Added "Brush Factory", allowing you to run a lua script to generate (or alter, untested yet) a brush.

Added a simple (and ugly) sample script.
This needs updates to the makefile for platforms other than linux.
TODO: add a listbox to select the script you want to run. Do we have a simple API to handle filelists yet ?


git-svn-id: svn://pulkomandy.tk/GrafX2/trunk@1094 416bcca6-2ee7-4201-b75f-2eb2f807beb1
This commit is contained in:
Adrien Destugues
2009-10-29 15:22:45 +00:00
parent 4d20be0053
commit 1934425972
12 changed files with 208 additions and 35 deletions

View File

@@ -227,8 +227,8 @@ else
# Compiles a regular linux exectutable for the native platform
BIN = grafx2
COPT = -W -Wall -Wdeclaration-after-statement -std=c99 -c -g `sdl-config --cflags` $(TTFCOPT)
LOPT = `sdl-config --libs` -lSDL_image $(TTFLOPT) -lpng
COPT = -W -Wall -Wdeclaration-after-statement -std=c99 -c -g `sdl-config --cflags` $(TTFCOPT) $(LUACOPT)
LOPT = `sdl-config --libs` -lSDL_image $(TTFLOPT) -lpng $(LUALOPT)
# Use gcc for compiling. Use ncc to build a callgraph and analyze the code.
CC = gcc
#CC = nccgen -ncgcc -ncld -ncfabs
@@ -253,6 +253,17 @@ else
TTFLABEL =
endif
#Lua scripting is optional too
ifeq ($(NOLUA),1)
LUACOPT =
LUALOPT =
LUALABEL = -nolua
else
LUACOPT = -D__ENABLE_LUA__
LUALOPT = -llua5.1
LUALABEL =
endif
#To disable Joystick emulation of cursor, make NOJOY=1 (for input.o)
#This can be necessary to test keyboard cursor code, because an existing
#joystick will keep reporting a contradicting position.
@@ -267,7 +278,7 @@ endif
.PHONY : all debug release clean depend zip version force install uninstall
# This is the list of the objects we want to build. Dependancies are built by "make depend" automatically.
OBJ = $(OBJDIR)/main.o $(OBJDIR)/init.o $(OBJDIR)/graph.o $(OBJDIR)/sdlscreen.o $(OBJDIR)/misc.o $(OBJDIR)/special.o $(OBJDIR)/buttons.o $(OBJDIR)/palette.o $(OBJDIR)/help.o $(OBJDIR)/operatio.o $(OBJDIR)/pages.o $(OBJDIR)/loadsave.o $(OBJDIR)/readline.o $(OBJDIR)/engine.o $(OBJDIR)/filesel.o $(OBJDIR)/op_c.o $(OBJDIR)/readini.o $(OBJDIR)/saveini.o $(OBJDIR)/shade.o $(OBJDIR)/keyboard.o $(OBJDIR)/io.o $(OBJDIR)/version.o $(OBJDIR)/text.o $(OBJDIR)/SFont.o $(OBJDIR)/setup.o $(OBJDIR)/pxsimple.o $(OBJDIR)/pxtall.o $(OBJDIR)/pxwide.o $(OBJDIR)/pxdouble.o $(OBJDIR)/pxtriple.o $(OBJDIR)/pxtall2.o $(OBJDIR)/pxwide2.o $(OBJDIR)/pxquad.o $(OBJDIR)/windows.o $(OBJDIR)/brush.o $(OBJDIR)/realpath.o $(OBJDIR)/mountlist.o $(OBJDIR)/input.o $(OBJDIR)/hotkeys.o $(OBJDIR)/transform.o $(OBJDIR)/pversion.o $(PLATFORMOBJ)
OBJ = $(OBJDIR)/main.o $(OBJDIR)/init.o $(OBJDIR)/graph.o $(OBJDIR)/sdlscreen.o $(OBJDIR)/misc.o $(OBJDIR)/special.o $(OBJDIR)/buttons.o $(OBJDIR)/palette.o $(OBJDIR)/help.o $(OBJDIR)/operatio.o $(OBJDIR)/pages.o $(OBJDIR)/loadsave.o $(OBJDIR)/readline.o $(OBJDIR)/engine.o $(OBJDIR)/filesel.o $(OBJDIR)/op_c.o $(OBJDIR)/readini.o $(OBJDIR)/saveini.o $(OBJDIR)/shade.o $(OBJDIR)/keyboard.o $(OBJDIR)/io.o $(OBJDIR)/version.o $(OBJDIR)/text.o $(OBJDIR)/SFont.o $(OBJDIR)/setup.o $(OBJDIR)/pxsimple.o $(OBJDIR)/pxtall.o $(OBJDIR)/pxwide.o $(OBJDIR)/pxdouble.o $(OBJDIR)/pxtriple.o $(OBJDIR)/pxtall2.o $(OBJDIR)/pxwide2.o $(OBJDIR)/pxquad.o $(OBJDIR)/windows.o $(OBJDIR)/brush.o $(OBJDIR)/realpath.o $(OBJDIR)/mountlist.o $(OBJDIR)/input.o $(OBJDIR)/hotkeys.o $(OBJDIR)/transform.o $(OBJDIR)/pversion.o $(OBJDIR)/factory.o $(PLATFORMOBJ)
SKIN_FILES = skins/skin_classic.png skins/skin_modern.png skins/font_Classic.png skins/font_Fun.png