cross compilation of Win32 version (using win32 API)
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@@ -32,10 +32,6 @@
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#include "struct.h"
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#include "global.h"
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#if defined(WIN32) && !defined(USE_SDL) && !defined(USE_SDL2)
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int Init_Win32(HINSTANCE hInstance, HINSTANCE hPrevInstance);
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#endif
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void GFX2_Set_mode(int *width, int *height, int fullscreen);
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byte Get_Screen_pixel(int x, int y);
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