Import the WIP CPC-Mode5 code from the sourcearchive
git-svn-id: svn://pulkomandy.tk/GrafX2/branches/cpcmode5@1718 416bcca6-2ee7-4201-b75f-2eb2f807beb1
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68
src/graph.c
68
src/graph.c
@@ -2853,6 +2853,15 @@ byte Effect_smooth(word x,word y,__attribute__((unused)) byte color)
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// l'écran feedback car il s'agit de ne
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} // pas modifier l'écran courant.
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byte Effect_layer_copy(word x,word y,byte color)
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{
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if (color<Main_backups->Pages->Nb_layers)
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{
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return *((y)*Main_image_width+(x)+Main_backups->Pages->Image[color]);
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}
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return Read_pixel_from_feedback_screen(x,y);
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}
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void Horizontal_grid_line(word x_pos,word y_pos,word width)
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{
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int x;
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@@ -2896,6 +2905,10 @@ byte Read_pixel_from_current_screen (word x,word y)
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#ifndef NOLAYERS
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byte depth;
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byte color;
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if (Main_current_layer==4)
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return *(Main_backups->Pages->Image[Main_current_layer] + x+y*Main_image_width);
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color = *(Main_screen+y*Main_image_width+x);
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if (color != Main_backups->Pages->Transparent_color) // transparent color
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return color;
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@@ -2909,9 +2922,48 @@ byte Read_pixel_from_current_screen (word x,word y)
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void Pixel_in_current_screen (word x,word y,byte color,int with_preview)
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{
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#ifndef NOLAYERS
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byte depth = *(Main_visible_image_depth_buffer.Image+x+y*Main_image_width);
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#ifndef NOLAYERS
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if ( Main_current_layer == 4)
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{
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if (color<4)
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{
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// Paste in layer
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*(Main_backups->Pages->Image[Main_current_layer] + x+y*Main_image_width)=color;
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// Paste in depth buffer
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*(Main_visible_image_depth_buffer.Image+x+y*Main_image_width)=color;
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// Fetch pixel color from the target raster layer
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color=*(Main_backups->Pages->Image[color] + x+y*Main_image_width);
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// Draw that color on the visible image buffer
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*(x+y*Main_image_width+Main_screen)=color;
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if (with_preview)
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Pixel_preview(x,y,color);
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}
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}
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else if (Main_current_layer<4 && (Main_layers_visible & (1<<4)))
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{
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byte depth;
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// Paste in layer
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*(Main_backups->Pages->Image[Main_current_layer] + x+y*Main_image_width)=color;
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// Search depth
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depth = *(Main_backups->Pages->Image[4] + x+y*Main_image_width);
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if ( depth == Main_current_layer)
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{
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// Draw that color on the visible image buffer
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*(x+y*Main_image_width+Main_screen)=color;
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if (with_preview)
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Pixel_preview(x,y,color);
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}
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}
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else
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{
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byte depth;
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*(Main_backups->Pages->Image[Main_current_layer] + x+y*Main_image_width)=color;
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depth = *(Main_visible_image_depth_buffer.Image+x+y*Main_image_width);
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if ( depth <= Main_current_layer)
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{
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if (color == Main_backups->Pages->Transparent_color) // transparent color
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@@ -2923,13 +2975,15 @@ void Pixel_in_current_screen (word x,word y,byte color,int with_preview)
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if (with_preview)
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Pixel_preview(x,y,color);
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}
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#else
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*((y)*Main_image_width+(x)+Main_backups->Pages->Image[Main_current_layer])=color;
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if (with_preview)
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Pixel_preview(x,y,color);
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#endif
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}
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#else
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*((y)*Main_image_width+(x)+Main_backups->Pages->Image[Main_current_layer])=color;
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if (with_preview)
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Pixel_preview(x,y,color);
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#endif
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}
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void Pixel_in_current_layer(word x,word y, byte color)
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{
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*((y)*Main_image_width+(x)+Main_backups->Pages->Image[Main_current_layer])=color;
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