Fix issue 428: Mouse cursor deadzones in fullscreen mode; also non-functional mouse in fullscreen if mouse speed (in options) was any other value than 'normal'. Mouse speed removed, it's impossible to make it work AND have working tablets -> Issue 317 re-opened. Added 2 missing bugfinders in credits
git-svn-id: svn://pulkomandy.tk/GrafX2/trunk@1781 416bcca6-2ee7-4201-b75f-2eb2f807beb1
This commit is contained in:
57
src/input.c
57
src/input.c
@@ -85,12 +85,6 @@ word Input_new_mouse_Y;
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byte Input_new_mouse_K;
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byte Button_inverter=0; // State of the key that swaps mouse buttons.
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byte Mouse_mode = 0; ///< Mouse mode = 0:normal, 1:emulated with custom sensitivity.
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short Mouse_virtual_x_position;
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short Mouse_virtual_y_position;
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short Mouse_virtual_width;
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short Mouse_virtual_height;
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// Joystick/pad configurations for the various console ports.
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// See the #else for the documentation of fields.
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// TODO: Make these user-settable somehow.
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@@ -306,30 +300,8 @@ void Handle_window_exit(__attribute__((unused)) SDL_QuitEvent event)
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int Handle_mouse_move(SDL_MouseMotionEvent event)
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{
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if (Mouse_mode == 0)
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{
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Input_new_mouse_X = event.x/Pixel_width;
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Input_new_mouse_Y = event.y/Pixel_height;
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}
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else
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{
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Mouse_virtual_x_position += event.xrel * 12 / Config.Mouse_sensitivity_index_x;
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// Clip
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if (Mouse_virtual_x_position > Mouse_virtual_width)
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Mouse_virtual_x_position = Mouse_virtual_width;
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else if (Mouse_virtual_x_position < 0)
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Mouse_virtual_x_position = 0;
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Mouse_virtual_y_position += event.yrel * 12 / Config.Mouse_sensitivity_index_y;
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// Clip
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if (Mouse_virtual_y_position > Mouse_virtual_height)
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Mouse_virtual_y_position = Mouse_virtual_height;
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else if (Mouse_virtual_y_position < 0)
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Mouse_virtual_y_position = 0;
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Input_new_mouse_X = Mouse_virtual_x_position / 12 / Pixel_width;
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Input_new_mouse_Y = Mouse_virtual_y_position / 12 / Pixel_height;
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}
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Input_new_mouse_X = event.x/Pixel_width;
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Input_new_mouse_Y = event.y/Pixel_height;
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return Move_cursor_with_constraints();
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}
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@@ -1050,32 +1022,13 @@ int Get_input(int sleep_time)
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void Adjust_mouse_sensitivity(word fullscreen)
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{
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if (fullscreen == 0)
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{
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Mouse_mode = 0;
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return;
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}
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Mouse_mode = 1;
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Mouse_virtual_x_position = 12*Mouse_X*Pixel_width;
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Mouse_virtual_y_position = 12*Mouse_Y*Pixel_height;
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Mouse_virtual_width = 12*(Screen_width-1)*Pixel_width;
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Mouse_virtual_height = 12*(Screen_height-1)*Pixel_height;
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// Deprecated
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(void)fullscreen;
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}
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void Set_mouse_position(void)
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{
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if (Mouse_mode == 0)
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{
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SDL_WarpMouse(
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Mouse_X*Pixel_width,
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Mouse_Y*Pixel_height
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);
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}
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else
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{
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Mouse_virtual_x_position = 12*Mouse_X*Pixel_width;
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Mouse_virtual_y_position = 12*Mouse_Y*Pixel_height;
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}
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SDL_WarpMouse(Mouse_X*Pixel_width, Mouse_Y*Pixel_height);
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}
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int Color_cycling(__attribute__((unused)) void* useless)
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