Allow SDL2 window to be resized
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@@ -142,10 +142,20 @@ void GFX2_Set_mode(int *width, int *height, int fullscreen)
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}
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#else
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// SDL2
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Window_SDL = SDL_CreateWindow("GrafX2", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
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*width, *height, (fullscreen?SDL_WINDOW_FULLSCREEN:SDL_WINDOW_RESIZABLE));
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Renderer_SDL = SDL_CreateRenderer(Window_SDL, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
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if (Window_SDL == NULL)
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{
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Window_SDL = SDL_CreateWindow("GrafX2", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
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*width, *height, (fullscreen?SDL_WINDOW_FULLSCREEN:SDL_WINDOW_RESIZABLE));
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Renderer_SDL = SDL_CreateRenderer(Window_SDL, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
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}
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//else
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// SDL_SetWindowSize(Window_SDL, *width, *height);
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//SDL_GetWindowSize(Window_SDL, width, height);
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if (Texture_SDL != NULL)
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SDL_DestroyTexture(Texture_SDL);
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Texture_SDL = SDL_CreateTexture(Renderer_SDL, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, *width, *height);
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if (Screen_SDL != NULL)
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SDL_FreeSurface(Screen_SDL);
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Screen_SDL = SDL_CreateRGBSurface(0, *width, *height, 8, 0, 0, 0, 0);
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#endif
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