introduce GFX2_UpdateScreen()
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@@ -1093,11 +1093,17 @@ int Get_input(int sleep_time)
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{
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Compute_paintbrush_coordinates();
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Display_cursor();
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#if defined(USE_SDL2)
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//GFX2_UpdateScreen();
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#endif
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return 1;
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}
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if (user_feedback_required)
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return 1;
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#if defined(USE_SDL2)
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GFX2_UpdateScreen();
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#endif
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// Nothing significant happened
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if (sleep_time)
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SDL_Delay(sleep_time);
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