cross compilation of Win32 version (using win32 API)
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@@ -56,7 +56,7 @@ $(OBJDIR)/loadsave.o: loadsave.c buttons.h struct.h const.h loadsave.h \
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$(OBJDIR)/main.o: main.c const.h struct.h global.h graph.h misc.h init.h buttons.h \
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loadsave.h gfx2surface.h engine.h pages.h screen.h errors.h readini.h \
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saveini.h io.h text.h setup.h windows.h brush.h palette.h realpath.h \
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input.h keycodes.h help.h filesel.h
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input.h keycodes.h help.h filesel.h win32screen.h
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$(OBJDIR)/misc.o: misc.c struct.h const.h global.h errors.h buttons.h loadsave.h \
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gfx2surface.h engine.h misc.h keyboard.h screen.h windows.h palette.h \
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input.h keycodes.h graph.h pages.h
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@@ -119,7 +119,8 @@ $(OBJDIR)/transform.o: transform.c global.h struct.h const.h transform.h engine.
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loadsave.h gfx2surface.h pages.h tiles.h
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$(OBJDIR)/unicode.o: unicode.c unicode.h struct.h const.h
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$(OBJDIR)/version.o: version.c
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$(OBJDIR)/win32screen.o: win32screen.c screen.h struct.h const.h global.h
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$(OBJDIR)/win32screen.o: win32screen.c screen.h struct.h const.h global.h errors.h \
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windows.h input.h keycodes.h keyboard.h
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$(OBJDIR)/windows.o: windows.c windows.h struct.h const.h engine.h errors.h \
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global.h graph.h input.h keycodes.h misc.h op_c.h colorred.h readline.h \
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screen.h palette.h unicode.h keyboard.h
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