Added "Brush Factory", allowing you to run a lua script to generate (or alter, untested yet) a brush.
Added a simple (and ugly) sample script. This needs updates to the makefile for platforms other than linux. TODO: add a listbox to select the script you want to run. Do we have a simple API to handle filelists yet ? git-svn-id: svn://pulkomandy.tk/GrafX2/trunk@1094 416bcca6-2ee7-4201-b75f-2eb2f807beb1
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148
factory.c
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148
factory.c
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/* Grafx2 - The Ultimate 256-color bitmap paint program
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Copyright 2009 Adrien Destugues
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Grafx2 is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; version 2
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of the License.
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Grafx2 is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Grafx2; if not, see <http://www.gnu.org/licenses/>
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*/
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/*! \file factory.c
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* \brief Brush factory - generates brush from lua scripts
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*
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* The brush factory allows you to generate brushes with Lua code.
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*/
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#include "brush.h"
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#include "buttons.h"
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#include "engine.h"
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#include "global.h"
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#include "misc.h"
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#include "readline.h"
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#include "sdlscreen.h"
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#include "windows.h"
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#ifdef __ENABLE_LUA__
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#include <lua5.1/lua.h>
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#include <lua5.1/lauxlib.h>
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// Wrapper functions to call C from Lua
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int L_PutPixel(lua_State* L)
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{
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Pixel_in_brush(lua_tonumber(L, 1), lua_tonumber(L, 2), lua_tonumber(L, 3));
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return 0; // no values returned for lua
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}
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int L_GetPixel(lua_State* L)
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{
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uint8_t c = Read_pixel_from_brush(lua_tonumber(L, 1), lua_tonumber(L, 2));
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lua_pushinteger(L, c);
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return 1;
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}
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void Button_Brush_Factory(void)
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{
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short clicked_button;
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word height;
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word width;
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char str[5];
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T_Special_button* width_button;
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T_Special_button* height_button;
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Open_window(154, 162, "Brush Factory");
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Window_set_normal_button(77, 141, 67, 14, "Cancel", 0, 1, KEY_ESC); // 1
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Window_set_normal_button(10, 141, 67, 14, "Run", 0, 1, 0); // 2
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Print_in_window(10, 17, "Width:", MC_Black, MC_Light);
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width_button = Window_set_input_button(64, 15, 4); // 3
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Print_in_window(10, 30, "Height:", MC_Black, MC_Light);
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height_button = Window_set_input_button(64, 28, 4); // 4
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width = Paintbrush_width;
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Num2str(width, str, 4);
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Window_input_content(width_button, str);
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height = Paintbrush_height;
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Num2str(height, str, 4);
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Window_input_content(height_button, str);
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Update_window_area(0, 0, Window_width, Window_height);
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Display_cursor();
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do {
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clicked_button = Window_clicked_button();
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switch (clicked_button)
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{
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case 3 : // Largeur
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Num2str(width, str, 4);
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Readline(65, 16, str, 4, 1);
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width = atoi(str);
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// On corrige les dimensions
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if (width == 0)
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{
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width = 1;
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Num2str(width, str, 4);
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Window_input_content(width_button, str);
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}
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Display_cursor();
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break;
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case 4 : // Height
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Num2str(height, str, 4);
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Readline(65, 29, str, 4, 1);
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height = atoi(str);
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// On corrige les dimensions
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if (height == 0)
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{
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height = 1;
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Num2str(height, str, 4);
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Window_input_content(height_button, str);
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}
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Display_cursor();
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break;
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default:
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break;
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}
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} while (clicked_button <= 0 || clicked_button >= 3);
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if (clicked_button == 2) // Run the script
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{
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lua_State* L = lua_open();
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Realloc_brush(width, height);
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lua_register(L,"putpixel",L_PutPixel);
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lua_register(L,"getpixel",L_GetPixel);
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if (luaL_loadfile(L,"./test.lua") != 0)
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Verbose_error_message(lua_tostring(L, 1));
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lua_pushinteger(L, width);
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lua_pushinteger(L, height);
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if (lua_pcall(L, 2, 0, 0) != 0)
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Verbose_error_message(lua_tostring(L, 1));
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lua_close(L);
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Change_paintbrush_shape(PAINTBRUSH_SHAPE_COLOR_BRUSH);
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}
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Close_window();
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Display_cursor();
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}
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#endif
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