Removed Wait_VBL. Was only used for slowing down things. Used SDL_Delay(1) instead, which let the OS handle other things. We should get about 10-20ms latency with that. Scrollbars may be slightly faster. The only place where this could be a problem is discontinuous freehand. If the current way it works isn't good, look at the "Chrono" functions (like the spray) instead.

git-svn-id: svn://pulkomandy.tk/GrafX2/trunk@799 416bcca6-2ee7-4201-b75f-2eb2f807beb1
This commit is contained in:
Adrien Destugues
2009-05-12 18:00:19 +00:00
parent 7a847be4ec
commit 3c0a940301
7 changed files with 18 additions and 41 deletions

View File

@@ -300,7 +300,7 @@ void Freehand_mode2_1_0(void)
Operation_push(Paintbrush_X);
Operation_push(Paintbrush_Y);
Print_coordinates();
Wait_VBL();
SDL_Delay(20);
}
@@ -324,7 +324,7 @@ void Freehand_mode2_1_2(void)
Display_paintbrush(Paintbrush_X,Paintbrush_Y,Fore_color,0);
Display_cursor();
Print_coordinates();
Wait_VBL();
SDL_Delay(20);
}
Operation_push(Paintbrush_X);
@@ -347,7 +347,7 @@ void Freehand_mode2_2_0(void)
Operation_push(Paintbrush_X);
Operation_push(Paintbrush_Y);
Print_coordinates();
Wait_VBL();
SDL_Delay(20);
}
@@ -371,7 +371,7 @@ void Freehand_mode2_2_2(void)
Display_paintbrush(Paintbrush_X,Paintbrush_Y,Back_color,0);
Display_cursor();
Print_coordinates();
Wait_VBL();
SDL_Delay(20);
}
Operation_push(Paintbrush_X);