Upgrate Lua sample scripts to DawnBringer's 1.3 toolbox
git-svn-id: svn://pulkomandy.tk/GrafX2/trunk@2013 416bcca6-2ee7-4201-b75f-2eb2f807beb1
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@@ -1,4 +1,4 @@
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--3D-Palette viwer V0.7 (HSL-models added, 3D-World added, Pen-color only cycles thru unique colors, InputBox)
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--3D-Palette viewer V0.72 (HSL-models added, 3D-World added, Pen-color only cycles thru unique colors, InputBox)
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--by Richard 'Dawnbringer' Fhager
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-- Mouse: Rotate Cube (Stops animation)
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@@ -15,6 +15,8 @@
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-- "-" (Num): Zoom Out
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-- Esc: Exit script
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-- Drawing updated, rectangle missing, Sep11
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run("../libs/dawnbringer_lib.lua")
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@@ -25,7 +27,7 @@ BOX_BRI = 112 -- Brightest color used for box (0-255)
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COLSIZE_BASE = 26 -- Colors base size (value to adjusted by palette-size, with 2 cols maxsize is v / 1.23)
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--
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OK,RGB,HSL,HSLC,BOX_BRI,COLSIZE_BASE,SET800x600 = inputbox("3D-Palette Viever Settings",
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OK,RGB,HSL,HSLC,BOX_BRI,COLSIZE_BASE,SET800x600 = inputbox("3D-Palette Viewer Settings",
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"1. RGB space [F9]", 1, 0,1,-1,
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"2. HSL space [F10]", 0, 0,1,-1,
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@@ -125,7 +127,7 @@ CX,CY = w/2, h/2
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function initAndReset()
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XANG, YANG, ZANG, ZOOM, COLSIZE_ADJ, XD, YD, WORLD_X, WORLD_Y = 0,0,0,0,0,0,0,0,0
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XANG, YANG, ZANG, ZOOM, COLSIZE_ADJ, XD, YD, WORLD_X, WORLD_Y, ZSELECT = 0,0,0,0,0,0,0,0,0,0
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end
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initAndReset()
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@@ -210,6 +212,7 @@ function draw3Dline(x1,y1,z1,x2,y2,z2,div,mult,depthlist)
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yt = y1 + yd*s -- + math.random()*8
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c = depthlist[depth]
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if c == null then c = 1; end -- Something isn't perfect, error is super rare but this controls it
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--db.line(xf,yf,xt,yt,c)
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drawline(xf,yf,xt,yt,c)
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xf = xt
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yf = yt
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@@ -226,9 +229,9 @@ end
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totz = minz * 2
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maxrad = CMAXSIZE - CMINSIZE
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q = 0
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delay = 4
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move = 0.03
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--q = 0
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--delay = 4
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--move = 0.03
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while 1 < 2 do
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@@ -305,6 +308,16 @@ while 1 < 2 do
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-- draw3Dline(x1,y1,z1,x2,y2,z2,BOX_LINE_DIV,BOX_DIV_MULT,box_div)
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--end
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--c1 = math.min(FG,BG)
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--c2 = math.max(FG,BG)
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--p = colz[26]
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--XP1,YP1,zp1,c1 = p[1],p[2],p[3],p[4]
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--for n = #colz, 1, -1 do
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-- p = colz[27]
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-- XP2,YP2,zp2,c2 = p[1],p[2],p[3],p[4]
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-- drawline(XP1,YP1,XP2,YP2,c1)
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--end
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-- sort on z
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db.sorti(colz,3)
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@@ -317,6 +330,7 @@ while 1 < 2 do
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dorad = math.floor(radius - ZOOM*2 + COLSIZE_ADJ)
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if dorad >= 1 then
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--db.drawCircle(XP,YP,dorad,c)
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drawdisk(XP,YP,dorad,c)
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--db.drawRectangle(XP,YP,dorad,dorad,c)
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else putpicturepixel(XP,YP,c)
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@@ -354,6 +368,7 @@ while 1 < 2 do
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old_mouse_b = mouse_b;
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updatescreen()
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moved, key, mouse_x, mouse_y, mouse_b = waitinput(0)
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if mouse_b == 1 then ANIM = 0; end
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@@ -367,6 +382,8 @@ while 1 < 2 do
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if (key==284) then COLSIZE_ADJ = COLSIZE_ADJ + 0.5; end -- F3
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if (key==285) then COLSIZE_ADJ = COLSIZE_ADJ - 0.5; end -- F4
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--messagebox(key)
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if (key==286) then
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--FG = (FG + 1) % 255;
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palcol = (palcol + 1) % #pal
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@@ -390,6 +407,18 @@ while 1 < 2 do
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if (key==269) then ZOOM = ZOOM + 0.1; end
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if (key==270) then ZOOM = ZOOM - 0.1; end
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if (key==32) then
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ZSELECT = (ZSELECT + math.pi/2) % (2*math.pi);
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--YANG = ((YANG - math.pi/2) % (math.pi*2));
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--XANG = ((XANG + math.pi/2) % (math.pi*2));
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YANG = ((YANG + math.pi/2) % (math.pi*2));
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XANG = ((XANG + math.pi/2) % (math.pi*2));
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YANG = ((YANG - math.pi/2) % (math.pi*2));
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end -- Rotate Z 90 Degrees
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SPEED = math.pi / 100
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@@ -411,7 +440,7 @@ while 1 < 2 do
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end
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XANG = ((XANG - XD) % (math.pi*2));
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YANG = ((YANG + YD) % (math.pi*2));
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ZANG = 0
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ZANG = ZSELECT
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end
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if ANIM == 1 then
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@@ -424,8 +453,8 @@ while 1 < 2 do
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--YANG = ((mouse_x - CX) / 200 % (math.pi*2));
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--ZANG = 0
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statusmessage("x"..math.floor(XANG*57.3).."° y"..math.floor(YANG*57.3).."° z"..math.floor(ZANG*57.3).."° Zm: "..math.floor(-ZOOM*10).." ")
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statusmessage("X: "..math.floor(XANG*57.3).."°, Y: "..math.floor(YANG*57.3).."°, Z: "..math.floor(ZANG*57.3).."°, Zoom: "..math.floor(-ZOOM*10).." ")
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end
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end -- OK
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@@ -1,4 +1,4 @@
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--ANIM: Sprite Animator v0.1
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--ANIM: Sprite Animator v0.15
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--Spare page holds data - Plays on current
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--by Richard Fhager
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@@ -11,8 +11,8 @@ OK, XS, YS, SPACE, FRAMES, XOFF, YOFF, FPS = inputbox("Sprite-Sheet Animator",
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"Sprite Y-size", arg.YS, 1, 256,0,
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"Spacing", arg.SPACE, 0, 32,0,
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"# of Frames", arg.FRAMES,2, 100,0,
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"X-offset", arg.XOFF, 0, 256,0,
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"Y-offset", arg.YOFF, 0, 256,0,
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"X-offset", arg.XOFF, 0, 800,0,
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"Y-offset", arg.YOFF, 0, 800,0,
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"Play Speed (FPS)",arg.FPS, 1, 60,0
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);
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@@ -21,7 +21,7 @@ if OK == true then
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memory.save({XS=XS,YS=YS,SPACE=SPACE,FRAMES=FRAMES,XOFF=XOFF,YOFF=YOFF,FPS=FPS})
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MAXPLAYS = 25
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MAXPLAYS = 100
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w,h = getpicturesize()
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OX = w / 2 - XS/2
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