Correct some spelling mistakes
Automaticaly --> Automatically Invalide --> Invalid Strech --> Stretch allows to --> allows one to attachement --> attachment contraints --> constraints inconsistant --> inconsistent occured --> occurred occurences --> occurrences permits to --> permits one to postion --> position regularily --> regularly transfered --> transferred
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@@ -249,7 +249,7 @@ void Tilemap_update(void)
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}
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if (ref_tile<tile)
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{
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// New occurence of a known tile
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// New occurrence of a known tile
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// Insert at the end. classic doubly-linked-list.
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int last_tile=Main.tilemap[ref_tile].Previous;
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Main.tilemap[tile].Previous=last_tile;
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@@ -272,7 +272,7 @@ void Tilemap_update(void)
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}
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if (ref_tile<tile)
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{
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// New occurence of a known tile
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// New occurrence of a known tile
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// Insert at the end. classic doubly-linked-list.
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int last_tile=Main.tilemap[ref_tile].Previous;
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Main.tilemap[tile].Previous=last_tile;
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@@ -296,7 +296,7 @@ void Tilemap_update(void)
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}
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if (ref_tile<tile)
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{
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// New occurence of a known tile
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// New occurrence of a known tile
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// Insert at the end. classic doubly-linked-list.
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int last_tile=Main.tilemap[ref_tile].Previous;
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Main.tilemap[tile].Previous=last_tile;
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@@ -320,7 +320,7 @@ void Tilemap_update(void)
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}
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if (ref_tile<tile)
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{
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// New occurence of a known tile
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// New occurrence of a known tile
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// Insert at the end. classic doubly-linked-list.
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int last_tile=Main.tilemap[ref_tile].Previous;
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Main.tilemap[tile].Previous=last_tile;
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