = 0
end
-- If using 1-box, z is -sq(3) to sq(3)
minz = math.sqrt(3)
totz = minz * 2
maxrad = CMAXSIZE - CMINSIZE
--q = 0
--delay = 4
--move = 0.03
while 1 < 2 do
-- Time-for-space-wiggle...or somekindof attempt
--WORLD_X = -move
--q = (q + 1) % delay
--if q < delay/2 then WORLD_X = move; end
clearpicture(BKG_COL)
Xsin = math.sin(XANG); Xcos = math.cos(XANG)
Ysin = math.sin(YANG); Ycos = math.cos(YANG)
Zsin = math.sin(ZANG); Zcos = math.cos(ZANG)
-- Rotate Box points
for n = 1, #pts, 1 do
p = pts[n]
x,y,z = p[1],p[2],p[3]
XP,YP,zp = rotate3D(x,y,z,Xsin,Ysin,Zsin,Xcos,Ycos,Zcos)
boxp[n] = {XP,YP,zp}
end
-- Rotate Colors in palette
for n = 1, #cols, 1 do
p = cols[n]
x,y,z,c = p[1],p[2],p[3],p[4]
XP,YP,zp = rotate3D(x,y,z,Xsin,Ysin,Zsin,Xcos,Ycos,Zcos)
colz[n] = {XP,YP,zp,c}
end
------------------------------------
-- Control world
------------------------------------
-- Calculate points anew
-- Worldize Box points
for n = 1, #boxp, 1 do
s = SIZE
v = boxp[n]
x = v[1] + WORLD_X
y = v[2] + WORLD_Y
z = v[3]
f = DIST/(z + DIST + ZOOM)
XP = CX + x * f * s
YP = CY + y * f * s
boxp[n] = {XP,YP,z}
end
-- Worldize Colors in palette
for n = 1, #colz, 1 do
s = SIZE
v = colz[n]
x = v[1] + WORLD_X
y = v[2] + WORLD_Y
z = v[3]
c = v[4]
f = DIST/(z + DIST + ZOOM)
XP = CX + x * f * s
YP = CY + y * f * s
colz[n] = {XP,YP,z,c}
end
-------------------------------------
-------------------------------------
-- Brightness Diagonal
--if BRIDIAG_SHOW == 1 then
-- p1 = boxp[4]
-- p2 = boxp[6]
-- x1,y1,z1 = p1[1],p1[2],p1[3]
-- x2,y2,z2 = p2[1],p2[2],p2[3]
-- draw3Dline(x1,y1,z1,x2,y2,z2,BOX_LINE_DIV,BOX_DIV_MULT,box_div)
--end
--c1 = math.min(FG,BG)
--c2 = math.max(FG,BG)
--p = colz[26]
--XP1,YP1,zp1,c1 = p[1],p[2],p[3],p[4]
--for n = #colz, 1, -1 do
-- p = colz[27]
-- XP2,YP2,zp2,c2 = p[1],p[2],p[3],p[4]
-- drawline(XP1,YP1,XP2,YP2,c1)
--end
-- sort on z
db.sorti(colz,3)
-- Draw colors
for n = #colz, 1, -1 do
p = colz[n]
XP,YP,zp,c = p[1],p[2],p[3],p[4]
radius = CMINSIZE + maxrad - (zp+minz) / totz * maxrad
dorad = math.floor(radius - ZOOM*2 + COLSIZE_ADJ)
if dorad >= 1 then
--db.drawCircle(XP,YP,dorad,c)
drawdisk(XP,YP,dorad,c)
--db.drawRectangle(XP,YP,dorad,dorad,c)
else putpicturepixel(XP,YP,c)
end
if c == FG or c == BG then
sz = math.max(3,dorad + 3)
if c == BKG_COL then v = (c+128) % 255; c = matchcolor(v,v,v); end
db.drawRectangleLine(XP-sz,YP-sz,sz*2,sz*2,c)
end
end -- colz
-- Draw box
for n = 1, #lin, 1 do
l = lin[n]
p1 = boxp[l[1]]
p2 = boxp[l[2]]
x1,y1,z1 = p1[1],p1[2],p1[3]
x2,y2,z2 = p2[1],p2[2],p2[3]
draw3Dline(x1,y1,z1,x2,y2,z2,BOX_LINE_DIV,BOX_DIV_MULT,box_div)
end -- eof box
--updatescreen(); if (waitbreak(0.00)==1) then return; end
repeat
old_key = key;
old_mouse_x = mouse_x;
old_mouse_y = mouse_y;
old_mouse_b = mouse_b;
updatescreen()
moved, key, mouse_x, mouse_y, mouse_b = waitinput(0)
if mouse_b == 1 then ANIM = 0; end
if (key==27) then
return;
end
if (key==282) then ANIM = (ANIM+1) % 2; end -- F1: Stop/Start Animation
if (key==283) then initAndReset(); end -- F2: Reset all values
if (key==284) then COLSIZE_ADJ = COLSIZE_ADJ + 0.5; end -- F3
if (key==285) then COLSIZE_ADJ = COLSIZE_ADJ - 0.5; end -- F4
--messagebox(key)
if (key==286) then
--FG = (FG + 1) % 255;
palcol = (palcol + 1) % #pal
FG = pal[palcol+1][4]
setforecolor(FG);
setcolor(0,getcolor(0)) -- Force update of palette until setforecolor() is fixed
end -- F5
if (key==290) then -- F9
initColors("rgb")
initPointsAndLines("cube",BRIDIAG_SHOW)
end
if (key==291) then -- F10
initColors("hsl")
initPointsAndLines("cylinder", 0) -- Bridiag won't show even if turned on, it's only for cube
end
if (key==292) then -- F11
initColors("hsl_cubic")
initPointsAndLines("cube",BRIDIAG_SHOW)
end
if (key==269) then ZOOM = ZOOM + 0.1; end
if (key==270) then ZOOM = ZOOM - 0.1; end
if (key==32) then
ZSELECT = (ZSELECT + math.pi/2) % (2*math.pi);
--YANG = ((YANG - math.pi/2) % (math.pi*2));
--XANG = ((XANG + math.pi/2) % (math.pi*2));
YANG = ((YANG + math.pi/2) % (math.pi*2));
XANG = ((XANG + math.pi/2) % (math.pi*2));
YANG = ((YANG - math.pi/2) % (math.pi*2));
end -- Rotate Z 90 Degrees
SPEED = math.pi / 100
if (key==273) then WORLD_Y = WORLD_Y - 0.05; killinertia(); end
if (key==274) then WORLD_Y = WORLD_Y + 0.05; killinertia(); end
if (key==276) then WORLD_X = WORLD_X - 0.05; killinertia(); end
if (key==275) then WORLD_X = WORLD_X + 0.05; killinertia(); end
until ((mouse_b == 1 and (old_mouse_x~=mouse_x or old_mouse_y~=mouse_y)) or key~=0 or ANIM==1 or math.abs(XD)>0.01 or math.abs(YD)>0.01);
if ANIM == 0 then
if (mouse_b==1 and (old_mouse_x~=mouse_x or old_mouse_y~=mouse_y)) then -- Inertia
XD = (mouse_y - old_mouse_y)*0.005
YD = (mouse_x - old_mouse_x)*0.005
else
XD = XD*0.92
YD = YD*0.92
end
XANG = ((XANG - XD) % (math.pi*2));
YANG = ((YANG + YD) % (math.pi*2));
ZANG = ZSELECT
end
if ANIM == 1 then
XANG = (XANG + math.pi/300) % (math.pi*2)
YANG = (YANG + math.pi/500) % (math.pi*2)
ZANG = (ZANG + math.pi/1000) % (math.pi*2)
end
--XANG = ((CY-mouse_y) / 200 % (math.pi*2));
--YANG = ((mouse_x - CX) / 200 % (math.pi*2));
--ZANG = 0
statusmessage("x"..math.floor(XANG*57.3).."° y"..math.floor(YANG*57.3).."° z"..math.floor(ZANG*57.3).."° Zm: "..math.floor(-ZOOM*10).." ")
end
end -- OK

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--PICTURE scene: Ellipse update-demo (anim)
--Demonstrates 'interactive' features.
--by Richard Fhager
-- Copyright 2011 Richard Fhager
--
-- This program is free software; you can redistribute it and/or
-- modify it under the terms of the GNU General Public License
-- as published by the Free Software Foundation; version 2
-- of the License. See <http://www.gnu.org/licenses/>
--
-- rot: Rotation in degrees
-- stp: Step is # of line segments (more is "better")
-- a & b are axis-radius
function ellipse2(x,y,a,b,stp,rot,col)
local n,m=math,rad,al,sa,ca,sb,cb,ox,oy,x1,y1,ast
m = math; rad = m.pi/180; ast = rad * 360/stp;
sb = m.sin(-rot * rad); cb = m.cos(-rot * rad)
for n = 0, stp, 1 do
ox = x1; oy = y1;
sa = m.sin(ast*n) * b; ca = m.cos(ast*n) * a
x1 = x + ca * cb - sa * sb
y1 = y + ca * sb + sa * cb
if (n > 0) then drawline(ox,oy,x1,y1,col); end
end
end
--
setpicturesize(300,300)
setcolor(0,96,96,96)
setcolor(1,255,255,128)
r1 = 100
r2 = 50
rt = 0
frames = 100
while (1 < 2) do
r1t = 10 + math.random() * 140
r2t = 10 + math.random() * 140
rtt = math.random() * 360
for n = 0, frames-1, 1 do
clearpicture(0)
f2 = n / frames
f1 = 1 - f2
r1a = r1*f1 + r1t*f2
r2a = r2*f1 + r2t*f2
rta = rt*f1 + rtt*f2
-- x, y, r1, r2, stp, rot, col
ellipse2(150, 150, r1a, r2a, 50, rta, 1)
statusmessage('press ESC to stop')
updatescreen();if (waitbreak(0)==1) then return end
end
r1,r2,rt = r1a,r2a,rta
end

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-- flip picture - Copyright 2010 Paulo Silva
-- This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; version 2 of the License. See <http://www.gnu.org/licenses/>
w,h=getpicturesize();
ok,flipx,flipy=inputbox("flip picture","flip x",1,0,1,-1,"flip y",0,0,1,-1);
if ok==true then
if flipx==1 then
for y=0,h-1,1 do
for x=0,w/2,1 do
c1=getpicturepixel(x,y);c2=getpicturepixel(w-x-1,y)
putpicturepixel(x,y,c2);putpicturepixel(w-x-1,y,c1)
end;end
else
for y=0,h/2,1 do
for x=0,w-1,1 do
c1=getpicturepixel(x,y);c2=getpicturepixel(x,h-y-1)
putpicturepixel(x,y,c2);putpicturepixel(x,h-y-1,c1)
end;end;end;end

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--PICTURE: Pattern - Sierpinsky carpet v1.0
--by Richard Fhager
--http://hem.fyristorg.com/dawnbringer/
-- Email: dawnbringer@hem.utfors.se
-- MSN: annassar@hotmail.com
--
-- Copyright 2010 Richard Fhager
--
-- This program is free software; you can redistribute it and/or
-- modify it under the terms of the GNU General Public License
-- as published by the Free Software Foundation; version 2
-- of the License. See <http://www.gnu.org/licenses/>
-- This script was adopted from Evalion, a Javascript codecrafting/imageprocessing project
-- http://goto.glocalnet.net/richard_fhager/evalion/evalion.html
--
frac = {{1,1,1},{1,0,1},{1,1,1}}
iter = 6
--
function pattern(x,y,p,n,i) -- Fractal Pattern V1.0 by Richard Fhager (mod allows for wrapping)
py = #p
px = #p[1]
while ((p[1+math.abs(math.floor(y*py))%py][1+math.abs(math.floor(x*px))%px]) == 1 and n<i) do
x=x*px-math.floor(x*px);
y=y*py-math.floor(y*py);
n = n+1
end
return 1 - n/i;
end
--
w, h = getpicturesize()
rp,gp,bp = getcolor(getforecolor())
for y = 0, h - 1, 1 do
for x = 0, w - 1, 1 do
ox = x / w;
oy = y / h;
f = pattern(ox,oy,frac,0,iter);
c = matchcolor(rp*f,gp*f,bp*f)
putpicturepixel(x, y, c);
end
updatescreen()
if (waitbreak(0)==1) then
return
end
end

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--PICTURE: Pattern - Sierpinsky triangle v1.0
--by Richard Fhager
--http://hem.fyristorg.com/dawnbringer/
-- Email: dawnbringer@hem.utfors.se
-- MSN: annassar@hotmail.com
--
-- Copyright 2010 Richard Fhager
--
-- This program is free software; you can redistribute it and/or
-- modify it under the terms of the GNU General Public License
-- as published by the Free Software Foundation; version 2
-- of the License. See <http://www.gnu.org/licenses/>
-- This script was adopted from Evalion, a Javascript codecrafting/imageprocessing project
-- http://goto.glocalnet.net/richard_fhager/evalion/evalion.html
--
frac = {{1,1},{1,0}}
iter = 15
--
function pattern(x,y,p,n,i) -- Fractal Pattern V1.0 by Richard Fhager (mod allows for wrapping)
py = #p
px = #p[1]
while ((p[1+math.abs(math.floor(y*py))%py][1+math.abs(math.floor(x*px))%px]) == 1 and n<i) do
x=x*px-math.floor(x*px);
y=y*py-math.floor(y*py);
n = n+1
end
return 1 - n/i;
end
--
w, h = getpicturesize()
rp,gp,bp = getcolor(getforecolor())
for y = 0, h - 1, 1 do
for x = 0, w - 1, 1 do
ox = x / w;
oy = y / h;
f = pattern(ox,oy,frac,0,iter);
c = matchcolor(rp*f,gp*f,bp*f)
putpicturepixel(x, y, c);
end
updatescreen()
if (waitbreak(0)==1) then
return
end
end

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--ANIM: Sprite Animator v0.15
--Spare page holds data - Plays on current
--by Richard Fhager
run("../libs/memory.lua")
arg=memory.load({XS=16,YS=16,SPACE=1,FRAMES=8,XOFF=0,YOFF=0,FPS=10})
OK, XS, YS, SPACE, FRAMES, XOFF, YOFF, FPS = inputbox("Sprite-Sheet Animator",
"Sprite X-size", arg.XS, 1, 256,0,
"Sprite Y-size", arg.YS, 1, 256,0,
"Spacing", arg.SPACE, 0, 32,0,
"# of Frames", arg.FRAMES,2, 100,0,
"X-offset", arg.XOFF, 0, 800,0,
"Y-offset", arg.YOFF, 0, 800,0,
"Play Speed (FPS)",arg.FPS, 1, 60,0
);
if OK == true then
memory.save({XS=XS,YS=YS,SPACE=SPACE,FRAMES=FRAMES,XOFF=XOFF,YOFF=YOFF,FPS=FPS})
MAXPLAYS = 100
w,h = getpicturesize()
OX = w / 2 - XS/2
OY = h / 2 - YS/2
for play = 1, MAXPLAYS, 1 do
for f = 0, FRAMES-1, 1 do
for y = 0, YS-1, 1 do
for x = 0, XS-1, 1 do
sx = x + XOFF + f * (XS + SPACE)
sy = y + YOFF
putpicturepixel(OX+x, OY+y, getsparepicturepixel(sx, sy))
end
end
updatescreen(); if (waitbreak(1/FPS)==1) then return; end
end
end -- plays
end --OK

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--BRUSH Scene: Amigaball 1.0
--
--Draws the famous 'Amiga ball' in the brush.
--
--by Richard Fhager
--http://hem.fyristorg.com/dawnbringer/
-- Copyright 2010 Richard Fhager
--
-- This program is free software; you can redistribute it and/or
-- modify it under the terms of the GNU General Public License
-- as published by the Free Software Foundation; version 2
-- of the License. See <http://www.gnu.org/licenses/>
-- This script was adopted from Evalion, a Javascript codecrafting/imageprocessing project
--http://goto.glocalnet.net/richard_fhager/evalion/evalion.html
w, h = getbrushsize()
if (w<64 or h<64) then
setbrushsize(64,64)
w=64
h=64
end
for y = 0, h - 1, 1 do
for x = 0, w - 1, 1 do
-- Fractionalize image dimensions
ox = x / w;
oy = y / h;
-- Ball
Xr = ox-0.5; Yr = oy-0.5;
W = (1 - 2*math.sqrt(Xr*Xr + Yr*Yr));
-- 'FishEye' distortion / Fake 3D
F = (math.cos((ox-0.5)*math.pi)*math.cos((oy-0.5)*math.pi))*0.65;
ox = ox - (ox-0.5)*F;
oy = oy - (oy-0.5)*F;
-- Checkers
V = ((math.floor(0.25+ox*10)+math.floor(1+oy*10)) % 2) * 255 * W;
-- Specularities
SPEC1 = math.max(0,(1-5*math.sqrt((ox-0.45)*(ox-0.45)+(oy-0.45)*(oy-0.45)))*112);
SPEC2 = math.max(0,(1-15*math.sqrt((ox-0.49)*(ox-0.49)+(oy-0.48)*(oy-0.48)))*255);
r = W * 255 + SPEC1 + SPEC2
g = V + SPEC1 + SPEC2
b = V + SPEC1 + SPEC2
putbrushpixel(x, y, matchcolor(r,g,b));
end
end

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--BRUSH Scene: Sphere of pencolor v1.0
--by Richard Fhager
--http://hem.fyristorg.com/dawnbringer/
-- Copyright 2010 Richard Fhager
--
-- This program is free software; you can redistribute it and/or
-- modify it under the terms of the GNU General Public License
-- as published by the Free Software Foundation; version 2
-- of the License. See <http://www.gnu.org/licenses/>
-- This script was adopted from Evalion, a Javascript codecrafting/imageprocessing project
--http://goto.glocalnet.net/richard_fhager/evalion/evalion.html
w, h = getbrushsize()
rp,gp,bp = getcolor(getforecolor())
for y = 0, h - 1, 1 do
for x = 0, w - 1, 1 do
-- Fractionalize image dimensions
ox = x / w;
oy = y / h;
-- Sphere
X = 0.5; Y = 0.5; Rd = 0.5
a = math.sqrt(math.max(0,Rd*Rd - ((X-ox)*(X-ox)+(Y-oy)*(Y-oy)))) * 1/Rd
r = rp * a
g = gp * a
b = bp * a
putbrushpixel(x, y, matchcolor(r,g,b));
end
end

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--BRUSH: Find AA-colors from pencolors
--by Richard Fhager
--http://hem.fyristorg.com/dawnbringer/
-- Copyright 2010 Richard Fhager
--
-- This program is free software; you can redistribute it and/or
-- modify it under the terms of the GNU General Public License
-- as published by the Free Software Foundation; version 2
-- of the License. See <http://www.gnu.org/licenses/>
cellw = 8
cellh = 4
colors = 256
setbrushsize(cellw * 3, cellh * 3)
--
function makePalList(cols)
pal = {}
for n = 0, cols-1, 1 do
r,g,b = getcolor(n)
pal[n+1] = {r,g,b}
end
return pal
end
--
--
function getBestPalMatchHYBRID(rgb,pal,briweight)
local diff,diffC,diffB,best,bestcol,cols,n,c,r,g,b,p,obri,pbri
cols = #pal
bestcol = 0
best = 9e99
r = rgb[1]
g = rgb[2]
b = rgb[3]
obri = math.pow(r*9,2)+math.pow(g*16,2)+math.pow(b*8,2)
for n=0, cols-1, 1 do
p = pal[n+1]
pbri = math.pow(p[1]*9,2)+math.pow(p[2]*16,2)+math.pow(p[3]*8,2)
diffB = math.abs(obri - pbri)
diffC = (math.pow(r-p[1],2)+math.pow(g-p[2],2)+math.pow(b-p[3],2)) * 400
--diff = diffB + diffC
diff = briweight * (diffB - diffC) + diffC
if diff <= best then bestcol = n; best = diff; end
end
return bestcol
end
--
--
function drawRectangle(x1,y1,w,h,c)
for y = y1, y1+h, 1 do
for x = x1, x1+w, 1 do
putbrushpixel(x,y,c);
end
end
end
--
palList = makePalList(colors)
cf = getforecolor()
cb = getbackcolor()
rf,gf,bf = getcolor(cf)
rb,gb,bb = getcolor(cb)
ra = (rf + rb) / 2
ga = (gf + gb) / 2
ba = (bf + bb) / 2
rgb1 = {ra,ga,ba}
c1 = getBestPalMatchHYBRID(rgb1,palList,0.0)
c2 = getBestPalMatchHYBRID(rgb1,palList,0.75)
c3 = getBestPalMatchHYBRID(rgb1,palList,0.99)
q = {{cf,c1,cb},
{cf,c2,cb},
{cf,c3,cb}}
for y = 0, #q-1, 1 do
for x = 0, #q[1]-1, 1 do
drawRectangle(x*cellw,y*cellh,cellw,cellh,q[y+1][x+1])
end
end

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--BRUSH Scene: Mandelbrot fractal v0.5
--
--Draws a Mandelbrot fractal in the current brush.
--
--by Richard Fhager
--http://hem.fyristorg.com/dawnbringer/
-- Copyright 2010 Richard Fhager
--
-- This program is free software; you can redistribute it and/or
-- modify it under the terms of the GNU General Public License
-- as published by the Free Software Foundation; version 2
-- of the License. See <http://www.gnu.org/licenses/>
-- This script was adopted from Evalion, a Javascript codecrafting/imageprocessing project
--http://goto.glocalnet.net/richard_fhager/evalion/evalion.html
colors = 64
x0 = -1.7
x1 = 0.7
ym = 0
iter = 64
ok, x0, x1, ym, iter = inputbox("Fractal data",
"X0", x0, -2, 2,4,
"X1", x1, -2, 2,4,
"midY", ym, -2, 2,4,
"Iter", iter, 1, 2048,0
);
-- -0.831116819,-0.831116815,0.2292112435,192
function mandel(x,y,l,r,o,i) -- pos. as fraction of 1, left coord, right coord, y coord, iterations
local w,s,a,p,q,n,v,w
s=math.abs(r-l);
a = l + s*x;
p = a;
b = o - s*(y-0.5);
q = b;
n = 1;
v = 0;
w = 0;
while (v+w<4 and n<i) do n=n+1; v=p*p; w=q*q; q=2*p*q+b; p=v-w+a; end;
return n
end
w, h = getbrushsize()
for x = 0, w - 1, 1 do
for y = 0, h - 1, 1 do
q = mandel(x/w,y/h,x0,x1,ym,iter) % colors;
putbrushpixel(x, y, q);
end
end

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-- Persistence library:
-- Memorize data for current function
-- memory.save(tab) and tab=memory.load()
--
-- The data will be stored in file called
-- <calling_function_name>.dat
-- in the lua directory
--
-- Example 1:
--
-- -- Load initial values or set defaults
-- arg = memory.load({picX=320,picY=200,scale=0})
-- -- Run an inputbox
-- OK,arg.picX,arg.picY,arg.scale = inputbox("Image Size")",
-- "Width", arg.picX, 1,2048,0,
-- "Height", arg.picY, 1,2048,0,
-- "Scale", arg.scale, 0,1,0);
-- if OK == true then
-- -- Save the selected values
-- memory.save(arg)
-- end
-- Example 2:
--
-- -- Load initial values or set defaults
-- arg = memory.load({x=320,y=200,scale=0})
-- picX=arg.x
-- picY=arg.y
-- scale=arg.scale
-- -- Run an inputbox
-- OK,picX,picY,scale = inputbox("Image Size")",
-- "Width", picX, 1,2048,0,
-- "Height", picY, 1,2048,0,
-- "Scale", scale, 0,1,0);
-- if OK == true then
-- -- Save the selected values
-- memory.save({x=picX,y=picY,scale=scale})
-- end
memory =
{
serialize = function(o)
if type(o) == "number" then
return tostring(o)
elseif type(o) == "string" then
return string.format("%q", o)
--elseif type(o) == "table" then
-- io.write("{\n")
-- for k,v in pairs(o) do
-- io.write(" ", k, " = ")
-- memory.serialize(v)
-- io.write(",\n")
-- end
-- io.write("}\n")
else
error("cannot serialize a " .. type(o))
end
end;
-- Return a string identifying the calling function.
-- Pass 1 for parent, 2 for grandparent etc.
callername = function(level)
local w
local last_slash
local info = debug.getinfo(level+1,"Sn")
local caller=tostring(info.name)
-- Function name if possible
if (caller~="nil") then
return caller
end
-- Otherwise, get file name, without extension
-- Get part after directory name
last_slash=0
while true do
local pos = string.find(info.source, "/", last_slash+1)
if (pos==nil) then break end
last_slash=pos
end
while true do
local pos = string.find(info.source, "\\", last_slash+1)
if (pos==nil) then break end
last_slash=pos
end
caller=string.sub(info.source, last_slash+1)
-- Remove file extension
if (string.sub(caller,-4, -1)==".lua") then
caller=string.sub(caller, 1, -5)
end
return caller
end;
-- Memorize some parameters.
save = function(o)
local caller=memory.callername(2)
--for k, v in pairs(o) do
-- messagebox(tostring(k))
-- messagebox(tostring(v))
--end
local f, e = io.open(caller..".dat", "w");
if (f ~= nil) then
f:write("Entry {\n")
for k, v in pairs(o) do
if (type(v)=="number") then
f:write(" "..k.."="..memory["serialize"](v)..",\n")
end
end
f:write("}\n")
f:close()
end
end;
-- Recover some saved parameters.
load = function(o)
local caller=memory.callername(2)
local i
function Entry (b)
-- Adds (or replaces) values in arg with those from b
for k, v in pairs(b) do
o[k]=v
end
end
local f = (loadfile(caller..".dat"))
if (f ~= nil) then
f()
end
return o
end;
}
return memory

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@@ -0,0 +1,40 @@
--PALETTE Adjust: Desaturate v1.1
--by Richard Fhager
--http://hem.fyristorg.com/dawnbringer/
-- Copyright 2010 Richard Fhager
--
-- This program is free software; you can redistribute it and/or
-- modify it under the terms of the GNU General Public License
-- as published by the Free Software Foundation; version 2
-- of the License. See <http://www.gnu.org/licenses/>
-- This script was adopted from Evalion, a Javascript codecrafting/imageprocessing project
-- http://goto.glocalnet.net/richard_fhager/evalion/evalion.html
-- Note: Negative values will work as INCREASED saturation, but I'm not sure if this function is 100% correct
--percent = 25
OK,percent = inputbox("Desaturate Palette","Percent %", 25, 0,100,0);
--
function desaturate(percent,r,g,b) -- V1.0 by Richard Fhager
p = percent / 100
a = (math.min(math.max(r,g,b),255) + math.max(math.min(r,g,b),0)) * 0.5 * p
r = r + (a-r*p)
g = g + (a-g*p)
b = b + (a-b*p)
return r,g,b
end
--
if OK == true then
for c = 0, 255, 1 do
setcolor(c, desaturate(percent,getcolor(c)))
end
end

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--PALETTE: Expand Colors v1.0
--by Richard Fhager
--http://hem.fyristorg.com/dawnbringer/
-- Email: dawnbringer@hem.utfors.se
-- MSN: annassar@hotmail.com
--
-- Copyright 2010 Richard Fhager
--
-- This program is free software; you can redistribute it and/or
-- modify it under the terms of the GNU General Public License
-- as published by the Free Software Foundation; version 2
-- of the License. See <http://www.gnu.org/licenses/>
-- Continously fill the greatest void in the area of the color-cube enclosed by (or along ramps of) initial colors
-- This algorithm will create lines of allowed colors (all ranges) in 3d colorspace and the pick
-- new colors from the most void areas (on any line). Almost like a Median-cut in reverse.
--
-- Rather than filling the colorcube symmetrically it adds intermediate colors to the existing ones.
--
-- Running this script on the C64 16-color palette might be educational
--
--
-- Source cols#, Expand to #,
-- Ex: 15-31 means that palette colors 0-15 is expanded to 16 new colors placed at slots 16-31
--
-- Spread mode: OFF - New colors will conform to the contrast & saturation of original colors
-- (new colors will stay on the ramps possible from the original colors)
--
-- ON - New colors will expand their variance by each new addition (mostly notable when adding many new colors)
-- Will add range lines/ramps to all new colors from old ones, but keep within max/min values of the
-- original colors. 15-bit mode will dampen the spread towards extreme colors (if starting with low contrast)
--
-- 15-bit colors: Higher color-resolution, 32768 possible colors rather than the 4096 of 12bit. Slower but perhaps better.
--
SHADES = 16 -- Going 24bit will probably be too slow and steal too much memory, so start with 12bit (4096 colors) for now
ini = 0
exp = 255
OK,ini,exp,linemode,fbit = inputbox("Expand Colors (0-255):",
"Source Cols #: 1-254", 15, 1,254,0,
"Expand to #: 2-255", 31, 2,255,0,
"Spread mode", 0, 0,1,0,
"15-bit colors (slow)", 0, 0,1,0
);
if (fbit == 1) then SHADES = 32; end
function initColorCube(sha)
ary = {}
for z = 0, sha-1, 1 do
ary[z+1] = {}
for y = 0, sha-1, 1 do
ary[z+1][y+1] = {}
for x = 0, sha-1, 1 do
ary[z+1][y+1][x+1] = {false,0}
end
end
end
return ary
end
-- Gravity model (think of colors as stars of equal mass/brightness in a 3d space)
function addColor2Cube(cube,sha,r,g,b)
star = 1000000
fade = 1000
cube[r+1][g+1][b+1] = {false,star}
for z = 0, sha-1, 1 do
for y = 0, sha-1, 1 do
for x = 0, sha-1, 1 do
d = fade / ( (x-b)^2 + (y-g)^2 + (z-r)^2 )
cube[z+1][y+1][x+1][2] = cube[z+1][y+1][x+1][2] + d
end;end;end
end
-- Create new allowed colorlines in colorspace (ramps from which colors can be picked)
function enableRangeColorsInCube(cube,sha,r1,g1,b1,r2,g2,b2)
local div,r,g,b
div = 256 / sha
rs = (r2 - r1) / sha / div
gs = (g2 - g1) / sha / div
bs = (b2 - b1) / sha / div
for n = 0, sha-1, 1 do
r = math.floor(r1/div + rs * n)
g = math.floor(g1/div + gs * n)
b = math.floor(b1/div + bs * n)
cube[r+1][g+1][b+1][1] = true
end
end
function findVoid(cube,sha)
weakest = 999999999999
weak_i = {-1,-1,-1}
for z = 0, sha-1, 1 do
for y = 0, sha-1, 1 do
for x = 0, sha-1, 1 do
c = cube[z+1][y+1][x+1]
if c[1] == true then
w = c[2]
if w <= weakest then weakest = w; weak_i = {z,y,x}; end
end
end;end;end
return weak_i[1],weak_i[2],weak_i[3]
end
--
if OK == true then
cube = initColorCube(SHADES)
-- Define allowed colorspace
for y = 0, ini-1, 1 do
r1,g1,b1 = getcolor(y)
for x = y+1, ini, 1 do
r2,g2,b2 = getcolor(x)
enableRangeColorsInCube(cube,SHADES,r1,g1,b1,r2,g2,b2)
end
end
div = 256 / SHADES
-- Fill cube with initial colors
for n = 0, ini, 1 do
r,g,b = getcolor(n)
addColor2Cube(cube,SHADES,math.floor(r/div),math.floor(g/div),math.floor(b/div))
end
for n = ini+1, exp, 1 do
r,g,b = findVoid(cube,SHADES)
if (r == -1) then messagebox("Report:","No more colors can be found, exit at "..n); break; end
mult = 255 / (SHADES - 1)
setcolor(n, r*mult,g*mult,b*mult)
if linemode == 1 then
-- Add lines from new color to all old
for x = 0, n-1, 1 do
r2,g2,b2 = getcolor(x)
enableRangeColorsInCube(cube,SHADES,r*mult,g*mult,b*mult,r2,g2,b2) -- uses 24bit values rgb
end
end
addColor2Cube(cube,SHADES,r,g,b) -- rgb is in 'shade' format here
end
end

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@@ -0,0 +1,105 @@
--PALETTE: Fill ColorCube voids v1.0
--by Richard Fhager
--http://hem.fyristorg.com/dawnbringer/
-- Email: dawnbringer@hem.utfors.se
-- MSN: annassar@hotmail.com
--
-- Copyright 2010 Richard Fhager
--
-- This program is free software; you can redistribute it and/or
-- modify it under the terms of the GNU General Public License
-- as published by the Free Software Foundation; version 2
-- of the License. See <http://www.gnu.org/licenses/>
--
-- Create a palette by continously filling the greatest void in the RGB color-cube
--
SHADES = 16 -- Going 24bit will probably be too slow and steal too much memory, so we're 12bit (4096 colors) for now
ini = 0
exp = 255
OK,ini,exp = inputbox("Fill Palette Color voids",
"From/Keep #: 0-254", 0, 0,254,0,
"Replace to #: 1-255", 31, 1,255,0
);
function initColorCube(sha)
ary = {}
for z = 0, sha-1, 1 do
ary[z+1] = {}
for y = 0, sha-1, 1 do
ary[z+1][y+1] = {}
end
end
return ary
end
function addColor2Cube(cube,sha,r,g,b) -- Gravity model
star = 1000000
fade = 1000
cube[r+1][g+1][b+1] = star
for z = 0, sha-1, 1 do
for y = 0, sha-1, 1 do
for x = 0, sha-1, 1 do
d = fade / ( (x-b)^2 + (y-g)^2 + (z-r)^2 )
if cube[z+1][y+1][x+1] ~= nil then
cube[z+1][y+1][x+1] = cube[z+1][y+1][x+1] + d
else
cube[z+1][y+1][x+1] = d
end
end;end;end
end
function findVoid(cube,sha)
weakest = 999999999999
weak_i = {-1,-1,-1}
for z = 0, sha-1, 1 do
for y = 0, sha-1, 1 do
for x = 0, sha-1, 1 do
w = cube[z+1][y+1][x+1]
if w <= weakest then weakest = w; weak_i = {z,y,x}; end
end;end;end
return weak_i[1],weak_i[2],weak_i[3]
end
--
if OK == true then
cube = initColorCube(SHADES)
-- Fill cube with initial colors
for n = 0, ini-1, 1 do
r,g,b = getcolor(n)
div = SHADES
addColor2Cube(cube,SHADES,math.floor(r/div),math.floor(g/div),math.floor(b/div))
end
if ini == 0 then -- With no inital color, some inital data must be added to the colorcube.
addColor2Cube(cube,SHADES,0,0,0)
setcolor(0, 0,0,0)
ini = ini + 1
end
for n = ini, exp, 1 do
r,g,b = findVoid(cube,SHADES)
mult = 255 / (SHADES - 1)
setcolor(n, r*mult,g*mult,b*mult)
addColor2Cube(cube,SHADES,r,g,b)
end
end

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--PALETTE Modify: Inverted RGB
--by Richard Fhager
--http://hem.fyristorg.com/dawnbringer/
-- Copyright 2010 Richard Fhager
--
-- This program is free software; you can redistribute it and/or
-- modify it under the terms of the GNU General Public License
-- as published by the Free Software Foundation; version 2
-- of the License. See <http://www.gnu.org/licenses/>
-- This script was adopted from Evalion, a Javascript codecrafting/imageprocessing project
-- http://goto.glocalnet.net/richard_fhager/evalion/evalion.html
for c = 0, 255, 1 do
r,g,b = getcolor(c)
r2 = (g+b)/2
g2 = (r+b)/2
b2 = (r+g)/2
setcolor(c, r2,g2,b2)
end

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--PALETTE Set: 3 Bit (8 Primaries)
--by Richard Fhager
--http://hem.fyristorg.com/dawnbringer/
-- Copyright 2010 Richard Fhager
--
-- This program is free software; you can redistribute it and/or
-- modify it under the terms of the GNU General Public License
-- as published by the Free Software Foundation; version 2
-- of the License. See <http://www.gnu.org/licenses/>
-- Generate palette of all colors possible with a given number of shades for each channel
-- 2 shades = 1 bit / channel = 3 bit palette = 2^3 colors = 8 colors
-- 4 shades = 2 bit / channel = 6 bit palette = 2^6 colors = 64 colors
-- Channel shades (shades = 2 ^ bit-depth)
shades = 2
mult = 255 / (shades-1)
colors = {}
col = 0
for r = 0, shades-1, 1 do
for g = 0, shades-1, 1 do
for b = 0, shades-1, 1 do
col = col + 1
colors[col] = { r*mult, g*mult, b*mult }
end
end
end
for c = 1, #colors, 1 do
setcolor(c-1,colors[c][1],colors[c][2],colors[c][3])
end

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--PALETTE Set: Full 6 Bit (64 colors)
--by Richard Fhager
--http://hem.fyristorg.com/dawnbringer/
-- Copyright 2010 Richard Fhager
--
-- This program is free software; you can redistribute it and/or
-- modify it under the terms of the GNU General Public License
-- as published by the Free Software Foundation; version 2
-- of the License. See <http://www.gnu.org/licenses/>
-- Generate palette of all colors possible with a given number of shades for each channel
-- 2 shades = 1 bit / channel = 3 bit palette = 2^3 colors = 8 colors
-- 4 shades = 2 bit / channel = 6 bit palette = 2^6 colors = 64 colors
-- Channel shades (shades = 2 ^ bit-depth)
shades = 4
mult = 255 / (shades-1)
colors = {}
col = 0
for r = 0, shades-1, 1 do
for g = 0, shades-1, 1 do
for b = 0, shades-1, 1 do
col = col + 1
colors[col] = { r*mult, g*mult, b*mult }
end
end
end
for c = 1, #colors, 1 do
setcolor(c-1,colors[c][1],colors[c][2],colors[c][3])
end

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--PALETTE Set: C64 Palette (16 colors)
--by Richard Fhager
--http://hem.fyristorg.com/dawnbringer/
-- Copyright 2010 Richard Fhager
--
-- This program is free software; you can redistribute it and/or
-- modify it under the terms of the GNU General Public License
-- as published by the Free Software Foundation; version 2
-- of the License. See <http://www.gnu.org/licenses/>
OK,clean = inputbox("C64 Palette:", "Remove old palette", 0, 0,1,0
);
colors = {{0, 0, 0}, -- 0 Black
{62, 49,162}, -- 1 D.Blue
{87, 66, 0}, -- 2 Brown
{140, 62, 52}, -- 3 D.Red
{84, 84, 84}, -- 4 D.Grey
{141, 72,179}, -- 5 Purple
{144, 95, 37}, -- 6 Orange
{124,112,218}, -- 7 B.Blue
{128,128,128}, -- 8 Grey
{104,169, 65}, -- 9 Green
{187,119,109}, -- 10 B.Red
{122,191,199}, -- 11 Cyan
{171,171,171}, -- 12 B.Grey
{208,220,113}, -- 13 Yellow
{172,234,136}, -- 14 B.Green
{255,255,255} -- 15 White
}
if OK == true then
for c = 1, #colors, 1 do
setcolor(c-1,colors[c][1],colors[c][2],colors[c][3])
end
if clean == 1 then
for c = #colors+1, 256, 1 do
setcolor(c-1,0,0,0)
end
end
end

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--PALETTE Adjust: Shift Hue v0.9
--by Richard Fhager
--http://hem.fyristorg.com/dawnbringer/
-- Copyright 2010 Richard Fhager
--
-- This program is free software; you can redistribute it and/or
-- modify it under the terms of the GNU General Public License
-- as published by the Free Software Foundation; version 2
-- of the License. See <http://www.gnu.org/licenses/>
-- This script was adopted from Evalion, a Javascript codecrafting/imageprocessing project
-- http://goto.glocalnet.net/richard_fhager/evalion/evalion.html
--Shift_degrees = 45
OK,Shift_degrees = inputbox("Shift Hue v0.9","Degrees", 45, 0,360,3);
--
function shiftHUE(r,g,b,deg) -- V1.3 R.Fhager 2007, adopted from Evalion
local c,h,mi,mx,d,s,p,i,f,q,t
c = {g,b,r}
mi = math.min(r,g,b)
mx = math.max(r,g,b); v = mx;
d = mx - mi;
s = 0; if mx ~= 0 then s = d/mx; end
p = 1; if g ~= mx then p = 2; if b ~= mx then p = 0; end; end
if s~=0 then
h=(deg/60+(6+p*2+(c[1+p]-c[1+(p+1)%3])/d))%6;
i=math.floor(h);
f=h-i;
p=v*(1-s);
q=v*(1-s*f);
t=v*(1-s*(1-f));
c={v,q,p,p,t,v}
r = c[1+i]
g = c[1+(i+4)%6]
b = c[1+(i+2)%6]
end
return r,g,b
end
--
if OK == true then
for c = 0, 255, 1 do
r,g,b = getcolor(c)
setcolor(c, shiftHUE(r,g,b,Shift_degrees))
end
end

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-- cell colour reducer - jan'11, from Paulo Silva, with help from people from GrafX2 google group (DawnBringer, Adrien Destugues (PulkoMandy), and Yves Rizoud)
-- This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; version 2 of the License. See <http://www.gnu.org/licenses/>
w,h=getpicturesize()
ok,xcell,ycell=inputbox("Modify cell pixel size","xcell",8,1,16,4,"ycell",8,1,16,4);
if ok==true then
function grayscaleindexed(c)
r,g,b=getcolor(c);return math.floor((b*11+r*30+g*59)/100);end
celcnt={};for n=0,255,1 do celcnt[n+1]=0;end -- Arraycounter must have initial value
for y1=0,h-1,ycell do
for x1=0,w-1,xcell do
for i=0,255,1 do
celcnt[i+1]=0;end
for y2=0,ycell-1,1 do
for x2=0,xcell-1,1 do
x=x1+x2;y=y1+y2;u=getpicturepixel(x,y)
celcnt[u+1]=celcnt[u+1]+(1000*xcell*ycell)+math.random(0,950);end;end
ikattr=0;paattr=0;ikcnt=0;pacnt=0
for i=0,255,1 do
if ikcnt<celcnt[i+1] then ikcnt=celcnt[i+1];ikattr=i;end;end
celcnt[ikattr+1]=0
for i=0,255,1 do
if pacnt<celcnt[i+1] then pacnt=celcnt[i+1];paattr=i;end;end
if grayscaleindexed(ikattr)>grayscaleindexed(paattr) then tmpr=ikattr;ikattr=paattr;paattr=tmpr;end
wmid=math.floor((grayscaleindexed(paattr)+grayscaleindexed(ikattr))/2)
for y2=0,ycell-1,1 do
for x2=0,xcell-1,1 do
x=x1+x2;y=y1+y2;u=getpicturepixel(x,y)
if u==ikattr then
idou=ikattr
elseif u==paattr then
idou=paattr
else
idou=ikattr
if grayscaleindexed(u)>wmid then idou=paattr;end
end
putpicturepixel(x,y,idou)
end;end;end;end;end

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-- Draw isometric grid - Copyright 2010 Paulo Silva
-- This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; version 2 of the License. See <http://www.gnu.org/licenses/>
w,h=getpicturesize();
ok,gsiz,ik=inputbox("draw isometric grid","size",16,0,128,5,"colour",1,0,255,6);
if ok==true then
for y=0,h-1,gsiz do
for x=0,w-1,1 do
putpicturepixel(x,y+(x/2)%gsiz,ik);
end;end
for y=0,h-1,gsiz do
for x=0,w-1,1 do
putpicturepixel(x+((gsiz/2)-1),y+(gsiz-1)-((x/2)%gsiz),ik);
end;end;end

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-- draw grid - rgb (matchcolor) - Copyright 2010 Paulo Silva
-- This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; version 2 of the License. See <http://www.gnu.org/licenses/>
w,h=getpicturesize()
ok,xsiz,ysiz,r,g,b=inputbox("draw grid - rgb (matchcolor)","x size",8,1,64,5,"y size",8,1,64,6,"r",128,0,255,6,"g",128,0,255,6,"b",128,0,255,6);
if ok==true then
c=matchcolor(r,g,b)
for y=0,h-1,1 do
for x=0,w-1,xsiz do
putpicturepixel(x,y,c);
end;end
for y=0,h-1,ysiz do
for x=0,w-1,1 do
putpicturepixel(x,y,c);
end;end;end

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-- draw grid - indexed colour - Copyright 2010 Paulo Silva
-- This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; version 2 of the License. See <http://www.gnu.org/licenses/>
w,h=getpicturesize();
ok,xsiz,ysiz,c=inputbox("draw grid - indexed colour)","x size",8,1,64,5,"y size",8,1,64,6,"colour id",0,0,255,6);
if ok==true then
for y=0,h-1,1 do
for x=0,w-1,xsiz do
putpicturepixel(x,y,c);end;end
for y=0,h-1,ysiz do
for x=0,w-1,1 do
putpicturepixel(x,y,c);end;end;end

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--Font Extractor by Adrien Destugues
--Cut the picture in characters and save them
--to a binary file
--
--Copyright 2013, Adrien Destugues <pulkomandy@pulkomandy.tk>
--
--this file is distributed under the terms of the MIT licence
w,h = getpicturesize();
f = io.open("file.bin","w")
for y = 0, h-1, 8 do
for x = 0, w-1, 8 do
for y2 = 0, 7, 1 do
word = 0;
for x2 = 0,7,1 do
word = word * 2 + getpicturepixel(x+x2,y+y2);
-- read one word from the current line
end
f:write(string.char(word));
end
end
end
f:close()

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-- Glass grid filter - Copyright 2010 Paulo Silva
-- This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; version 2 of the License. See <http://www.gnu.org/licenses/>
w,h=getpicturesize();
ok,xsiz,ysiz=inputbox("message","xsize",8,0,64,5,"ysize",8,0,64,6);
if ok==true then
for y1=0,h-1,xsiz do
for x1=0,w-1,ysiz do
for y2=0,(ysiz/2)-1,1 do
for x2=0,xsiz-1,1 do
c1=getpicturepixel(x1+x2,y1+y2);c2=getpicturepixel(x1+(xsiz-1)-x2,y1+(ysiz-1)-y2)
putpicturepixel(x1+x2,y1+y2,c2);putpicturepixel(x1+(xsiz-1)-x2,y1+(ysiz-1)-y2,c1)
end;end;end;end;end

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-- palette to picture - Copyright 2010 Paulo Silva
-- This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; version 2 of the License. See <http://www.gnu.org/licenses/>
w,h=getpicturesize();
ok,xsiz,ysiz=inputbox("palette to picture","x size",8,1,16,5,"y size",8,1,16,6);
if ok==true then
for y1=0,7,1 do
for x1=0,31,1 do
for y2=0,ysiz-1,1 do
for x2=0,xsiz-1,1 do
putpicturepixel(x1*xsiz+x2,y1*ysiz+y2,y1+x1*8)
end;end;end;end;end

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--PICTURE (part of): 2 Isometric v0.1b
--by Richard Fhager
--http://hem.fyristorg.com/dawnbringer/
-- Email: dawnbringer@hem.utfors.se
-- MSN: annassar@hotmail.com
--
-- Copyright 2010 Richard Fhager
--
-- This program is free software; you can redistribute it and/or
-- modify it under the terms of the GNU General Public License
-- as published by the Free Software Foundation; version 2
-- of the License. See <http://www.gnu.org/licenses/>
-- Color 0 is assumed to be the background
--
iso = {{0, 0, 1, 1, 1, 1, 0, 0},
{1, 1, 1, 1, 1, 1, 1, 1},
{2, 2, 1, 1, 1, 1, 3, 3},
{2, 2, 2, 2, 3, 3, 3, 3},
{2, 2, 2, 2, 3, 3, 3, 3},
{2, 2, 2, 2, 3, 3, 3, 3},
{0, 0, 2, 2, 3, 3, 0, 0}}
isowidth = 8
isoheight = 7
xoff = 0.5
yoff = 0
xstep = 4
ystep = 2
zstep = 4
-- Part of screen from top-left (4 = 1/4)
xsize = 5
ysize = 4
w, h = getpicturesize()
xo = math.floor(w * xoff)
-- just don't render more than can be fittted right now
w = math.floor(w / xsize)
h = math.floor(h / ysize)
for y = 0, h - 1, 1 do
for x = 0, w - 1, 1 do
isox = x * xstep - y * xstep
isoy = y * ystep + x * ystep
cb = getbackuppixel(x,y)
--
if cb ~= 0 then
r,g,b = getbackupcolor(cb);
c1 = matchcolor(r,g,b);
c2 = matchcolor(r+64, g+64, b+64);
c3 = matchcolor(r-64, g-64, b-64);
cols = {0,c1,c2,c3}
for iy = 1, isoheight, 1 do
for ix = 1, isowidth, 1 do
i = iso[iy][ix]
c = cols[i+1]
if i ~= 0 then putpicturepixel(xo + isox+ix-1, isoy+iy-1, c); end
end
end
end
--
end
end

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--PICTURE: Rainbow - Dark to Bright v1.1
--by Richard Fhager
--http://hem.fyristorg.com/dawnbringer/
-- Email: dawnbringer@hem.utfors.se
-- MSN: annassar@hotmail.com
--
--dofile("dawnbringer_lib.lua")
run("../libs/dawnbringer_lib.lua")
--> db.shiftHUE(r,g,b, deg)
w, h = getpicturesize()
for y = 0, h - 1, 1 do
for x = 0, w - 1, 1 do
-- Fractionalize image dimensions
ox = x / w;
oy = y / h;
r = 255 * math.sin(oy * 2)
g = (oy-0.5)*512 * oy
b = (oy-0.5)*512 * oy
r, g, b = db.shiftHUE(r,g,b,ox * 360);
c = matchcolor(r,g,b)
putpicturepixel(x, y, c);
end
updatescreen(); if (waitbreak(0)==1) then return; end
end

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--SCENE: Remap pic to RGB, diag.dith
--by Richard Fhager
--http://hem.fyristorg.com/dawnbringer/
-- Copyright 2010 Richard Fhager
--
-- This program is free software; you can redistribute it and/or
-- modify it under the terms of the GNU General Public License
-- as published by the Free Software Foundation; version 2
-- of the License. See <http://www.gnu.org/licenses/>
-- Set Palette (to a predefined one)
colors = {{ 0, 0, 0},
{255, 0, 0},
{ 0,255, 0},
{ 0, 0,255}
}
chm = {1,0,0}
for c = 1, #colors, 1 do
setcolor(c-1,colors[c][1],colors[c][2],colors[c][3])
end
for c = #colors, 255, 1 do
setcolor(c,0,0,0)
end
w, h = getpicturesize()
for y = 0, h - 1, 1 do
for x = 0, w - 1, 1 do
r,g,b = getbackupcolor(getbackuppixel(x,y));
rn = r * chm[1+(y+0+x)%3]
gn = g * chm[1+(y+1+x)%3]
bn = b * chm[1+(y+2+x)%3]
n = matchcolor(rn,gn,bn);
putpicturepixel(x, y, n);
end
end

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--SCENE: Remap pic 2 RGB, 1lineED-dith. (Same line simple error-diffusion dither)
--by Richard Fhager
--http://hem.fyristorg.com/dawnbringer/
-- Copyright 2010 Richard Fhager
--
-- This program is free software; you can redistribute it and/or
-- modify it under the terms of the GNU General Public License
-- as published by the Free Software Foundation; version 2
-- of the License. See <http://www.gnu.org/licenses/>
power = 0.615
c1 = 0.8 -- Error weight (white is green)
c2 = 0.2 -- RGB weight (white is r+g+b)
-- Set Palette (to a predefined one)
colors = {{ 0, 0, 0},
{255, 0, 0},
{ 0,255, 0},
{ 0, 0,255}
}
chm = {1,0,0}
for c = 1, #colors, 1 do
setcolor(c-1,colors[c][1],colors[c][2],colors[c][3])
end
for c = #colors, 255, 1 do
setcolor(c,0,0,0)
end
w, h = getpicturesize()
for y = 0, h - 1, 1 do
re = 0
ge = 0
be = 0
for x = (y%2), w - 1, 1 do
r,g,b = getbackupcolor(getbackuppixel(x,y));
rn = re * c1 + r * chm[1+(y+0+x)%3] * c2
gn = ge * c1 + g * chm[1+(y+1+x)%3] * c2
bn = be * c1 + b * chm[1+(y+2+x)%3] * c2
n = matchcolor(rn,gn,bn);
putpicturepixel(x, y, n);
rn,gn,bn = getcolor(getpicturepixel(x,y));
re = (re + (r - rn)) * power
ge = (ge + (g - gn)) * power
be = (be + (b - bn)) * power
end
end

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--SCENE: Remap pic to 3bit, LineEDdith. (Same line simple error-diffusion dither)
--by Richard Fhager
--http://hem.fyristorg.com/dawnbringer/
-- Copyright 2010 Richard Fhager
--
-- This program is free software; you can redistribute it and/or
-- modify it under the terms of the GNU General Public License
-- as published by the Free Software Foundation; version 2
-- of the License. See <http://www.gnu.org/licenses/>
--
-- Just a demonstration.
--
power = 0.6
-- Channel shades (shades = 2 ^ bit-depth)
shades = 2
mult = 255 / (shades-1)
colors = {}
col = 0
for r = 0, shades-1, 1 do
for g = 0, shades-1, 1 do
for b = 0, shades-1, 1 do
col = col + 1
colors[col] = { r*mult, g*mult, b*mult }
end
end
end
for c = 1, #colors, 1 do
setcolor(c-1,colors[c][1],colors[c][2],colors[c][3])
end
for c = #colors, 255, 1 do
setcolor(c,0,0,0)
end
w, h = getpicturesize()
for y = 0, h - 1, 1 do
re = 0
ge = 0
be = 0
for x = (y%2), w - 1, 1 do
r,g,b = getbackupcolor(getbackuppixel(x,y));
rn = re + r
gn = ge + g
bn = be + b
n = matchcolor(rn,gn,bn);
putpicturepixel(x, y, n);
rn,gn,bn = getcolor(getpicturepixel(x,y));
re = (re + (r - rn)) * power
ge = (ge + (g - gn)) * power
be = (be + (b - bn)) * power
end
end

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-- Thomson Constraints checker
-- Check wether picture is compatible with Thomson computers video modes
-- (8x1 cells with 2 colors out of 16 in each cell)
w,h=getpicturesize()
xcell = 8
selectlayer(1)
clearpicture(0)
selectlayer(0)
-- foreach grid cell
for y=0,h-1,1 do
for x1=0,w-1,xcell do
-- initialize our two colors for the cell, c1 is the color of the first
-- pixel, and we will look for c2 in the following pixels
c1 = getpicturepixel(x1,y)
c2 = -1
for x2=0,xcell-1,1 do
c = getpicturepixel(x1+x2, y)
-- is it a new color ?
if c ~= c1 and c ~= c2 then
if c2 == -1 then
-- C2 is free, we can use it for this new color
c2 = c
else
-- out of colors !
selectlayer(1)
putpicturepixel(x1+x2,y,17);
selectlayer(0)
end
end
end
end
end

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--Picture Tiler by Adrien Destugues
--Extract unique tiles from the spare page
--to the main one. Main page is erased.
--
-- Copyright 2011 Adrien Destugues <pulkomandy@pulkomandy.tk>
--
-- This program is free software; you can redistribute it and/or
-- modify it under the terms of the GNU General Public License
-- as published by the Free Software Foundation; version 2
-- of the License. See <http://www.gnu.org/licenses/>
-- Copy palette from spare to main
-- TODO
-- Grid size
-- TODO : get it from GrafX2
xgrid = 16;
ygrid = 16;
-- picture size
w, h = getpicturesize();
-- We may need less if there are duplicates
setsparepicturesize(xgrid, w*h/xgrid);
tileid = 0;
-- blit part of the spare to picture
function blitpicturetospare(srcx, srcy, dstx, dsty, width, height)
local x,y;
for y = 0, height - 1, 1 do
for x = 0, width - 1, 1 do
putsparepicturepixel(dstx+x, dsty+y, getpicturepixel(srcx + x, srcy + y));
end
end
end
function comparesparewithpicture(srcx, srcy, dstx, dsty, width, height)
local x,y,color
for y = 0, height - 1, 1 do
for x = 0, width - 1, 1 do
color = getsparepicturepixel(srcx + x, srcy + y);
if color ~= getpicturepixel(dstx+x, dsty+y) then
-- they are different
return false;
end
end
end
-- they are identical
return true;
end
-- compute checksum of a picture area
-- it may not be unique, we use it as a key for an hashmap
function checksum(srcx, srcy, width, height)
local sum,x,y
sum = 0;
for y = 0, height - 1, 1 do
for x = 0, width - 1, 1 do
sum = sum + getpicturepixel(srcx+x, srcy+y);
end
end
return sum;
end
tilemap = {}
-- foreach tile
for y = 0, h-1, ygrid do
for x = 0, w - 1, xgrid do
-- existing one ?
csum = checksum(x,y,xgrid,ygrid);
if tilemap[csum] ~= nil then
-- potential match
-- Find matching tileid
found = false;
for id in pairs(tilemap[csum]) do
-- is it a match ?
if comparesparewithpicture(x,y,0,id*ygrid, xgrid, ygrid) then
-- found it !
tilemap[csum][id] = tilemap[csum][id] + 1;
found = true;
break;
end
end
-- Add tile anyway if needed
if not found then
desty = tileid * ygrid;
blitpicturetospare(x, y, 0, desty, xgrid, ygrid);
-- add it to the tilemap
tilemap[csum][tileid] = 1;
-- give it a tile id
tileid = tileid + 1;
end
else
-- Copy to spare
desty = tileid * ygrid;
blitpicturetospare(x, y, 0, desty, xgrid, ygrid);
-- add it to the tilemap
tilemap[csum] = {}
tilemap[csum][tileid] = 1;
-- give it a tile id
tileid = tileid + 1;
end
end
end
setsparepicturesize(xgrid, (tileid-1)*ygrid)
--updatescreen();

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-- Copyright 2010 Paulo Silva
-- This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; version 2 of the License. See <http://www.gnu.org/licenses/>
w,h=getpicturesize();
ok,bitd=inputbox("colourspace from palette","bitdepth:",4,1,8,5);
if ok==true then
bitd3=(2^bitd);bitd8=(2^(math.floor(bitd/2)));bitd9=(2^((math.floor((bitd-1)/2))+1))
for y1=0,(bitd8-1),1 do
for x1=0,(bitd9-1),1 do
for y2=0,(bitd3-1),1 do
for x2=0,(bitd3-1),1 do
putpicturepixel(x1*bitd3+x2,y1*bitd3+y2,matchcolor((y2*255)/(bitd3-1),((y1*8+x1)*255)/(bitd3-1),(x2*255)/(bitd3-1)))
end;end;end;end;end

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-- ostro_zx.lua : converts a color image into a
-- ZX-like image (8+8 fixed colors with color clash)
-- using Ostromoukhov's error diffusion algorithm.
--
-- Version: 03/21/2017
--
-- Copyright 2016-2017 by Samuel Devulder
--
-- This program is free software; you can redistribute
-- it and/or modify it under the terms of the GNU
-- General Public License as published by the Free
-- Software Foundation; version 2 of the License.
-- See <http://www.gnu.org/licenses/>
run('../../thomson/lib/ostromoukhov.lua')
-- get screen size
local screen_w, screen_h = getpicturesize()
OtherDither = {}
function OtherDither:new(a)
local o = { -- default ZX values
-- width of the screen
width=a and a.width or 256,
-- height of the screen
height=a and a.height or 192,
-- size of Nx1 clash size
clash_size=a and a.clash_size or 8,
-- normalize the picture levels (like in imagemagick)
normalize=a and a.normalize or 0.005,
-- put a pixel
pset=a and a.pset or function(self,x,y,c)
if c<0 then c=-c-1 end
self.screen[x+y*self.width] = c
end,
-- init gfx data
setGfx=a and a.setGfx or function(self)
self.screen={}
end,
-- update gfx to screen
updatescreen=a and a.updatescreen or function(self)
for i=0,255 do setcolor(i,0,0,0) end
for y=0,self.height-1 do
for x=0,self.width-1 do
putpicturepixel(x,y,self.screen[x+y*self.width] or 0)
end
end
-- refresh palette
for i,v in ipairs(self.pal) do
local r=v % 16
local g=math.floor(v/16) % 16
local b=math.floor(v/256) % 16
setcolor(i+thomson._palette.offset-1,
thomson.levels.pc[r+1],
thomson.levels.pc[g+1],
thomson.levels.pc[b+1])
end
updatescreen()
end,
-- palette with thomson ordering (to use thomson's
-- lib support)
pal= a and a.pal or {
0x000,0xF00,0x00F,0xF0F,0x0F0,0xFF0,0x0FF,0xFFF,
0x000,0x200,0x002,0x202,0x020,0x220,0x022,0x222
}
}
setmetatable(o, self)
self.__index = self
return o
end
-- Converts ZX coordinates (0-255,0-191) into screen coordinates
function OtherDither:to_screen(x,y)
local i,j;
if screen_w/screen_h < self.width/self.height then
i = x*screen_h/self.height
j = y*screen_h/self.height
else
i = x*screen_w/self.width
j = y*screen_w/self.width
end
return math.floor(i), math.floor(j)
end
-- return the Color @(x,y) in linear space (0-255)
-- corresonding to the other platform screen
OtherDither._getLinearPixel = {} -- cache
function OtherDither:getLinearPixel(x,y)
local k=x+y*self.width
local p = self._getLinearPixel and self._getLinearPixel[k]
if not p then
local x1,y1 = self:to_screen(x,y)
local x2,y2 = self:to_screen(x+1,y+1)
if x2==x1 then x2=x1+1 end
if y2==y1 then y2=y1+1 end
p = Color:new(0,0,0)
for j=y1,y2-1 do
for i=x1,x2-1 do
p:add(getLinearPictureColor(i,j))
end
end
p:div((y2-y1)*(x2-x1)) --:floor()
if self._getLinearPixel then
self._getLinearPixel[k]=p
end
end
return self._getLinearPixel and p:clone() or p
end
function OtherDither:ccAcceptCouple(c1,c2)
-- bright colors can't mix with dimmed ones
return c1~=c2 and ((c1<=8 and c2<=8) or (c1>8 and c2>8))
end
function OtherDither:dither()
local NORMALIZE=Color.NORMALIZE
Color.NORMALIZE=self.normalize
local dither=OstroDither:new(self.pal)
dither.ccAcceptCouple = function(dither,c1,c2) return self:ccAcceptCouple(c1,c2) end
dither.clash_size = self.clash_size
dither.attenuation = .9
self:setGfx()
dither:ccDither(self.width,self.height,
function(x,y) return self:getLinearPixel(x,y) end,
function(x,y,c) self:pset(x,y,c) end,
true,
function(y)
thomson.info("Converting...",
math.floor(y*100/self.height),"%")
end,true)
-- refresh screen
setpicturesize(self.width,self.height)
self:updatescreen()
finalizepicture()
Color.NORMALIZE=NORMALIZE
end

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-- ostro_zx.lua : converts a color image into a
-- Oric image (8+8 fixed colors with color clash)
-- using Ostromoukhov's error diffusion algorithm.
--
-- Version: 03/21/2017
--
-- Copyright 2016-2017 by Samuel Devulder
--
-- This program is free software; you can redistribute
-- it and/or modify it under the terms of the GNU
-- General Public License as published by the Free
-- Software Foundation; version 2 of the License.
-- See <http://www.gnu.org/licenses/>
run('lib/ostro_other.lua')
OtherDither:new{
width=240,
height=200,
clash_size=6,
pal={0x000,0x00F,0x0F0,0x0FF,0xF00,0xF0F,0xFF0,0xFFF},
pset=function(self,x,y,c)
if x<6 then c=0 end
if c<0 then c=-c-1 end
self.screen[x+y*self.width] = c
end
}:dither()

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@@ -0,0 +1,17 @@
-- ostro_zx.lua : converts a color image into a
-- ZX image (8+8 fixed colors with color clash)
-- using Ostromoukhov's error diffusion algorithm.
--
-- Version: 03/21/2017
--
-- Copyright 2016-2017 by Samuel Devulder
--
-- This program is free software; you can redistribute
-- it and/or modify it under the terms of the GNU
-- General Public License as published by the Free
-- Software Foundation; version 2 of the License.
-- See <http://www.gnu.org/licenses/>
run('lib/ostro_other.lua')
OtherDither:new{width=256,height=192,clash_size=8}:dither()

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-- bayer4_mo5.lua : converts an image into TO7/70-MO5
-- mode for thomson machines (MO6,TO8,TO9,TO9+)
-- using special bayer matrix that fits well with
-- color clashes.
--
-- Version: 02-jan-2017
--
-- Copyright 2016-2017 by Samuel Devulder
--
-- This program is free software; you can redistribute
-- it and/or modify it under the terms of the GNU
-- General Public License as published by the Free
-- Software Foundation; version 2 of the License.
-- See <http://www.gnu.org/licenses/>
-- get screen size
local screen_w, screen_h = getpicturesize()
run("lib/thomson.lua")
run("lib/color.lua")
run("lib/bayer.lua")
-- Converts thomson coordinates (0-319,0-199) into screen coordinates
local function thom2screen(x,y)
local i,j;
if screen_w/screen_h < 1.6 then
i = x*screen_h/200
j = y*screen_h/200
else
i = x*screen_w/320
j = y*screen_w/320
end
return math.floor(i), math.floor(j)
end
-- return the pixel @(x,y) in normalized linear space (0-1)
-- corresonding to the thomson screen (x in 0-319, y in 0-199)
local function getLinearPixel(x,y)
local x1,y1 = thom2screen(x,y)
local x2,y2 = thom2screen(x+1,y+1)
if x2==x1 then x2=x1+1 end
if y2==y1 then y2=y1+1 end
local p,i,j = Color:new(0,0,0);
for i=x1,x2-1 do
for j=y1,y2-1 do
p:add(getLinearPictureColor(i,j))
end
end
p:div((y2-y1)*(x2-x1)*Color.ONE)
return p
end
local dither = bayer.norm(bayer.double(bayer.double({{1,2},{3,4}})))
local dx,dy=#dither,#dither[1]
-- get thomson palette pixel (linear, 0-1 range)
local linearPalette = {}
function linearPalette.get(i)
local p = linearPalette[i]
if not p then
local pal = thomson.palette(i-1)
local b=math.floor(pal/256)
local g=math.floor(pal/16)%16
local r=pal%16
p = Color:new(thomson.levels.linear[r+1],
thomson.levels.linear[g+1],
thomson.levels.linear[b+1]):div(Color.ONE)
linearPalette[i] = p
end
return p:clone()
end
-- distance between two colors
local distance = {}
function distance.between(c1,c2)
local k = c1..','..c2
local d = distance[k]
if false and not d then
d = linearPalette.get(c1):euclid_dist2(linearPalette.get(c2))
distance[k] = d
end
if not d then
local x = linearPalette.get(c1):sub(linearPalette.get(c2))
local c,c1,c2,c3=1.8,8,11,8
local f = function(c,x) return math.abs(x)*c end
d = f(c1,x.r)^c + f(c2,x.g)^c + f(c3,x.b)^c
distance[k] = d
end
return d
end
-- compute a set of best couples for a given histogram
local best_couple = {n=0}
function best_couple.get(h)
local k = (((h[1]or 0)*8+(h[2]or 0))*8+(h[3]or 0))*8+(h[4]or 0)
.. ',' .. (((h[5]or 0)*8+(h[6]or 0))*8+(h[7]or 0))*8+(h[8]or 0)
local best_found = best_couple[k]
if not best_found then
local dm=1000000
for i=1,15 do
for j=i+1,16 do
local d=0
for p,n in pairs(h) do
local d1,d2=distance.between(p,i),distance.between(p,j)
d = d + n*(d1<d2 and d1 or d2)
if d>dm then break; end
end
if d< dm then dm,best_found=d,{} end
if d<=dm then table.insert(best_found, {c1=i,c2=j}) end
end
end
if best_couple.n>10000 then
-- keep memory usage low
best_couple = {n=0, get=best_couple.get}
end
best_couple[k] = best_found
best_couple.n = best_couple.n+1
end
return best_found
end
-- TO7/70 MO5 mode
thomson.setMO5()
-- convert picture
local err1,err2 = {},{}
local coefs = {0,0.6,0}
for x=-1,320 do
err1[x] = Color:new(0,0,0)
err2[x] = Color:new(0,0,0)
end
for y = 0,199 do
err1,err2 = err2,err1
for x=-1,320 do err2[x]:mul(0) end
for x = 0,319,8 do
local h,q = {},{} -- histo, expected color
for z=x,x+7 do
local d=dither[1+(y%dx)][1+(z%dx)]
local p=getLinearPixel(z,y):add(err1[z])
local c=((p.r>d) and 1 or 0) +
((p.g>d) and 2 or 0) +
((p.b>d) and 4 or 0) + 1 -- theorical color
table.insert(q,c)
h[c] = (h[c] or 0)+1
end
local c1,c2
for c,_ in pairs(h) do
if c1==nil then c1=c
elseif c2==nil then c2=c
else c1=nil; break; end
end
if c1~=nil then
c2 = c2 or c1
else
-- get best possible couples of colors
local best_found = best_couple.get(h)
if #best_found==1 then
c1,c2 = best_found[1].c1,best_found[1].c2
else
-- keep the best of the best depending on max solvable color clashes
function clamp(v) return v<0 and -v or v>1 and v-1 or 0 end
local dm=10000000
for _,couple in ipairs(best_found) do
local d=0
for k=1,8 do
local q=q[k]
local p=distance.between(q,couple.c1)<distance.between(q,couple.c2) and couple.c1 or couple.c2
-- error between expected and best
local e=linearPalette.get(q):sub(linearPalette.get(p)):mul(coefs[1])
local z=getLinearPixel(x+k-1,y+1):add(e)
d = d + clamp(z.r) + clamp(z.g) + clamp(z.b)
end
if d<=dm then dm,c1,c2=d,couple.c1,couple.c2 end
end
end
end
-- thomson.pset(x,y,c1-1)
-- thomson.pset(x,y,-c2)
for k=0,7 do
local z=x+k
local q=q[k+1]
local p=distance.between(q,c1)<distance.between(q,c2) and c1 or c2
local d=linearPalette.get(q):sub(linearPalette.get(p))
err2[z]:add(d:mul(coefs[1]))
thomson.pset(z,y,p==c1 and c1-1 or -c2)
end
end
thomson.info("Converting...",math.floor(y/2),"%")
end
-- refresh screen
setpicturesize(320,200)
thomson.updatescreen()
finalizepicture()
-- save picture
do
local function exist(file)
local f=io.open(file,'rb')
if not f then return false else io.close(f); return true; end
end
local name,path = getfilename()
local mapname = string.gsub(name,"%.%w*$","") .. ".map"
local fullname = path .. '/' .. mapname
local ok = not exist(fullname)
if not ok then
selectbox("Ovr " .. mapname .. "?", "Yes", function() ok = true; end, "No", function() ok = false; end)
end
if ok then thomson.savep(fullname) end
end

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-- bayer4_to8.lua : converts an image into BM16
-- mode for thomson machines (MO6,TO8,TO9,TO9+)
-- using bayer matrix and a special palette.
--
-- Version: 02-jan-2017
--
-- Copyright 2016-2017 by Samuel Devulder
--
-- This program is free software; you can redistribute
-- it and/or modify it under the terms of the GNU
-- General Public License as published by the Free
-- Software Foundation; version 2 of the License.
-- See <http://www.gnu.org/licenses/>
-- This is my first code in lua, so excuse any bad
-- coding practice.
-- use a zig zag. If false (recommended value), this gives
-- a raster look and feel
local with_zig_zag = with_zig_zag or false
-- debug: displays histograms
local debug = false
-- enhance luminosity since our mode divide it by two
local enhance_lum = enhance_lum or true
-- use fixed levels (default=false, give better result)
local fixed_levels = fixed_levels or false
-- use void-and-cluster 8x8 matrix (default=false)
local use_vac = use_vac or false
-- get screen size
local screen_w, screen_h = getpicturesize()
run("lib/thomson.lua")
run("lib/color.lua")
run("lib/bayer.lua")
-- Converts thomson coordinates (0-159,0-99) into screen coordinates
local function thom2screen(x,y)
local i,j;
if screen_w/screen_h < 1.6 then
i = x*screen_h/100
j = y*screen_h/100
else
i = x*screen_w/160
j = y*screen_w/160
end
return math.floor(i), math.floor(j)
end
-- return the pixel @(x,y) in linear space corresonding to the thomson screen (x in 0-159, y in 0-99)
local function getLinearPixel(x,y)
local x1,y1 = thom2screen(x,y)
local x2,y2 = thom2screen(x+1,y+1)
if x2==x1 then x2=x1+1 end
if y2==y1 then y2=y1+1 end
local p,i,j = Color:new(0,0,0);
for i=x1,x2-1 do
for j=y1,y2-1 do
p:add(getLinearPictureColor(i,j))
end
end
return p:div((y2-y1)*(x2-x1)):floor()
end
--[[ make a bayer matrix
function bayer(matrix)
local m,n=#matrix,#matrix[1]
local r,i,j = {}
for j=1,m*2 do
local t = {}
for i=1,n*2 do t[i]=0; end
r[j] = t;
end
-- 0 3
-- 2 1
for j=1,m do
for i=1,n do
local v = 4*matrix[j][i]
r[m*0+j][n*0+i] = v-3
r[m*1+j][n*1+i] = v-2
r[m*1+j][n*0+i] = v-1
r[m*0+j][n*1+i] = v-0
end
end
return r;
end
--]]
-- dither matrix
local dither = bayer.make(4)
if use_vac then
-- vac8: looks like FS
dither = bayer.norm{
{35,57,19,55,7,51,4,21},
{29,6,41,27,37,17,59,45},
{61,15,53,12,62,25,33,9},
{23,39,31,49,2,47,13,43},
{3,52,8,22,36,58,20,56},
{38,18,60,46,30,5,42,28},
{63,26,34,11,64,16,54,10},
{14,48,1,44,24,40,32,50}
}
end
-- get color statistics
local stat = {};
function stat:clear()
self.r = {}
self.g = {}
self.b = {}
for i=1,16 do self.r[i] = 0; self.g[i] = 0; self.b[i] = 0; end
end
function stat:update(px)
local pc2to = thomson.levels.pc2to
local r,g,b=pc2to[px.r], pc2to[px.g], pc2to[px.b];
self.r[r] = self.r[r] + 1;
self.g[g] = self.g[g] + 1;
self.b[b] = self.b[b] + 1;
end
function stat:coversThr(perc)
local function f(stat)
local t=-stat[1]
for i,n in ipairs(stat) do t=t+n end
local thr = t*perc; t=-stat[1]
for i,n in ipairs(stat) do
t=t+n
if t>=thr then return i end
end
return 0
end
return f(self.r),f(self.g),f(self.b)
end
stat:clear();
for y = 0,99 do
for x = 0,159 do
stat:update(getLinearPixel(x,y))
end
thomson.info("Collecting stats...",y,"%")
end
-- enhance luminosity since our mode divide it by two
local gain = 1
if enhance_lum then
-- findout level that covers 98% of all non-black pixels
local max = math.max(stat:coversThr(.98))
gain = math.min(2,255/thomson.levels.linear[max])
if gain>1 then
-- redo stat with enhanced levels
-- messagebox('gain '..gain..' '..table.concat({stat:coversThr(.98)},','))
stat:clear();
for y = 0,99 do
for x = 0,159 do
stat:update(getLinearPixel(x,y):mul(gain):floor())
end
thomson.info("Enhancing levels..",y,"%")
end
end
end
-- find regularly spaced levels in thomson space
local levels = {}
function levels.compute(name, stat, num)
local tot, max = -stat[1],0;
for _,t in ipairs(stat) do
max = math.max(t,max)
tot = tot + t
end
local acc,full=-stat[1],0
for i,t in ipairs(stat) do
acc = acc + t
if acc>tot*.98 then
full=thomson.levels.linear[i]
break
end
end
-- sanity
if fixed_levels or full==0 then full=255 end
local res = {1}; num = num-1
for i=1,num do
local p = math.floor(full*i/num)
local q = thomson.levels.linear2to[p]
if q==res[i] and q<16 then q=q+1 end
if not fixed_levels and i<num then
if q>res[i]+1 and stat[q-1]>stat[q] then q=q-1 end
if q>res[i]+1 and stat[q-1]>stat[q] then q=q-1 end
-- 3 corrections? no need...
-- if q>res[i]+1 and stat[q-1]>stat[q] then q=q-1 end
end
res[1+i] = q
end
-- debug
if debug then
local txt = ""
for _,i in ipairs(res) do
txt = txt .. i .. " "
end
for i,t in ipairs(stat) do
txt = txt .. "\n" .. string.format("%s%2d:%3d%% ", name, i, math.floor(100*t/(tot+stat[1]))) .. string.rep('X', math.floor(23*t/max))
end
messagebox(txt)
end
return res
end
function levels.computeAll(stat)
levels.grn = levels.compute("GRN",stat.g,5)
levels.red = levels.compute("RED",stat.r,4)
levels.blu = levels.compute("BLU",stat.b,3)
end
levels.computeAll(stat)
-- put a pixel at (x,y) with dithering
local function pset(x,y,px)
local thr = dither[1+(y % #dither)][1+(x % #dither[1])]
local function dither(val,thr,lvls)
local i=#lvls
local a,b = thomson.levels.linear[lvls[i]],1e30
while i>1 and val<a do
i=i-1;
a,b=thomson.levels.linear[lvls[i]],a;
end
return i + ((val-a)>=thr*(b-a) and 0 or -1)
end
local r = dither(px.r, thr, levels.red);
local g = dither(px.g, thr, levels.grn);
local b = dither(px.b, thr, levels.blu);
local i = r + b*4
local j = g==0 and 0 or (11 + g)
if with_zig_zag and x%2==1 then
thomson.pset(x,y*2+0,j)
thomson.pset(x,y*2+1,i)
else
thomson.pset(x,y*2+0,i)
thomson.pset(x,y*2+1,j)
end
end
-- BM16 mode
thomson.setBM16()
-- define palette
for i=0,15 do
local r,g,b=0,0,0
if i<12 then
-- r = bit32.band(i,3)
-- b = bit32.rshift(i,2)
b = math.floor(i/4)
r = i-4*b
else
g = i-11
end
r,g,b=levels.red[r+1],levels.grn[g+1],levels.blu[b+1]
thomson.palette(i,b*256+g*16+r-273)
end
-- convert picture
for y = 0,99 do
for x = 0,159 do
pset(x,y, getLinearPixel(x,y):mul(gain):floor())
end
thomson.info("Converting...",y,"%")
end
-- refresh screen
setpicturesize(320,200)
thomson.updatescreen()
finalizepicture()
-- save picture
do
local function exist(file)
local f=io.open(file,'rb')
if not f then return false else io.close(f); return true; end
end
local name,path = getfilename()
local mapname = string.gsub(name,"%.%w*$","") .. ".map"
local fullname = path .. '/' .. mapname
-- fullname = 'D:/tmp/toto.map'
local ok = not exist(fullname)
if not ok then
selectbox("Ovr " .. mapname .. "?", "Yes", function() ok = true; end, "No", function() ok = false; end)
end
if ok then thomson.savep(fullname) end
end

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-- bayer.lua : bayer matrix suppport.
--
-- Version: 02-jan-2017
--
-- Copyright 2016-2017 by Samuel Devulder
--
-- This program is free software; you can redistribute
-- it and/or modify it under the terms of the GNU
-- General Public License as published by the Free
-- Software Foundation; version 2 of the License.
-- See <http://www.gnu.org/licenses/>
if not bayer then
bayer = {}
-- doubles a matrix rows and columns
function bayer.double(matrix)
local m,n=#matrix,#matrix[1]
local r = {}
for j=1,m*2 do
local t = {}
for i=1,n*2 do t[i]=0; end
r[j] = t;
end
-- 0 3
-- 2 1
for j=1,m do
for i=1,n do
local v = 4*matrix[j][i]
r[m*0+j][n*0+i] = v-3
r[m*1+j][n*1+i] = v-2
r[m*1+j][n*0+i] = v-1
r[m*0+j][n*1+i] = v-0
end
end
return r;
end
-- returns a version of the matrix normalized into
-- the 0-1 range
function bayer.norm(matrix)
local m,n=#matrix,#matrix[1]
local max,ret = 0,{}
for j=1,m do
for i=1,n do
max = math.max(max,matrix[j][i])
end
end
-- max=max+1
for j=1,m do
ret[j] = {}
for i=1,n do
ret[j][i]=matrix[j][i]/max
end
end
return ret
end
-- returns a normalized order-n bayer matrix
function bayer.make(n)
local m = {{1}}
while n>1 do n,m = n/2,bayer.double(m) end
return bayer.norm(m)
end
end -- Bayer

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-- color.lua : a color class capable of representing
-- and manipulating colors in PC-space (gamma=2.2) or
-- in linear space (gamma=1).
--
-- Version: 02-jan-2017
--
-- Copyright 2016-2017 by Samuel Devulder
--
-- This program is free software; you can redistribute
-- it and/or modify it under the terms of the GNU
-- General Public License as published by the Free
-- Software Foundation; version 2 of the License.
-- See <http://www.gnu.org/licenses/>
if not Color then
Color = {ONE=255,NORMALIZE=.005}
function Color:new(r,g,b)
local o = {};
o.r = type(r)=='number' and r or r and r.r or 0;
o.g = type(g)=='number' and g or r and r.g or 0;
o.b = type(b)=='number' and b or r and r.b or 0;
setmetatable(o, self)
self.__index = self
return o
end
Color.black = Color:new(0,0,0)
function Color.clamp(v,...)
if v then
return v<0 and 0 or
v>Color.ONE and Color.ONE or
v,Color.clamp(...)
end
end
function Color:clone()
return Color:new(self.r, self.g, self.b)
end
function Color:tostring()
return "(r=" .. self.r .. " g=" .. self.g .. " b=" .. self.b .. ")"
end
function Color:HSV()
local max=math.floor(.5+math.max(self.r,self.g,self.b))
local min=math.floor(.5+math.min(self.r,self.g,self.b))
local H=(max<=min and 0 or
max<=self.r and (self.g-self.b)/(max-min)+6 or
max<=self.g and (self.b-self.r)/(max-min)+2 or
max<=self.b and (self.r-self.g)/(max-min)+4)/6 % 1.0
local S=(max==0 or max<=min) and 0 or 1-min/max
local V=max/Color.ONE
return H,S,V
end
function Color:intensity()
return .3*self.r + .59*self.g + .11*self.b
end
function Color:mul(val)
self.r = self.r * val;
self.g = self.g * val;
self.b = self.b * val;
return self;
end
function Color:div(val)
return self:mul(1/val);
end
function Color:add(other)
self.r = self.r + other.r;
self.g = self.g + other.g;
self.b = self.b + other.b;
return self;
end
function Color:sub(other)
self.r = self.r - other.r;
self.g = self.g - other.g;
self.b = self.b - other.b;
return self;
end
function Color:dist2(other)
return self:euclid_dist2(other)
-- return Color.dE2000(self,other)^2
-- return Color.dE2fast(self,other)
end
function Color:euclid_dist2(other)
return (self.r - other.r)^2 +
(self.g - other.g)^2 +
(self.b - other.b)^2
end
function Color:floor()
self.r = math.min(math.floor(self.r),Color.ONE);
self.g = math.min(math.floor(self.g),Color.ONE);
self.b = math.min(math.floor(self.b),Color.ONE);
return self;
end
function Color:toPC()
local function f(val)
val = val/Color.ONE
-- if val<=0.018 then val = 4.5*val; else val = 1.099*(val ^ (1/2.2))-0.099; end
-- works much metter: https://fr.wikipedia.org/wiki/SRGB
if val<=0.0031308 then val=12.92*val else val = 1.055*(val ^ (1/2.4))-0.055 end
return val*Color.ONE
end;
self.r = f(self.r);
self.g = f(self.g);
self.b = f(self.b);
return self;
end
function Color:toLinear()
local function f(val)
val = val/Color.ONE
-- if val<=0.081 then val = val/4.5; else val = ((val+0.099)/1.099)^2.2; end
-- works much metter: https://fr.wikipedia.org/wiki/SRGB#Transformation_inverse
if val<=0.04045 then val = val/12.92 else val = ((val+0.055)/1.055)^2.4 end
return val*Color.ONE
end;
self.r = f(self.r);
self.g = f(self.g);
self.b = f(self.b);
return self;
end
function Color:toRGB()
return self.r, self.g, self.b
end
-- return the Color @(x,y) on the original screen in linear space
local screen_w, screen_h, _getLinearPictureColor = getpicturesize()
function getLinearPictureColor(x,y)
if _getLinearPictureColor==nil then
_getLinearPictureColor = {}
for i=0,255 do _getLinearPictureColor[i] = Color:new(getbackupcolor(i)):toLinear(); end
if Color.NORMALIZE>0 then
local histo = {}
for i=0,255 do histo[i] = 0 end
for y=0,screen_h-1 do
for x=0,screen_w-1 do
local r,g,b = getbackupcolor(getbackuppixel(x,y))
histo[r] = histo[r]+1
histo[g] = histo[g]+1
histo[b] = histo[b]+1
end
end
local acc,thr=0,Color.NORMALIZE*screen_h*screen_w*3
local max
for i=255,0,-1 do
acc = acc + histo[i]
if not max and acc>=thr then
max = Color:new(i,i,i):toLinear().r
end
end
for _,c in ipairs(_getLinearPictureColor) do
c:mul(Color.ONE/max)
c.r,c.g,c.b = Color.clamp(c.r,c.g,c.b)
end
end
end
return (x<0 or y<0 or x>=screen_w or y>=screen_h) and Color.black or _getLinearPictureColor[getbackuppixel(x,y)]
end
-- http://www.brucelindbloom.com/index.html?Eqn_RGB_XYZ_Matrix.html
function Color.RGBtoXYZ(R,G,B)
return 0.4887180*R +0.3106803*G +0.2006017*B,
0.1762044*R +0.8129847*G +0.0108109*B,
0.0102048*G +0.9897952*B
end
function Color.XYZtoRGB(X,Y,Z)
return 2.3706743*X -0.9000405*Y -0.4706338*Z,
-0.5138850*X +1.4253036*Y +0.0885814*Z,
0.0052982*X -0.0146949*Y +1.0093968*Z
end
-- https://fr.wikipedia.org/wiki/CIE_L*a*b*
function Color.XYZtoCIELab(X,Y,Z)
local function f(t)
return t>0.00885645167 and t^(1/3)
or 7.78703703704*t+0.13793103448
end
X,Y,Z=X/Color.ONE,Y/Color.ONE,Z/Color.ONE
return 116*f(Y)-16,
500*(f(X)-f(Y)),
200*(f(Y)-f(Z))
end
function Color.CIEALabtoXYZ(L,a,b)
local function f(t)
return t>0.20689655172 and t^3
or 0.12841854934*(t-0.13793103448)
end
local l=(L+16)/116
return Color.ONE*f(l),
Color.ONE*f(l+a/500),
Color.ONE*f(l-b/200)
end
function Color:toLab()
return Color.XYZtoCIELab(Color.RGBtoXYZ(self:toRGB()))
end
-- http://www.brucelindbloom.com/Eqn_DeltaE_CIE2000.html
function Color.dE1976(col1,col2)
local L1,a1,b1 = col1:toLab()
local L2,a2,b2 = col2:toLab()
return ((L1-L2)^2+(a1-a2)^2+(b1-b2)^2)^.5
end
function Color.dE1994(col1,col2)
local L1,a1,b1 = col1:toLab()
local L2,a2,b2 = col2:toLab()
local k1,k2 = 0.045,0.015
local kL,kC,kH = 1,1,1
local c1 = (a1^2 + b1^2)^.5
local c2 = (a2^2 + b2^2)^.5
local dA = a1 - a2
local dB = b1 - b2
local dC = c1 - c2
local dH2 = dA^2 + dB^2 - dC^2
local dH = dH2>0 and dH2^.5 or 0
local dL = L1 - L2
local sL = 1
local sC = 1 + k1*c1
local sH = 1 + k2*c1
local vL = dL/(kL*sL)
local vC = dC/(kC*sC)
local vH = dH/(kH*sH)
return (vL^2 + vC^2 + vH^2)^.5
end
-- http://www.color.org/events/colorimetry/Melgosa_CIEDE2000_Workshop-July4.pdf
-- https://en.wikipedia.org/wiki/Color_difference#CIEDE2000
function Color.dE2000(col1,col2)
local L1,a1,b1 = col1:toLab()
local L2,a2,b2 = col2:toLab()
local kL,kC,kH = 1,1,1
local l_p = (L1 + L2)/2
function sqrt(x)
return x^.5
end
function norm(x,y)
return sqrt(x^2+y^2)
end
function mean(x,y)
return (x+y)/2
end
local function atan2(a,b)
local t=math.atan2(a,b)*180/math.pi
return t<0 and t+360 or t
end
local function sin(x)
return math.sin(x*math.pi/180)
end
local function cos(x)
return math.cos(x*math.pi/180)
end
local c1 = norm(a1,b1)
local c2 = norm(a2,b2)
local c_ = mean(c1,c2)
local G = 0.5*(1-sqrt(c_^7/(c_^7+25^7)))
local a1p = a1*(1+G)
local a2p = a2*(1+G)
local c1p = norm(a1p,b1)
local c2p = norm(a2p,b2)
local c_p = mean(c1p,c2p)
local h1p = atan2(b1,a1p)
local h2p = atan2(b2,a2p)
local h_p = mean(h1p,h2p) +
(math.abs(h1p - h2p)<=180 and 0 or
h1p+h2p<360 and 180 or -180)
local T = 1 -
0.17 * cos( h_p - 30) +
0.24 * cos(2 * h_p ) +
0.32 * cos(3 * h_p + 6) -
0.20 * cos(4 * h_p - 63)
local dhp = h2p - h1p + (math.abs(h1p - h2p)<=180 and 0 or
h2p<=h1p and 360 or
-360)
local dLp = L2 - L1
local dCp = c2p - c1p
local dHp = 2*sqrt(c1p*c2p)*sin(dhp/2)
local sL = 1 + 0.015*(l_p - 50)^2/sqrt(20+(l_p-50)^2)
local sC = 1 + 0.045*c_p
local sH = 1 + 0.015*c_p*T
local d0 = 30*math.exp(-((h_p-275)/25)^2)
local rC = 2*sqrt(c_p^7/(c_p^7+25^7))
local rT = -rC * sin(2*d0)
return sqrt( (dLp / (kL*sL))^2 +
(dCp / (kC*sC))^2 +
(dHp / (kH*sH))^2 +
(dCp / (kC*sC))*(dHp / (kH*sH))*rT )
end
function Color.dE2fast(col1,col2)
-- http://www.compuphase.com/cmetric.htm#GAMMA
local r1,g1,b1 = Color.clamp(col1:toRGB())
local r2,g2,b2 = Color.clamp(col2:toRGB())
local rM = (r1+r2)/(Color.ONE*2)
return ((r1-r2)^2)*(2+rM) +
((g1-g2)^2)*(4+1) +
((b1-b2)^2)*(3-rM)
end
function Color:hash(M)
M=M or 256
local m=(M-1)/Color.ONE
local function f(x)
return math.floor(.5+(x<0 and 0 or x>Color.ONE and Color.ONE or x)*m)
end
return f(self.r)+M*(f(self.g)+M*f(self.b))
end
end -- Color defined

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@@ -0,0 +1,520 @@
-- color_reduction.lua : support for reducing the
-- colors for a thomson image.
--
-- Inspire by Xiaolin Wu v2 (Xiaolin Wu 1992).
-- Greedy orthogonal bipartition of RGB space for
-- variance minimization aided by inclusion-exclusion
-- tricks. (Author's description)
-- http://www.ece.mcmaster.ca/%7Exwu/cq.c
--
-- Version: 02-jan-2017
--
-- Copyright 2016-2017 by Samuel Devulder
--
-- This program is free software; you can redistribute
-- it and/or modify it under the terms of the GNU
-- General Public License as published by the Free
-- Software Foundation; version 2 of the License.
-- See <http://www.gnu.org/licenses/>
run('color.lua')
run('bayer.lua')
run('thomson.lua')
run('convex_hull.lua')
if not ColorReducer then
-- clamp a value in the 0-255 range
local function clamp(v)
v=math.floor(v+.5)
return v<0 and 0 or v>255 and 255 or v
end
local Voxel = {}
function Voxel:new()
local o = {m2 = 0, wt=0, mr=0, mg=0, mb=0}
setmetatable(o, self)
self.__index = self
return o
end
function Voxel:rgb()
local n=self.wt; n=n>0 and n or 1
return clamp(self.mr/n),
clamp(self.mg/n),
clamp(self.mb/n)
end
function Voxel:toThomson()
local r,g,b=self:rgb()
return thomson.levels.linear2to[r]-1,
thomson.levels.linear2to[g]-1,
thomson.levels.linear2to[b]-1
end
function Voxel:toPal()
local r,g,b=self:toThomson()
return r+g*16+b*256
end
function Voxel:tostring()
local n=self.wt
local r,g,b=self:rgb()
return "(n="..math.floor(n*10)/10 .." r=" .. r.. " g="..g .. " b=" .. b.. " rgb=".. table.concat({self:toThomson()},',').. ")"
end
function Voxel:addColor(color)
local r,g,b=color:toRGB()
self.wt = self.wt + 1
self.mr = self.mr + r
self.mg = self.mg + g
self.mb = self.mb + b
self.m2 = self.m2 + r*r + g*g + b*b
return self
end
function Voxel:add(other,k)
k=k or 1
self.wt = self.wt + other.wt*k
self.mr = self.mr + other.mr*k
self.mg = self.mg + other.mg*k
self.mb = self.mb + other.mb*k
self.m2 = self.m2 + other.m2*k
return self
end
function Voxel:mul(k)
return self:add(self,k-1)
end
function Voxel:module2()
return self.mr*self.mr + self.mg*self.mg + self.mb*self.mb
end
ColorReducer = {}
function ColorReducer:new()
local o = {}
setmetatable(o, self)
self.__index = self
return o
end
function ColorReducer:v(r,g,b)
local i=(r*17+g)*17+b
if not self[i] then self[i]=Voxel:new() end
return self[i]
end
function ColorReducer:add(linearColor)
local r,g,b=linearColor:toRGB()
r,g,b=thomson.levels.linear2to[clamp(r)],
thomson.levels.linear2to[clamp(g)],
thomson.levels.linear2to[clamp(b)]
self:v(r,g,b):addColor(linearColor)
-- if r==1 and g==1 and b==1 then messagebox(self:v(r,g,b).wt) end
end
function ColorReducer:M3d()
-- convert histogram into moments so that we can
-- rapidly calculate the sums of the above quantities
-- over any desired box.
for r=1,16 do
local area={}
for i=0,16 do area[i]=Voxel:new() end
for g=1,16 do
local line=Voxel:new()
for b=1,16 do
local v = self:v(r,g,b)
-- v:mul(0):add(self:v(r-1,g,b)):add(area[b]:add(line:add(v))
line:add(v)
area[b]:add(line)
v:mul(0):add(self:v(r-1,g,b)):add(area[b])
end
end
end
end
function ColorReducer:Vol(cube)
-- Compute sum over a box of all statistics
return Voxel:new()
:add(self:v(cube.r1,cube.g1,cube.b1), 1)
:add(self:v(cube.r1,cube.g1,cube.b0),-1)
:add(self:v(cube.r1,cube.g0,cube.b1),-1)
:add(self:v(cube.r1,cube.g0,cube.b0), 1)
:add(self:v(cube.r0,cube.g1,cube.b1),-1)
:add(self:v(cube.r0,cube.g1,cube.b0), 1)
:add(self:v(cube.r0,cube.g0,cube.b1), 1)
:add(self:v(cube.r0,cube.g0,cube.b0),-1)
end
-- The next two routines allow a slightly more efficient
-- calculation of Vol() for a proposed subbox of a given
-- box. The sum of Top() and Bottom() is the Vol() of a
-- subbox split in the given direction and with the specified
-- new upper bound.
function ColorReducer:Bottom(cube,dir)
-- Compute part of Vol(cube, mmt) that doesn't
-- depend on r1, g1, or b1 (depending on dir)
local v=Voxel:new()
if dir=="RED" then
v:add(self:v(cube.r0,cube.g1,cube.b1),-1)
:add(self:v(cube.r0,cube.g1,cube.b0), 1)
:add(self:v(cube.r0,cube.g0,cube.b1), 1)
:add(self:v(cube.r0,cube.g0,cube.b0),-1)
elseif dir=="GREEN" then
v:add(self:v(cube.r1,cube.g0,cube.b1),-1)
:add(self:v(cube.r1,cube.g0,cube.b0), 1)
:add(self:v(cube.r0,cube.g0,cube.b1), 1)
:add(self:v(cube.r0,cube.g0,cube.b0),-1)
elseif dir=="BLUE" then
v:add(self:v(cube.r1,cube.g1,cube.b0),-1)
:add(self:v(cube.r1,cube.g0,cube.b0), 1)
:add(self:v(cube.r0,cube.g1,cube.b0), 1)
:add(self:v(cube.r0,cube.g0,cube.b0),-1)
end
return v
end
function ColorReducer:Top(cube,dir,pos)
-- Compute remainder of Vol(cube, mmt), substituting
-- pos for r1, g1, or b1 (depending on dir)
local v=Voxel:new()
if dir=="RED" then
v:add(self:v(pos,cube.g1,cube.b1), 1)
:add(self:v(pos,cube.g1,cube.b0),-1)
:add(self:v(pos,cube.g0,cube.b1),-1)
:add(self:v(pos,cube.g0,cube.b0), 1)
elseif dir=="GREEN" then
v:add(self:v(cube.r1,pos,cube.b1), 1)
:add(self:v(cube.r1,pos,cube.b0),-1)
:add(self:v(cube.r0,pos,cube.b1),-1)
:add(self:v(cube.r0,pos,cube.b0), 1)
elseif dir=="BLUE" then
v:add(self:v(cube.r1,cube.g1,pos), 1)
:add(self:v(cube.r1,cube.g0,pos),-1)
:add(self:v(cube.r0,cube.g1,pos),-1)
:add(self:v(cube.r0,cube.g0,pos), 1)
end
return v
end
function ColorReducer:Var(cube)
-- Compute the weighted variance of a box
-- NB: as with the raw statistics, this is really the variance * size
local v = self:Vol(cube)
return v.m2 - v:module2()/v.wt
end
-- We want to minimize the sum of the variances of two subboxes.
-- The sum(c^2) terms can be ignored since their sum over both subboxes
-- is the same (the sum for the whole box) no matter where we split.
-- The remaining terms have a minus sign in the variance formula,
-- so we drop the minus sign and MAXIMIZE the sum of the two terms.
function ColorReducer:Maximize(cube,dir,first,last,cut,whole)
local base = self:Bottom(cube,dir)
local max = 0
cut[dir] = -1
for i=first,last-1 do
local half = Voxel:new():add(base):add(self:Top(cube,dir,i))
-- now half is sum over lower half of box, if split at i
if half.wt>0 then -- subbox could be empty of pixels!
local temp = half:module2()/half.wt
half:mul(-1):add(whole)
if half.wt>0 then
temp = temp + half:module2()/half.wt
if temp>max then max=temp; cut[dir] = i end
end
end
end
return max
end
function ColorReducer:Cut(set1,set2)
local whole = self:Vol(set1)
local cut = {}
local maxr = self:Maximize(set1,"RED", set1.r0+1,set1.r1, cut, whole)
local maxg = self:Maximize(set1,"GREEN",set1.g0+1,set1.g1, cut, whole)
local maxb = self:Maximize(set1,"BLUE", set1.b0+1,set1.b1, cut, whole)
local dir = "BLUE"
if maxr>=maxg and maxr>=maxb then
dir = "RED"
if cut.RED<0 then return false end -- can't split the box
elseif maxg>=maxr and maxg>=maxb then
dir = "GREEN"
end
set2.r1=set1.r1
set2.g1=set1.g1
set2.b1=set1.b1
if dir=="RED" then
set1.r1 = cut[dir]
set2.r0 = cut[dir]
set2.g0 = set1.g0
set2.b0 = set1.b0
elseif dir=="GREEN" then
set1.g1 = cut[dir]
set2.g0 = cut[dir]
set2.r0 = set1.r0
set2.b0 = set1.b0
else
set1.b1 = cut[dir]
set2.b0 = cut[dir]
set2.r0 = set1.r0
set2.g0 = set1.g0
end
local function vol(box)
local function q(a,b) return (a-b)*(a-b) end
return q(box.r1,box.r0) + q(box.g1,box.g0) + q(box.b1,box.b0)
end
set1.vol = vol(set1)
set2.vol = vol(set2)
return true
end
function ColorReducer:boostBorderColors()
-- Idea: consider the convex hull of all the colors.
-- These color can be mixed to produce any other used
-- color, so they are kind of really important.
-- Unfortunately most color-reduction algorithm do not
-- retain these color ue to averaging property. The idea
-- here is not artifically increase their count so that
-- the averaging goes into these colors.
-- do return self end -- for testing
local hull=ConvexHull:new(function(v)
return {v:rgb()}
end)
-- collect set of points
local pts,tot={},0
for i=0,17*17*17-1 do
local v = self[i]
if v then
pts[v] = true
tot=tot+v.wt
end
end
-- build convex hull of colors.
for v in pairs(pts) do
hull:addPoint(v)
end
-- collect points near the hull
local bdr, hsz, hnb, max = {},0,0,0
for v in pairs(pts) do
if hull:distToHull(v)>-.1 then
bdr[v] = true
hnb = hnb+1
hsz = hsz+v.wt
max = math.max(max,v.wt)
end
end
if tot>hsz then
-- heuristic formula to boost colors of the hull
-- not too little, not to much. It might be tuned
-- over time, but this version gives satisfying
-- result (.51 is important)
for v in pairs(bdr) do
v:mul(math.min(max,tot-hsz,v.wt*(1+.51*max*hnb/hsz))/v.wt)
end
end
return self
end
function ColorReducer:buildPalette(max, forceBlack)
if self.palette then return self.palette end
forceBlack=forceBlack or true
self:M3d()
local function c(r0,g0,b0,r1,g1,b1)
return {r0=r0,r1=r1,g0=g0,g1=g1,b0=b0,b1=b1}
end
local cube = {c(0,0,0,16,16,16)}
local n,i = 1,2
local vv = {}
while i<=max do
cube[i] = c(0,0,0,1,1,1)
if forceBlack and i==max then
local ko = true;
for j=1,max-1 do
if self:Vol(cube[j]):toPal()==0 then
ko = false
break
end
end
if ko then break end -- forcingly add black
end
if self:Cut(cube[n], cube[i]) then
vv[n] = cube[n].vol>1 and self:Var(cube[n]) or 0
vv[i] = cube[i].vol>1 and self:Var(cube[i]) or 0
else
vv[n] = 0
cube[i] = nil
i=i-1
end
n = 1; local temp = vv[n]
for k=2,i do if vv[k]>temp then temp=vv[k]; n=k; end end
if temp<=0 then break end -- not enough color
i = i+1
end
-- helper to sort the palette
local pal = {}
for _,c in ipairs(cube) do
local r,g,b=self:Vol(c):toThomson()
table.insert(pal, {r=r+1,g=g+1,b=b+1})
end
-- messagebox(#pal)
-- sort the palette in a nice color distribution
local function cmp(a,b)
local t=thomson.levels.pc
a = Color:new(t[a.r],t[a.g],t[a.b])
b = Color:new(t[b.r],t[b.g],t[b.b])
local ah,as,av=a:HSV()
local bh,bs,bv=b:HSV()
as,bs=a:intensity()/255,b:intensity()/255
-- function lum(a) return ((.241*a.r + .691*a.g + .068*a.b)/255)^.5 end
-- as,bs=lum(a),lum(b)
local sat,int=32,256
local function quant(ah,as,av)
return math.floor(ah*8),
math.floor(as*sat),
math.floor(av*int+.5)
end
ah,as,av=quant(ah,as,av)
bh,bs,bv=quant(bh,bs,bv)
-- if true then return ah<bh end
-- if true then return av<bv or av==bv and as<bs end
-- if true then return as<bs or as==bs and av<bv end
if ah%2==1 then as,av=sat-as,int-av end
if bh%2==1 then bs,bv=sat-bs,int-bv end
return ah<bh or (ah==bh and (as<bs or (as==bs and av<bv)))
end
table.sort(pal, cmp)
-- add black if color count is not reached
while #pal<max do table.insert(pal,{r=1,g=1,b=1}) end
-- linear palette
local linear = {}
for i=1,#pal do
linear[i] = Color:new(thomson.levels.linear[pal[i].r],
thomson.levels.linear[pal[i].g],
thomson.levels.linear[pal[i].b])
end
self.linear = linear
-- thomson palette
local palette = {}
for i=1,#pal do
palette[i] = pal[i].r+pal[i].g*16+pal[i].b*256-273
end
self.palette = palette
return palette
end
function ColorReducer:getLinearColors()
return self.linear
end
function ColorReducer:getColor(linearColor)
local M=64
local m=(M-1)/255
local function f(x)
return math.floor(.5+(x<0 and 0 or x>255 and 255 or x)*m)
end
local k=f(linearPixel.r)+M*(f(linearPixel.g)+M*f(linearPixel.b))
local c=self[k]
if c==nil then
local dm=1e30
for i,palette in ipairs(self.linear) do
local d = palette:dist2(linearColor)
if d<dm then dm,c=d,i end
end
self[k] = c-1
end
return c
end
function ColorReducer:analyze(w,h,getLinearPixel,info)
if not info then info=function(y) thomson.info() end end
for y=0,h-1 do
info(y)
for x=0,w-1 do
self:add(getLinearPixel(x,y))
end
end
return self
end
-- fixes the issue ith low-level of intensity
function ColorReducer:analyzeWithDither(w,h,getLinearPixel,info)
-- do return self:analyze(w,h,getLinearPixel,info) end
local mat=bayer.make(4)
local mx,my=#mat,#mat[1]
local function dith(x,y)
local function dith(v,t)
local L=thomson.levels.linear
local i=14
local a,b=L[i+1],L[i+2]
if v>=b then return v end
while v<a do a,b,i=L[i],a,i-1 end
return (v-a)/(b-a)>=t and b or a
end
local t = mat[1+(x%mx)][1+(y%my)]
local p=getLinearPixel(x,y)
p.r = dith(p.r, t)
p.g = dith(p.g, t)
p.b = dith(p.b, t)
return p
end
return self:analyze(w,h, function(x,y)
return
dith(x,y)
-- :mul(4):add(getLinearPixel(x,y)):div(5)
-- :add(getLinearPixel(x-1,y))
-- :add(getLinearPixel(x+1,y))
-- :div(3)
end, info)
end
--[[
function ColorReducer:analyzeBuildWithDither(w,h,max,getLinearPixel,info)
if not info then info=function(y) wait(0) end end
local dith = ColorReducer:new()
dith:analyze(w,h,getLinearPixel,function(y) info(y/2) end)
local ostro = OstroDither:new(dith:buildPalette(max),
thomson.levels.linear, .9)
ostro:dither(w,h,
function(x,y,xs,err)
local p = getLinearPixel(x,y)
self:add(err[x]:clone():add(p))
self:add(p)
return p
end,
function(x,y,c)
-- self:add(ostro:_linearPalette(c+1))
end,true,
function(y) info((h+y)/2) end
)
return self:buildPalette(max)
end
--]]
end -- ColorReduction

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@@ -0,0 +1,219 @@
-- convxhull.lua : support for computing the convex
-- hull of a set of points.
--
-- inspired from: https://gist.github.com/anonymous/5184ba0bcab21d3dd19781efd3aae543
--
-- Version: 02-jan-2017
--
-- Copyright 2016-2017 by Samuel Devulder
--
-- This program is free software; you can redistribute
-- it and/or modify it under the terms of the GNU
-- General Public License as published by the Free
-- Software Foundation; version 2 of the License.
-- See <http://www.gnu.org/licenses/>
if not ConvexHull then
local function sub(u,v)
return {u[1]-v[1],u[2]-v[2],u[3]-v[3]}
end
local function mul(k,u)
return {k*u[1],k*u[2],k*u[3]}
end
local function cross(u,v)
return {u[2]*v[3] - u[3]*v[2],
u[3]*v[1] - u[1]*v[3],
u[1]*v[2] - u[2]*v[1]}
end
local function dot(u,v)
return u[1]*v[1] + u[2]*v[2] + u[3]*v[3]
end
local function unit(u)
local d=dot(u,u)
return d==0 and u or mul(1/d^.5, u)
end
ConvexHull = {}
function ConvexHull:new(coordFct)
local o = {
points={},
coord=coordFct
}
setmetatable(o, self)
self.__index = self
return o
end
function ConvexHull.coord(elt)
return {elt[1],elt[2],elt[3]}
end
function ConvexHull:vect(a,b)
return sub(self.coord(b),self.coord(a))
end
function ConvexHull:normal(face)
local u=self:vect(face[1],face[2])
local v=self:vect(face[1],face[3])
return cross(u,v)
end
function ConvexHull:printPoint(p)
return '('..table.concat(self.coord(p),',')..')'
end
function ConvexHull:printFace(F)
return '['..self:printPoint(F[1])..' '..
self:printPoint(F[2])..' '..
self:printPoint(F[3])..']'
end
function ConvexHull:seen(face,p)
local N=self:normal(face)
local P=self:vect(face[1],p)
return dot(N,P)>=0
end
function ConvexHull:bdry(faces)
local code={n=0}
function code.encode(pt,...)
if pt then
local k = code[pt]
if not k then
k = code.n+1
code[k] = pt
code[pt] = k
code.n = k
end
local rest = code.encode(...)
return rest and (k..','..rest) or ""..k
end
end
function code.decode(str)
local i = str:find(',')
if i then
local k = str:sub(1,i-1)
return code[tonumber(k)],code.decode(str:sub(i+1))
else
return code[tonumber(str)]
end
end
local set = {}
local function add(...)
set[code.encode(...)] = true
end
local function rem(...)
set[code.encode(...)] = nil
end
local function keys()
local r = {}
for k in pairs(set) do
r[{code.decode(k)}] = true
end
return r
end
for F in pairs(faces) do
add(F[1],F[2])
add(F[2],F[3])
add(F[3],F[1])
end
for F in pairs(faces) do
rem(F[1],F[3])
rem(F[3],F[2])
rem(F[2],F[1])
end
return keys()
end
function ConvexHull:addPoint(p)
-- first 3 points
if self.points then
if p==self.points[1] or p==self.points[2] then return end
table.insert(self.points,p)
if #self.points==3 then
self.hull={
{self.points[1],self.points[2],self.points[3]},
{self.points[1],self.points[3],self.points[2]}
}
self.points=nil
end
else
local seenF,n = {},0
for _,F in ipairs(self.hull) do
if F[1]==p or F[2]==p or F[3]==p then return end
if self:seen(F,p) then seenF[F]=true;n=n+1 end
end
if n==#self.hull then
-- if can see all faces, unsee ones looking "down"
local N
for F in pairs(seenF) do N=self:normal(F); break; end
for F in pairs(seenF) do
if dot(self:normal(F),N)<=0 then
seenF[F] = nil
n=n-1
end
end
end
-- remove (old) seen faces
local z=#self.hull
for i=#self.hull,1,-1 do
if seenF[self.hull[i]] then
table.remove(self.hull,i)
end
end
-- insert new boundaries with seen faces
for E in pairs(self:bdry(seenF)) do
table.insert(self.hull,{E[1],E[2],p})
end
end
return self
end
function ConvexHull:verticesSet()
local v = {}
if self.hull then
for _,F in ipairs(self.hull) do
v[F[1]] = true
v[F[2]] = true
v[F[3]] = true
end
end
return v
end
function ConvexHull:verticesSize()
local n = 0
for _ in pairs(self:verticesSet()) do n=n+1 end
return n
end
function ConvexHull:distToFace(F,pt)
local N=unit(self:normal(F))
local P=self:vect(F[1],pt)
return dot(N,P)
end
function ConvexHull:distToHull(pt)
local d
for _,F in ipairs(self.hull) do
local t = self:distToFace(F,pt)
d = d==nil and t or
(0<=t and t<d or
0>=t and t>d) and t or
d
if d==0 then break end
end
return d
end
end -- ConvexHull

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@@ -0,0 +1,629 @@
-- ostromoukhov.lua : Color dithering using variable
-- coefficients.
--
-- https://liris.cnrs.fr/victor.ostromoukhov/publications/pdf/SIGGRAPH01_varcoeffED.pdf
--
-- Version: 02-jan-2017
--
-- Copyright 2016-2017 by Samuel Devulder
--
-- This program is free software; you can redistribute
-- it and/or modify it under the terms of the GNU
-- General Public License as published by the Free
-- Software Foundation; version 2 of the License.
-- See <http://www.gnu.org/licenses/>
run('color.lua')
run('thomson.lua')
if not OstroDither then
OstroDither = {}
local function default_levels()
return {r={0,Color.ONE},g={0,Color.ONE},b={0,Color.ONE}}
end
function OstroDither:new(palette,attenuation,levels)
local o = {
attenuation = attenuation or .9, -- works better than 1
palette = palette or thomson.default_palette,
levels = levels or default_levels(),
clash_size = 8 -- for color clash
}
setmetatable(o, self)
self.__index = self
return o
end
function OstroDither:setLevelsFromPalette()
local rLevels = {[1]=true,[16]=true}
local gLevels = {[1]=true,[16]=true}
local bLevels = {[1]=true,[16]=true}
local default_palette = true
for i,pal in ipairs(self.palette) do
local r,g,b=pal%16,math.floor(pal/16)%16,math.floor(pal/256)
rLevels[1+r] = true
gLevels[1+g] = true
bLevels[1+b] = true
if pal~=thomson.default_palette[i] then
default_palette = false
end
end
local levels = {r={},g={},b={}}
for i,v in ipairs(thomson.levels.linear) do
if false then
if rLevels[i] and gLevels[i] and bLevels[i] then
table.insert(levels.r, v)
table.insert(levels.g, v)
table.insert(levels.b, v)
end
else
if rLevels[i] then table.insert(levels.r, v) end
if gLevels[i] then table.insert(levels.g, v) end
if bLevels[i] then table.insert(levels.b, v) end
end
end
self.levels = levels
if default_palette then
self.attenuation = .98
self.levels = default_levels()
else
self.attenuation = .9
self.levels = levels
end
end
function OstroDither:_coefs(linearLevel,rgb)
if self._ostro==nil then
-- original coefs, about to be adapted to the levels
local t={
13, 0, 5,
13, 0, 5,
21, 0, 10,
7, 0, 4,
8, 0, 5,
47, 3, 28,
23, 3, 13,
15, 3, 8,
22, 6, 11,
43, 15, 20,
7, 3, 3,
501, 224, 211,
249, 116, 103,
165, 80, 67,
123, 62, 49,
489, 256, 191,
81, 44, 31,
483, 272, 181,
60, 35, 22,
53, 32, 19,
237, 148, 83,
471, 304, 161,
3, 2, 1,
459, 304, 161,
38, 25, 14,
453, 296, 175,
225, 146, 91,
149, 96, 63,
111, 71, 49,
63, 40, 29,
73, 46, 35,
435, 272, 217,
108, 67, 56,
13, 8, 7,
213, 130, 119,
423, 256, 245,
5, 3, 3,
281, 173, 162,
141, 89, 78,
283, 183, 150,
71, 47, 36,
285, 193, 138,
13, 9, 6,
41, 29, 18,
36, 26, 15,
289, 213, 114,
145, 109, 54,
291, 223, 102,
73, 57, 24,
293, 233, 90,
21, 17, 6,
295, 243, 78,
37, 31, 9,
27, 23, 6,
149, 129, 30,
299, 263, 54,
75, 67, 12,
43, 39, 6,
151, 139, 18,
303, 283, 30,
38, 36, 3,
305, 293, 18,
153, 149, 6,
307, 303, 6,
1, 1, 0,
101, 105, 2,
49, 53, 2,
95, 107, 6,
23, 27, 2,
89, 109, 10,
43, 55, 6,
83, 111, 14,
5, 7, 1,
172, 181, 37,
97, 76, 22,
72, 41, 17,
119, 47, 29,
4, 1, 1,
4, 1, 1,
4, 1, 1,
4, 1, 1,
4, 1, 1,
4, 1, 1,
4, 1, 1,
4, 1, 1,
4, 1, 1,
65, 18, 17,
95, 29, 26,
185, 62, 53,
30, 11, 9,
35, 14, 11,
85, 37, 28,
55, 26, 19,
80, 41, 29,
155, 86, 59,
5, 3, 2,
5, 3, 2,
5, 3, 2,
5, 3, 2,
5, 3, 2,
5, 3, 2,
5, 3, 2,
5, 3, 2,
5, 3, 2,
5, 3, 2,
5, 3, 2,
5, 3, 2,
5, 3, 2,
305, 176, 119,
155, 86, 59,
105, 56, 39,
80, 41, 29,
65, 32, 23,
55, 26, 19,
335, 152, 113,
85, 37, 28,
115, 48, 37,
35, 14, 11,
355, 136, 109,
30, 11, 9,
365, 128, 107,
185, 62, 53,
25, 8, 7,
95, 29, 26,
385, 112, 103,
65, 18, 17,
395, 104, 101,
4, 1, 1,
4, 1, 1,
395, 104, 101,
65, 18, 17,
385, 112, 103,
95, 29, 26,
25, 8, 7,
185, 62, 53,
365, 128, 107,
30, 11, 9,
355, 136, 109,
35, 14, 11,
115, 48, 37,
85, 37, 28,
335, 152, 113,
55, 26, 19,
65, 32, 23,
80, 41, 29,
105, 56, 39,
155, 86, 59,
305, 176, 119,
5, 3, 2,
5, 3, 2,
5, 3, 2,
5, 3, 2,
5, 3, 2,
5, 3, 2,
5, 3, 2,
5, 3, 2,
5, 3, 2,
5, 3, 2,
5, 3, 2,
5, 3, 2,
5, 3, 2,
155, 86, 59,
80, 41, 29,
55, 26, 19,
85, 37, 28,
35, 14, 11,
30, 11, 9,
185, 62, 53,
95, 29, 26,
65, 18, 17,
4, 1, 1,
4, 1, 1,
4, 1, 1,
4, 1, 1,
4, 1, 1,
4, 1, 1,
4, 1, 1,
4, 1, 1,
4, 1, 1,
119, 47, 29,
72, 41, 17,
97, 76, 22,
172, 181, 37,
5, 7, 1,
83, 111, 14,
43, 55, 6,
89, 109, 10,
23, 27, 2,
95, 107, 6,
49, 53, 2,
101, 105, 2,
1, 1, 0,
307, 303, 6,
153, 149, 6,
305, 293, 18,
38, 36, 3,
303, 283, 30,
151, 139, 18,
43, 39, 6,
75, 67, 12,
299, 263, 54,
149, 129, 30,
27, 23, 6,
37, 31, 9,
295, 243, 78,
21, 17, 6,
293, 233, 90,
73, 57, 24,
291, 223, 102,
145, 109, 54,
289, 213, 114,
36, 26, 15,
41, 29, 18,
13, 9, 6,
285, 193, 138,
71, 47, 36,
283, 183, 150,
141, 89, 78,
281, 173, 162,
5, 3, 3,
423, 256, 245,
213, 130, 119,
13, 8, 7,
108, 67, 56,
435, 272, 217,
73, 46, 35,
63, 40, 29,
111, 71, 49,
149, 96, 63,
225, 146, 91,
453, 296, 175,
38, 25, 14,
459, 304, 161,
3, 2, 1,
471, 304, 161,
237, 148, 83,
53, 32, 19,
60, 35, 22,
483, 272, 181,
81, 44, 31,
489, 256, 191,
123, 62, 49,
165, 80, 67,
249, 116, 103,
501, 224, 211,
7, 3, 3,
43, 15, 20,
22, 6, 11,
15, 3, 8,
23, 3, 13,
47, 3, 28,
8, 0, 5,
7, 0, 4,
21, 0, 10,
13, 0, 5,
13, 0, 5}
local function process(tab)
local tab2={}
local function add(i)
i=3*math.floor(i+.5)
local c0,c1,c2=t[i+1],t[i+2],t[i+3]
local norm=self.attenuation/(c0+c1+c2)
table.insert(tab2,c0*norm)
table.insert(tab2,c1*norm)
table.insert(tab2,c2*norm)
end
local function level(i)
return tab[i]*255/Color.ONE
end
local a,b,j=level(1),level(2),3
for i=0,255 do
if i>b then a,b,j=b,level(j),j+1; end
add(255*(i-a)/(b-a))
end
return tab2
end
self._ostro = {r=process(self.levels.r),
g=process(self.levels.g),
b=process(self.levels.b)}
end
local i = math.floor(linearLevel[rgb]*255/Color.ONE+.5)
i = 3*(i<0 and 0 or i>255 and 255 or i)
return self._ostro[rgb][i+1],self._ostro[rgb][i+2],self._ostro[rgb][i+3]
end
function OstroDither:_linearPalette(colorIndex)
if self._linear==nil then
self._linear = {}
local t=thomson.levels.linear
for i,pal in ipairs(self.palette) do
local r,g,b=pal%16,math.floor(pal/16)%16,math.floor(pal/256)
self._linear[i] = Color:new(t[1+r],t[1+g],t[1+b])
end
end
return self._linear[colorIndex]
end
function OstroDither:getColorIndex(linearPixel)
local k=linearPixel:hash(64)
local c=self[k]
if c==nil then
local dm=1e30
for i=1,#self.palette do
local d = self:_linearPalette(i):dist2(linearPixel)
if d<dm then dm,c=d,i end
end
self[k] = c
end
return c
end
function OstroDither:_diffuse(linearColor,err, err0,err1,err2)
local c=self:getColorIndex(err:add(linearColor))
local M = Color.ONE
err:sub(self:_linearPalette(c))
local function d(rgb)
local e = err[rgb]
function f(a,c)
a=a+c*e
return a<-M and -M or
a> M and M or a
end
local c0,c1,c2=self:_coefs(linearColor,rgb)
if err0 and c0>0 then err0[rgb] = f(err0[rgb],c0) end
if err1 and c1>0 then err1[rgb] = f(err1[rgb],c1) end
if err2 and c2>0 then err2[rgb] = f(err2[rgb],c2) end
end
d("r"); d("g"); d("b")
return c
end
function OstroDither:dither(screen_w,screen_h,getLinearPixel,pset,serpentine,info)
if not info then info = function(y) thomson.info() end end
if not serpentine then serpentine = true end
local err1,err2 = {},{}
for x=-1,screen_w do
err1[x] = Color:new(0,0,0)
err2[x] = Color:new(0,0,0)
end
for y=0,screen_h-1 do
-- permute error buffers
err1,err2 = err2,err1
-- clear current-row's buffer
for i=-1,screen_w do err2[i]:mul(0) end
local x0,x1,xs=0,screen_w-1,1
if serpentine and y%2==1 then x0,x1,xs=x1,x0,-xs end
for x=x0,x1,xs do
local p = getLinearPixel(x,y,xs,err1)
local c = self:_diffuse(p,err1[x],err1[x+xs],
err2[x-xs],err2[x])
pset(x,y,c-1)
end
info(y)
end
end
function OstroDither:ccAcceptCouple(c1,c2)
return c1~=c2
end
function OstroDither:ccDither(screen_w,screen_h,getLinearPixel,pset,serpentine,info) -- dither with color clash
local c1,c2
self.getColorIndex = function(self,p)
return p:dist2(self:_linearPalette(c1))<p:dist2(self:_linearPalette(c2)) and c1 or c2
end
local function _pset(x,y,c)
pset(x,y,c==c1-1 and c or -c2)
end
local findC1C2 = function(x,y,xs,err1)
-- collect the data we are working on
local gpl = {
clone = function(self)
local r={}
for i,v in ipairs(self) do
r[i] = {pix=v.pix:clone(),
err=v.err:clone()}
end
return r
end,
fill = function(self,dither)
for i=x,x+(dither.clash_size-1)*xs,xs do
table.insert(self,
{pix=getLinearPixel(i,y),
err=err1[i]})
end
table.insert(self, {pix=Color:new(),
err=Color:new()})
end
}
gpl:fill(self)
local histo = {
fill = function(self,dither)
local t=gpl:clone()
for i=1,#dither.palette do self[i] = {n=0,c=i} end
local back = dither.getColorIndex
dither.getColorIndex = OstroDither.getColorIndex
for i=1,dither.clash_size do
local c = dither:_diffuse(t[i].pix,t[i].err,
t[i+1].err)
self[c].n = self[c].n+1
end
dither.getColorIndex = back
table.sort(self, function(a,b)
return a.n>b.n or a.n==b.n and a.c<b.c end)
end,
get = function(self,i,...)
if i then
return self[i].c,self:get(...)
end
end,
num = function(self,i,...)
if i then
return self[i].n,self:num(...)
end
end,
sum = function(self,i,...)
return i and self[i].n+self:sum(...) or 0
end
}
histo:fill(self)
c1,c2=histo:get(1,2)
if not self:ccAcceptCouple(c1,c2) or histo:sum(1,2)<=self.clash_size-2 then
info(y)
local dm=1e30
local function eval()
if self:ccAcceptCouple(c1,c2) then
local d,t = 0,gpl:clone()
for i=1,self.clash_size do
local err=t[i].err
self:_diffuse(t[i].pix,err,t[i+1].err)
d = d + err.r^2 + err.g^2 + err.b^2
if d>dm then break end
end
return d
else
return dm
end
end
dm=eval()
if histo:num(1)>=self.clash_size/2+1 then
local z=c2
for i=1,#self.palette do c2=i
local d=eval()
if d<dm then dm,z=d,i end
end
c2=z
else
local a,b=c1,c2
for i=1,#self.palette-1 do c1=i
for j=1+i,#self.palette do c2=j
local d=eval()
if d<dm then dm,a,b=d,i,j end
end
end
c1,c2=a,b
end
end
end
local function _getLinearPixel(x,y,xs,err1)
if x%self.clash_size==(xs>0 and 0 or self.clash_size-1) then
findC1C2(x,y,xs,err1)
end
return getLinearPixel(x,y)
end
self:dither(screen_w,screen_h,_getLinearPixel,_pset,serpentine,info)
end
function OstroDither:dither40cols(getpalette,serpentine)
-- get screen size
local screen_w, screen_h = getpicturesize()
-- Converts thomson coordinates (0-159,0-199) into screen coordinates
local function thom2screen(x,y)
local i,j;
if screen_w/screen_h < 1.6 then
i = x*screen_h/200
j = y*screen_h/200
else
i = x*screen_w/320
j = y*screen_w/320
end
return math.floor(i), math.floor(j)
end
-- return the Color @(x,y) in linear space (0-255)
-- corresonding to the thomson screen (x in 0-319,
-- y in 0-199)
local function getLinearPixel(x,y)
local with_cache = true
if not self._getLinearPixel then self._getLinearPixel = {} end
local k=x+y*thomson.w
local p = self._getLinearPixel[k]
if not p then
local x1,y1 = thom2screen(x,y)
local x2,y2 = thom2screen(x+1,y+1)
if x2==x1 then x2=x1+1 end
if y2==y1 then y2=y1+1 end
p = Color:new(0,0,0);
for j=y1,y2-1 do
for i=x1,x2-1 do
p:add(getLinearPictureColor(i,j))
end
end
p:div((y2-y1)*(x2-x1)) --:floor()
if with_cache then self._getLinearPixel[k]=p end
end
return with_cache and p:clone() or p
end
-- MO5 mode
thomson.setMO5()
self.palette = getpalette(thomson.w,thomson.h,getLinearPixel)
-- compute levels from palette
self:setLevelsFromPalette()
-- convert picture
self:ccDither(thomson.w,thomson.h,
getLinearPixel, thomson.pset,
serpentine or true, function(y)
thomson.info("Converting...",
math.floor(y*100/thomson.h),"%")
end,true)
-- refresh screen
setpicturesize(thomson.w,thomson.h)
thomson.updatescreen()
thomson.savep()
finalizepicture()
end
end -- OstroDither

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@@ -0,0 +1,454 @@
-- thomson.lua : lots of utility for handling
-- thomson screen.
--
-- Version: 02-jan-2017
--
-- Copyright 2016-2017 by Samuel Devulder
--
-- This program is free software; you can redistribute
-- it and/or modify it under the terms of the GNU
-- General Public License as published by the Free
-- Software Foundation; version 2 of the License.
-- See <http://www.gnu.org/licenses/>
if not thomson then
run("color.lua") -- optionnal
thomson = {optiMAP=true}
-- RAM banks
thomson.ramA = {}
thomson.ramB = {}
function thomson.clear()
for i=1,8000 do
thomson.ramA[i] = 0
thomson.ramB[i] = 0
end
end
-- color levels
thomson.levels = {
-- in pc-space (0-255):
pc = {0,100,127,142,163,179,191,203,215,223,231,239,
243,247,251,255},
-- in linear space (0-255):
linear = {},
-- maps pc-levels (0-255) to thomson levels (1-16)
pc2to={},
-- maps linear-levels (0-255) to thomson levels (1-16)
linear2to={}
};
-- pc space to linear space
local function toLinear(val)
-- use the version from Color library
if not Color then
val = val/255
if val<=0.081 then
val = val/4.5;
else
val = ((val+0.099)/1.099)^2.2;
end
val = val*255
return val;
else
return Color:new(val,0,0):toLinear().r
end
end
for i=1,16 do
thomson.levels.linear[i] = toLinear(thomson.levels.pc[i])
end
for i=0,255 do
local r,cm,dm;
r,cm,dm = toLinear(i),0,1e30
for c,v in ipairs(thomson.levels.linear) do
local d = math.abs(v-r);
if d<dm then cm,dm = c,d; end
end
thomson.levels.pc2to[i] = cm;
r,cm,dm = i,0,1e30
for c,v in ipairs(thomson.levels.linear) do
local d = math.abs(v-r);
if d<dm then cm,dm = c,d; end
end
thomson.levels.linear2to[i] = cm;
end
-- palette stuff
function thomson.palette(i, pal)
-- returns palette #i if pal is missing (nil)
-- if pal is a number, sets palette #i
-- if pal is an array, sets the palette #i, #i+1, ...
if type(pal)=='table' then
for j,v in ipairs(pal) do
thomson.palette(i+j-1,v)
end
elseif pal and i>=0 and i<thomson._palette.max then
thomson._palette[i+1] = pal
elseif not pal and i>=0 and i<thomson._palette.max then
return thomson._palette[i+1]
end
end;
thomson._palette = {offset = 0, max=16}
thomson.default_palette = {0,15,240,255,3840,3855,4080,4095,
1911,826,931,938,2611,2618,3815,123}
-- border color
function thomson.border(c)
if c then
thomson._border = c;
else
return thomson._border
end
end
thomson.border(0)
-- helper to appen tables to tables
function thomson._append(result, ...)
for _,tab in ipairs({...}) do
for _,v in ipairs(tab) do
table.insert(result,v)
end
end
end
-- RLE compression of data into result
function thomson._compress(result,data)
local partial,p,pmax={},1,#data
local function addCarToPartial(car)
partial[2] = partial[2]+1
partial[2+partial[2]] = car
end
while p<=pmax do
local num,car = 1,data[p]
while num<255 and p<pmax and data[p+1]==car do
num,p = num+1,p+1
end
local default=true
if partial[1] then
-- 01 aa 01 bb ==> 00 02 aa bb
if default and num==1 and partial[1]==1 then
partial = {0,2,partial[2],car}
default = false
end
-- 00 n xx xx xx 01 bb ==> 00 n+1 xx xx xx bb
if default and num==1 and partial[1]==0 and partial[2]<255 then
addCarToPartial(car)
default = false
end
-- 00 n xx xx xx 02 bb ==> 00 n+2 xx xx xx bb bb (pas utile mais sert quand combiné à la regle ci-dessus)
if default and num==2 and partial[1]==0 and partial[2]<254 then
addCarToPartial(car)
addCarToPartial(car)
default = false
end
end
if default then
thomson._append(result, partial)
partial = {num,car}
end
p=p+1
end
thomson._append(result, partial)
return result
end
-- save a map file corresponging to the current file
-- if a map file already exist, a confirmation is
-- prompted to the user
local function save_current_file()
local function exist(file)
local f=io.open(file,'rb')
if not f then return false else io.close(f); return true; end
end
local name,path = getfilename()
local mapname = string.gsub(name,"%.%w*$","") .. ".map"
local fullname = path .. '/' .. mapname
local ok = not exist(fullname)
if not ok then
selectbox("Ovr " .. mapname .. "?", "Yes", function() ok = true; end, "No", function() ok = false; end)
end
if ok then thomson.savep(fullname) end
end
-- saves the thomson screen into a MAP file
function thomson.savep(name)
if not name then return save_current_file() end
wait(0) -- allow for key handling
local data = thomson._get_map_data()
local tmp = {0, math.floor(#data/256), #data%256,0,0}
thomson._append(tmp,data,{255,0,0,0,0})
local function save(name, buf)
local out = io.open(name,"wb")
out:write(buf)
out:close()
end
save(name, string.char(unpack(tmp)))
-- save raw data as well ?
local moved, key, mx, my, mb = waitinput(0.01)
if key==4123 then -- shift-ESC ==> save raw files as well
save(name .. ".rama", string.char(unpack(thomson.ramA)))
save(name .. ".ramb", string.char(unpack(thomson.ramB)))
local pal = ""
for i=0,15 do
local val = thomson.palette(i)
pal=pal..string.char(math.floor(val/256),val%256)
end
save(name .. ".pal", pal)
messagebox('Saved MAP + RAMA/RAMB/PAL files.')
end
end
waitbreak(0.01)
function thomson.info(...)
local txt = ""
for _,t in ipairs({...}) do txt = txt .. t end
statusmessage(txt);
if waitbreak(0)==1 then
local ok=false
selectbox("Abort ?", "Yes", function() ok = true end, "No", function() ok = false end)
if ok then error('Operation aborted') end
end
end
-- copy ramA/B onto GrafX2 screen
function thomson.updatescreen()
-- back out
for i=0,255 do
setcolor(i,0,0,0)
end
-- refresh screen content
clearpicture(thomson._palette.offset + thomson.border())
for y=0,thomson.h-1 do
for x=0,thomson.w-1 do
local p = thomson.point(x,y)
if p<0 then p=-p-1 end
thomson._putpixel(x,y,thomson._palette.offset + p)
end
end
-- refresh palette
for i=1,thomson._palette.max do
local v=thomson._palette[i]
local r=v % 16
local g=math.floor(v/16) % 16
local b=math.floor(v/256) % 16
setcolor(i+thomson._palette.offset-1,
thomson.levels.pc[r+1],
thomson.levels.pc[g+1],
thomson.levels.pc[b+1])
end
updatescreen()
end
-- bitmap 16 mode
function thomson.setBM16()
-- put a pixel onto real screen
function thomson._putpixel(x,y,c)
putpicturepixel(x*2+0,y,c)
putpicturepixel(x*2+1,y,c)
end
-- put a pixel in thomson screen
function thomson.pset(x,y,c)
local bank = x%4<2 and thomson.ramA or thomson.ramB
local offs = math.floor(x/4)+y*40+1
if x%2==0 then
bank[offs] = (bank[offs]%16)+c*16
else
bank[offs] = math.floor(bank[offs]/16)*16+c
end
-- c=c+thomson._palette.offset
-- putpicturepixel(x*2+0,y,c)
-- putpicturepixel(x*2+1,y,c)
end
-- get thomson pixel at (x,y)
function thomson.point(x,y)
local bank = x%4<2 and thomson.ramA or thomson.ramB
local offs = math.floor(x/4)+y*40+1
if x%2==0 then
return math.floor(bank[offs]/16)
else
return bank[offs]%16
end
end
-- return internal MAP file
function thomson._get_map_data()
local tmp = {}
for x=1,40 do
for y=x,x+7960,40 do
table.insert(tmp, thomson.ramA[y])
end
for y=x,x+7960,40 do
table.insert(tmp, thomson.ramB[y])
end
wait(0) -- allow for key handling
end
local pal = {}
for i=1,16 do
pal[2*i-1] = math.floor(thomson._palette[i]/256)
pal[2*i+0] = thomson._palette[i]%256
end
-- build data
local data={
-- BM16
0x40,
-- ncols-1
79,
-- nlines-1
24
};
thomson._compress(data, tmp)
thomson._append(data,{0,0})
-- padd to word
if #data%2==1 then table.insert(data,0); end
-- tosnap
thomson._append(data,{0,128,0,thomson.border(),0,3})
thomson._append(data, pal)
thomson._append(data,{0xa5,0x5a})
return data
end
thomson.w = 160
thomson.h = 200
thomson.palette(0,thomson.default_palette)
thomson.border(0)
thomson.clear()
end
-- mode MO5
function thomson.setMO5()
-- put a pixel onto real screen
thomson._putpixel = putpicturepixel
-- helpers
local function bittst(val,mask)
-- return bit32.btest(val,mask)
return (val % (2*mask))>=mask;
end
local function bitset(val,mask)
-- return bit32.bor(val, mask)
return bittst(val,mask) and val or (val+mask)
end
local function bitclr(val,mask)
-- return bit32.band(val,255-mask)
return bittst(val,mask) and (val-mask) or val
end
-- put a pixel in thomson screen
function thomson.pset(x,y,c)
local offs = math.floor(x/8)+y*40+1
local mask = 2^(7-(x%8))
if c>=0 then
thomson.ramB[offs] = (thomson.ramB[offs]%16)+c*16
thomson.ramA[offs] = bitset(thomson.ramA[offs],mask)
else
c=-c-1
thomson.ramB[offs] = math.floor(thomson.ramB[offs]/16)*16+c
thomson.ramA[offs] = bitclr(thomson.ramA[offs],mask)
end
end
-- get thomson pixel at (x,y)
function thomson.point(x,y)
local offs = math.floor(x/8)+y*40+1
local mask = 2^(7-(x%8))
if bittst(thomson.ramA[offs],mask) then
return math.floor(thomson.ramB[offs]/16)
else
return -(thomson.ramB[offs]%16)-1
end
end
-- convert color from MO5 to TO7 (MAP requires TO7 encoding)
local function mo5to7(val)
-- MO5: DCBA 4321
-- __
-- TO7: 4DCB A321
local t=((val%16)>=8) and 0 or 128
val = math.floor(val/16)*8 + (val%8)
val = (val>=64 and val-64 or val+64) + t
return val
end
-- return internal MAP file
function thomson._get_map_data()
-- create columnwise data
local tmpA,tmpB={},{};
for x=1,40 do
for y=x,x+7960,40 do
table.insert(tmpA, thomson.ramA[y])
table.insert(tmpB, thomson.ramB[y])
end
wait(0) -- allow for key handling
end
if thomson.optiMAP then
-- optimize
for i=2,8000 do
local c1,c2 = math.floor(tmpB[i-0]/16),tmpB[i-0]%16
local d1,d2 = math.floor(tmpB[i-1]/16),tmpB[i-1]%16
if tmpA[i-1]==255-tmpA[i] or c1==d2 and c2==c1 then
tmpA[i] = 255-tmpA[i]
tmpB[i] = c2*16+c1
elseif tmpA[i]==255 and c1==d1 or tmpA[i]==0 and c2==d2 then
tmpB[i] = tmpB[i-1]
end
end
else
for i=1,8000 do
local c1,c2 = math.floor(tmpB[i]/16),tmpB[i]%16
if tmpA[i]==255 or c1<c2 then
tmpA[i] = 255-tmpA[i]
tmpB[i] = c2*16+c1
end
end
end
-- convert into to7 encoding
for i=1,#tmpB do tmpB[i] = mo5to7(tmpB[i]); end
-- build data
local data={
-- BM40
0x00,
-- ncols-1
39,
-- nlines-1
24
};
thomson._compress(data, tmpA); tmpA=nil;
thomson._append(data,{0,0})
thomson._compress(data, tmpB); tmpB=nil;
thomson._append(data,{0,0})
-- padd to word (for compatibility with basic)
if #data%2==1 then table.insert(data,0); end
-- tosnap
local orig_palette = true
for i=0,15 do
if thomson.default_palette[i+1]~=thomson.palette(i) then
orig_palette = false
break
end
end
if not orig_palette then
local pal = {}
for i=0,15 do
local v = thomson.palette(i)
pal[2*i+1] = math.floor(v/256)
pal[2*i+2] = v%256
end
thomson._append(data,{0,0,0,thomson.border(),0,0})
thomson._append(data, pal)
thomson._append(data,{0xa5,0x5a})
end
return data
end
thomson.w = 320
thomson.h = 200
thomson.palette(0,thomson.default_palette)
thomson.border(0)
thomson.clear()
end
end -- thomson

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@@ -0,0 +1,27 @@
-- ostro_mo5.lua : converts a color image into a
-- MO5 image (16 fixed colors with color clash)
-- using Ostromoukhov's error diffusion algorithm.
--
-- Version: 02-jan-2017
--
-- Copyright 2016-2017 by Samuel Devulder
--
-- This program is free software; you can redistribute
-- it and/or modify it under the terms of the GNU
-- General Public License as published by the Free
-- Software Foundation; version 2 of the License.
-- See <http://www.gnu.org/licenses/>
run('lib/ostromoukhov.lua')
local dith=OstroDither:new()
local tmp=dith.setLevelsFromPalette
dith.setLevelsFromPalette = function(self)
tmp(self)
self.attenuation=0
end
dith:dither40cols(function(w,h,getLinearPixel)
local pal={}
for i=0,15 do pal[i+1] = thomson.palette(i) end
return pal
end)

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@@ -0,0 +1,82 @@
-- ostro_to8.lua : convert a color image to a BM16
-- (160x200x16) thomson image using the Ostromoukhov's
-- error diffusion algorithm.
--
-- Version: 02-jan-2017
--
-- Copyright 2016-2017 by Samuel Devulder
--
-- This program is free software; you can redistribute
-- it and/or modify it under the terms of the GNU
-- General Public License as published by the Free
-- Software Foundation; version 2 of the License.
-- See <http://www.gnu.org/licenses/>
run('lib/thomson.lua')
run('lib/ostromoukhov.lua')
run('lib/color_reduction.lua')
-- run('lib/zzz.lua')
-- get screen size
local screen_w, screen_h = getpicturesize()
-- Converts thomson coordinates (0-159,0-199) into screen coordinates
local function thom2screen(x,y)
local i,j;
if screen_w/screen_h < 1.6 then
i = x*screen_h/200
j = y*screen_h/200
else
i = x*screen_w/320
j = y*screen_w/320
end
return math.floor(i*2), math.floor(j)
end
-- return the Color @(x,y) in normalized linear space (0-1)
-- corresonding to the thomson screen (x in 0-319, y in 0-199)
local function getLinearPixel(x,y)
local x1,y1 = thom2screen(x,y)
local x2,y2 = thom2screen(x+1,y+1)
if x2==x1 then x2=x1+1 end
if y2==y1 then y2=y1+1 end
local p = Color:new(0,0,0);
for j=y1,y2-1 do
for i=x1,x2-1 do
p:add(getLinearPictureColor(i,j))
end
end
p:div((y2-y1)*(x2-x1)) --:floor()
return p
end
local red = ColorReducer:new():analyzeWithDither(160,200,
getLinearPixel,
function(y)
thomson.info("Collecting stats...",math.floor(y/2),"%")
end)
-- BM16 mode
thomson.setBM16()
-- define palette
local palette = red:boostBorderColors():buildPalette(16)
thomson.palette(0, palette)
-- convert picture
OstroDither:new(palette, 0)
:dither(thomson.h,thomson.w,
function(y,x) return getLinearPixel(x,y) end,
function(y,x,c) thomson.pset(x,y,c) end,
true,
function(x) thomson.info("Converting...",math.floor(x*100/160),"%") end)
-- refresh screen
setpicturesize(320,200)
thomson.updatescreen()
finalizepicture()
-- save picture
thomson.savep()

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-- ostro_mo5.lua : converts a color image into a
-- TO9 image (320x200x16 with color clashes)
-- using Ostromoukhov's error diffusion algorithm.
--
-- Version: 02-jan-2017
--
-- Copyright 2016-2017 by Samuel Devulder
--
-- This program is free software; you can redistribute
-- it and/or modify it under the terms of the GNU
-- General Public License as published by the Free
-- Software Foundation; version 2 of the License.
-- See <http://www.gnu.org/licenses/>
run('lib/thomson.lua')
thomson.optiMAP = false
run('lib/ostromoukhov.lua')
run('lib/color_reduction.lua')
local dith=OstroDither:new()
local tmp=dith.setLevelsFromPalette
dith.setLevelsFromPalette = function(self)
tmp(self)
self.attenuation=0
end
dith:dither40cols(function(w,h,getLinearPixel)
local c16 = true
for y=0,h-1 do
for x=0,w-1 do
if getbackuppixel(x,y)>15 then c16 = false end
end
end
local pal
if c16 then
pal = {}
for i=0,15 do
local r,g,b=getbackupcolor(i)
r = thomson.levels.pc2to[r]
g = thomson.levels.pc2to[g]
b = thomson.levels.pc2to[b]
pal[i+1] = r+g*16+b*256-273
end
else
pal=ColorReducer:new():analyzeWithDither(w,h,
getLinearPixel,
function(y)
thomson.info("Building palette...",math.floor(y*100/h),"%")
end):buildPalette(16)
end
thomson.palette(0, pal)
return pal
end)

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@@ -0,0 +1,21 @@
-- ostro_mo5.lua : converts a color image into a
-- MO5 image (16 fixed colors with color clash)
-- using Ostromoukhov's error diffusion algorithm.
--
-- Version: 02-jan-2017
--
-- Copyright 2016-2017 by Samuel Devulder
--
-- This program is free software; you can redistribute
-- it and/or modify it under the terms of the GNU
-- General Public License as published by the Free
-- Software Foundation; version 2 of the License.
-- See <http://www.gnu.org/licenses/>
run('lib/ostromoukhov.lua')
OstroDither:new():dither40cols(function(w,h,getLinearPixel)
local pal={}
for i=0,15 do pal[i+1] = thomson.palette(i) end
return pal
end)

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@@ -0,0 +1,21 @@
-- ostro_mo5.lua : converts a color image into a
-- TO7 image (8 fixed colors with color clash)
-- using Ostromoukhov's error diffusion algorithm.
--
-- Version: 02-jan-2017
--
-- Copyright 2016-2017 by Samuel Devulder
--
-- This program is free software; you can redistribute
-- it and/or modify it under the terms of the GNU
-- General Public License as published by the Free
-- Software Foundation; version 2 of the License.
-- See <http://www.gnu.org/licenses/>
run('lib/ostromoukhov.lua')
OstroDither:new():dither40cols(function(w,h,getLinearPixel)
local pal={}
for i=0,7 do pal[i+1] = thomson.palette(i) end
return pal
end)

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@@ -0,0 +1,82 @@
-- ostro_to8.lua : convert a color image to a BM16
-- (160x200x16) thomson image using the Ostromoukhov's
-- error diffusion algorithm.
--
-- Version: 02-jan-2017
--
-- Copyright 2016-2017 by Samuel Devulder
--
-- This program is free software; you can redistribute
-- it and/or modify it under the terms of the GNU
-- General Public License as published by the Free
-- Software Foundation; version 2 of the License.
-- See <http://www.gnu.org/licenses/>
run('lib/thomson.lua')
run('lib/ostromoukhov.lua')
run('lib/color_reduction.lua')
-- run('lib/zzz.lua')
-- get screen size
local screen_w, screen_h = getpicturesize()
-- Converts thomson coordinates (0-159,0-199) into screen coordinates
local function thom2screen(x,y)
local i,j;
if screen_w/screen_h < 1.6 then
i = x*screen_h/200
j = y*screen_h/200
else
i = x*screen_w/320
j = y*screen_w/320
end
return math.floor(i*2), math.floor(j)
end
-- return the Color @(x,y) in normalized linear space (0-1)
-- corresonding to the thomson screen (x in 0-319, y in 0-199)
local function getLinearPixel(x,y)
local x1,y1 = thom2screen(x,y)
local x2,y2 = thom2screen(x+1,y+1)
if x2==x1 then x2=x1+1 end
if y2==y1 then y2=y1+1 end
local p = Color:new(0,0,0);
for j=y1,y2-1 do
for i=x1,x2-1 do
p:add(getLinearPictureColor(i,j))
end
end
p:div((y2-y1)*(x2-x1)) --:floor()
return p
end
local red = ColorReducer:new():analyzeWithDither(160,200,
getLinearPixel,
function(y)
thomson.info("Collecting stats...",math.floor(y/2),"%")
end)
-- BM16 mode
thomson.setBM16()
-- define palette
local palette = red:boostBorderColors():buildPalette(16)
thomson.palette(0, palette)
-- convert picture
OstroDither:new(palette)
:dither(thomson.h,thomson.w,
function(y,x) return getLinearPixel(x,y) end,
function(y,x,c) thomson.pset(x,y,c) end,
true,
function(x) thomson.info("Converting...",math.floor(x*100/160),"%") end)
-- refresh screen
setpicturesize(320,200)
thomson.updatescreen()
finalizepicture()
-- save picture
thomson.savep()

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@@ -0,0 +1,47 @@
-- ostro_mo5.lua : converts a color image into a
-- TO9 image (320x200x16 with color clashes)
-- using Ostromoukhov's error diffusion algorithm.
--
-- Version: 02-jan-2017
--
-- Copyright 2016-2017 by Samuel Devulder
--
-- This program is free software; you can redistribute
-- it and/or modify it under the terms of the GNU
-- General Public License as published by the Free
-- Software Foundation; version 2 of the License.
-- See <http://www.gnu.org/licenses/>
run('lib/ostromoukhov.lua')
run('lib/color_reduction.lua')
OstroDither:new():dither40cols(function(w,h,getLinearPixel)
local c16 = h==200 and w==320
for y=0,h-1 do
for x=0,w-1 do
if getbackuppixel(x,y)>15 then c16 = false end
end
end
local pal
if c16 then
pal = {}
for i=0,15 do
local r,g,b=getbackupcolor(i)
r = thomson.levels.pc2to[r]
g = thomson.levels.pc2to[g]
b = thomson.levels.pc2to[b]
pal[i+1] = r+g*16+b*256-273
end
else
pal=ColorReducer:new():analyzeWithDither(w,h,
getLinearPixel,
function(y)
thomson.info("Building palette...",math.floor(y*100/h),"%")
end):boostBorderColors():buildPalette(16)
end
thomson.palette(0, pal)
return pal
end)