Eliminated some tab characters in source code
git-svn-id: svn://pulkomandy.tk/GrafX2/trunk@1341 416bcca6-2ee7-4201-b75f-2eb2f807beb1
This commit is contained in:
46
graph.c
46
graph.c
@@ -517,10 +517,10 @@ try_again:
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case 0: // Always smallest possible
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Menu_factor_X=1;
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Menu_factor_Y=1;
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break;
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default: // Stay below some reasonable size
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Menu_factor_X=Min(factor,abs(Config.Ratio));
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Menu_factor_Y=Min(factor,abs(Config.Ratio));
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break;
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default: // Stay below some reasonable size
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Menu_factor_X=Min(factor,abs(Config.Ratio));
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Menu_factor_Y=Min(factor,abs(Config.Ratio));
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}
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if (Pixel_height>Pixel_width && Screen_width>=Menu_factor_X*2*320)
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Menu_factor_X*=2;
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@@ -529,7 +529,7 @@ try_again:
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free(Horizontal_line_buffer);
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Horizontal_line_buffer=(byte *)malloc(Pixel_width *
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((Screen_width>Main_image_width)?Screen_width:Main_image_width));
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((Screen_width>Main_image_width)?Screen_width:Main_image_width));
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Set_palette(Main_palette);
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@@ -1444,7 +1444,7 @@ void Clamp_coordinates_regular_angle(short ax, short ay, short* bx, short* by)
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dx = *bx-ax;
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dy = *by-ay;
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// No mouse move: no need to clamp anything
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// No mouse move: no need to clamp anything
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if (dx==0 || dy == 0) return;
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// Determine angle (heading)
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@@ -1454,39 +1454,39 @@ void Clamp_coordinates_regular_angle(short ax, short ay, short* bx, short* by)
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//dx=abs(dx);
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//dy=abs(dy);
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// Negative Y
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// Negative Y
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if (angle < M_PI*(-15.0/16.0) || angle > M_PI*(15.0/16.0))
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{
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*bx=ax;
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*by=ay + dy;
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}
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// Iso close to negative Y
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}
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// Iso close to negative Y
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else if (angle < M_PI*(-13.0/16.0))
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{
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dy=dy | 1; // Round up to next odd number
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*bx=ax + dy/2;
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*by=ay + dy;
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}
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// 45deg
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}
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// 45deg
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else if (angle < M_PI*(-11.0/16.0))
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{
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*by = (*by + ay + dx)/2;
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*bx = ax - ay + *by;
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}
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// Iso close to negative X
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}
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// Iso close to negative X
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else if (angle < M_PI*(-9.0/16.0))
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{
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dx=dx | 1; // Round up to next odd number
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*bx=ax + dx;
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*by=ay + dx/2;
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}
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// Negative X
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}
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// Negative X
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else if (angle < M_PI*(-7.0/16.0))
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{
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*bx=ax + dx;
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*by=ay;
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}
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// Iso close to negative X
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}
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// Iso close to negative X
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else if (angle < M_PI*(-5.0/16.0))
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{
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dx=dx | 1; // Round up to next odd number
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@@ -1505,7 +1505,7 @@ void Clamp_coordinates_regular_angle(short ax, short ay, short* bx, short* by)
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dy=dy | 1; // Round up to next odd number
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*bx=ax - dy/2;
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*by=ay + dy;
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}
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}
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// Positive Y
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else if (angle < M_PI*(1.0/16.0))
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{
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@@ -1518,7 +1518,7 @@ void Clamp_coordinates_regular_angle(short ax, short ay, short* bx, short* by)
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dy=dy | 1; // Round up to next odd number
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*bx=ax + dy/2;
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*by=ay + dy;
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}
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}
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// 45 degrees
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else if (angle < M_PI*(5.0/16.0))
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{
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@@ -1531,13 +1531,13 @@ void Clamp_coordinates_regular_angle(short ax, short ay, short* bx, short* by)
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dx=dx | 1; // Round up to next odd number
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*bx=ax + dx;
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*by=ay + dx/2;
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}
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}
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// Positive X
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else if (angle < M_PI*(9.0/16.0))
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{
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*bx=ax + dx;
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*by=ay;
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}
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}
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// Iso close to positive X
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else if (angle < M_PI*(11.0/16.0))
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{
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@@ -1557,7 +1557,7 @@ void Clamp_coordinates_regular_angle(short ax, short ay, short* bx, short* by)
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dy=dy | 1; // Round up to next odd number
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*bx=ax - dy/2;
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*by=ay + dy;
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}
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}
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return;
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}
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@@ -2925,7 +2925,7 @@ void Pixel_in_current_screen (word x,word y,byte color,int with_preview)
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*((y)*Main_image_width+(x)+Main_backups->Pages->Image[Main_current_layer])=color;
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if (with_preview)
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Pixel_preview(x,y,color);
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#endif
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#endif
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}
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void Pixel_in_current_layer(word x,word y, byte color)
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