MOD_CTRL => GFX2_MOD_CTRL, etc.

This commit is contained in:
Thomas Bernard
2019-02-01 20:03:06 +01:00
parent e7bb7c8684
commit 4283fde82a
15 changed files with 194 additions and 209 deletions

View File

@@ -374,7 +374,7 @@ typedef struct
byte Right_click_colorpick; ///< Boolean, true to enable a "tablet" mode, where RMB acts as instant colorpicker
byte Sync_views; ///< Boolean, true when the Main and Spare should share their viewport settings.
byte Stylus_mode; ///< Boolean, true to tweak some tools (eg:Curve) for single-button stylus.
word Swap_buttons; ///< Sets which key swaps mouse buttons : 0=none, or MOD_CTRL, or MOD_ALT.
word Swap_buttons; ///< Sets which key swaps mouse buttons : 0=none, or GFX2_MOD_CTRL, or GFX2_MOD_ALT.
char Scripts_directory[MAX_PATH_CHARACTERS];///< Full pathname of directory for Lua scripts
byte Allow_multi_shortcuts; ///< Boolean, true if the same key combination can trigger multiple shortcuts.
byte Tilemap_allow_flipped_x; ///< Boolean, true if the Tilemap tool should detect x-flipped tiles.