In gfx2.ini, setting Merge_movement to >0 should help solve lag (issue 80)
for users who have a mouse with update frequency >100Hz git-svn-id: svn://pulkomandy.tk/GrafX2/trunk@613 416bcca6-2ee7-4201-b75f-2eb2f807beb1
This commit is contained in:
39
input.c
39
input.c
@@ -44,6 +44,7 @@ byte Directional_up_left;
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long Directional_delay;
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long Directional_last_move;
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long Directional_step;
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short Mouse_count; // Number of mouse movements received in the current Get_input()
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// TODO: move to config
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short Button_shift=-1; // Button number that serves as a "shift" modifier
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@@ -83,6 +84,8 @@ int Est_Raccourci(word Touche, word Fonction)
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// Called each time there is a cursor move, either triggered by mouse or keyboard shortcuts
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int Move_cursor_with_constraints()
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{
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int Retour=0;
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//Gestion "avancée" du curseur: interdire la descente du curseur dans le
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//menu lorsqu'on est en train de travailler dans l'image
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if (Operation_Taille_pile != 0)
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@@ -125,24 +128,27 @@ int Move_cursor_with_constraints()
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);
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}
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}
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if (
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(INPUT_Nouveau_Mouse_X != Mouse_X) ||
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(INPUT_Nouveau_Mouse_Y != Mouse_Y) ||
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(INPUT_Nouveau_Mouse_K != Mouse_K)
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)
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if ((INPUT_Nouveau_Mouse_X != Mouse_X) ||
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(INPUT_Nouveau_Mouse_Y == Mouse_Y))
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{
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Forcer_affichage_curseur=0;
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Effacer_curseur(); // On efface le curseur AVANT de le déplacer...
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Mouse_X=INPUT_Nouveau_Mouse_X;
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Mouse_Y=INPUT_Nouveau_Mouse_Y;
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Mouse_K=INPUT_Nouveau_Mouse_K;
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Calculer_coordonnees_pinceau();
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Afficher_curseur();
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return 1;
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Forcer_affichage_curseur=0;
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Effacer_curseur(); // On efface le curseur AVANT de le déplacer...
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Mouse_X=INPUT_Nouveau_Mouse_X;
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Mouse_Y=INPUT_Nouveau_Mouse_Y;
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Calculer_coordonnees_pinceau();
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Afficher_curseur();
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Mouse_count++;
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if (Mouse_count>Config.Mouse_Merge_movement)
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Retour=1;
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}
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else
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return 0;
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if ((INPUT_Nouveau_Mouse_K != Mouse_K))
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{
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Mouse_K=INPUT_Nouveau_Mouse_K;
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Retour=1;
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}
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return Retour;
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}
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// Fonction qui filtre les evenements génériques.
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@@ -582,6 +588,7 @@ int Get_input(void)
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Touche_ANSI = 0;
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Touche = 0;
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Mouse_count=0;
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// Process as much events as possible without redrawing the screen.
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// This mostly allows us to merge mouse events for people with an high
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