Some corrections for windows drawing (preview Degradés, sprites special effects)

git-svn-id: svn://pulkomandy.tk/GrafX2/trunk@75 416bcca6-2ee7-4201-b75f-2eb2f807beb1
This commit is contained in:
Adrien Destugues
2008-07-29 16:58:49 +00:00
parent 4da86a845d
commit 2536cb6e88
5 changed files with 10 additions and 5 deletions

View File

@@ -3028,11 +3028,6 @@ void Afficher_pinceau_dans_fenetre(word X,word Y,int Numero)
for (Pos_fenetre_X=Orig_X,Pos_X=0; Pos_X<Pinceau_predefini_Largeur[Numero]; Pos_fenetre_X++,Pos_X++)
Pixel_dans_fenetre(Pos_fenetre_X,Pos_fenetre_Y,(SPRITE_PINCEAU[Numero][Pos_Y][Pos_X])?CM_Noir:CM_Clair);
#define ToWinX(x) (((x)*Menu_Facteur_X)+Fenetre_Pos_X)
#define ToWinY(y) (((y)*Menu_Facteur_Y)+Fenetre_Pos_Y)
#define ToWinL(l) ((l)*Menu_Facteur_X)
#define ToWinH(h) ((h)*Menu_Facteur_X)
SDL_UpdateRect(Ecran_SDL, ToWinX(Orig_X), ToWinY(Orig_Y),
ToWinL(Pinceau_predefini_Largeur[Numero]),
ToWinH(Pinceau_predefini_Hauteur[Numero])