Make keyboard event work with SDL2

This commit is contained in:
Thomas Bernard
2018-06-19 13:32:55 +02:00
parent 22e0bcc01f
commit 501ce2a4ad
3 changed files with 51 additions and 15 deletions

View File

@@ -42,7 +42,9 @@
#include "loadsave.h"
#if defined(USE_SDL)
#define RSUPER_EMULATES_META_MOD
#endif
// Keyboards with a Super key never seem to have a Meta key at the same time.
// This setting allows the right 'Super' key (the one with a 'Windows' or
// 'Amiga' label to be used as a modifier instead of a normal key.
@@ -181,7 +183,7 @@ int Is_shortcut(word key, word function)
{
if (key == 0 || function == 0xFFFF)
return 0;
if (function & 0x100)
{
if (Buttons_Pool[function&0xFF].Left_shortcut[0]==key)
@@ -391,7 +393,6 @@ int Handle_mouse_release(SDL_MouseButtonEvent event)
// Keyboard management
#if defined(USE_SDL)
int Handle_key_press(SDL_KeyboardEvent event)
{
//Appui sur une touche du clavier
@@ -399,8 +400,10 @@ int Handle_key_press(SDL_KeyboardEvent event)
Key = Keysym_to_keycode(event.keysym);
Key_ANSI = Keysym_to_ANSI(event.keysym);
#if defined(USE_SDL)
Key_UNICODE = event.keysym.unicode;
if (Key_UNICODE == 0)
#endif
Key_UNICODE = Key_ANSI;
switch(event.keysym.sym)
{
@@ -420,8 +423,13 @@ int Handle_key_press(SDL_KeyboardEvent event)
modifier=MOD_ALT;
break;
#if defined(USE_SDL2)
case SDLK_RGUI:
case SDLK_LGUI:
#else
case SDLK_RMETA:
case SDLK_LMETA:
#endif
modifier=MOD_META;
break;
@@ -484,7 +492,6 @@ int Handle_key_press(SDL_KeyboardEvent event)
}
return 0;
}
#endif
int Release_control(int key_code, int modifier)
{
@@ -560,7 +567,6 @@ int Release_control(int key_code, int modifier)
}
#if defined(USE_SDL)
int Handle_key_release(SDL_KeyboardEvent event)
{
int modifier;
@@ -591,8 +597,13 @@ int Handle_key_release(SDL_KeyboardEvent event)
break;
#endif
#if defined(USE_SDL2)
case SDLK_RGUI:
case SDLK_LGUI:
#else
case SDLK_RMETA:
case SDLK_LMETA:
#endif
modifier=MOD_META;
break;
@@ -601,7 +612,6 @@ int Handle_key_release(SDL_KeyboardEvent event)
}
return Release_control(released_key, modifier);
}
#endif
// Joystick management
@@ -939,19 +949,12 @@ int Get_input(int sleep_time)
#endif
case SDL_KEYDOWN:
#if defined(USE_SDL)
Handle_key_press(event.key);
#else
//TODO SDL2
#endif
user_feedback_required = 1;
break;
case SDL_KEYUP:
#if defined(USE_SDL)
Handle_key_release(event.key);
//TODO SDL2
#endif
break;
// Start of Joystik handling