Improved mouse experiment: Mouse merging is automatically off when drawing and on when not drawing.(ignores ini setting). Tools that paste the brush along a shape (lines, cont'freehand, circles, splines) now force a screen update about 10 times per second, but no more than once every 8 pixels drawn. See issue 183.
git-svn-id: svn://pulkomandy.tk/GrafX2/trunk@990 416bcca6-2ee7-4201-b75f-2eb2f807beb1
This commit is contained in:
50
input.c
50
input.c
@@ -53,7 +53,8 @@ byte Directional_click;
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long Directional_delay;
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long Directional_last_move;
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long Directional_step;
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short Mouse_count; // Number of mouse movements received in the current Get_input()
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int Mouse_moved; ///< Boolean, Set to true if any cursor movement occurs.
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int Mouse_blocked; ///< Boolean, Set to true if mouse movement was clipped.
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word Input_new_mouse_X;
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word Input_new_mouse_Y;
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@@ -112,19 +113,18 @@ int Is_shortcut(word Key, word function)
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int Move_cursor_with_constraints()
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{
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int feedback=0;
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byte bl=0;//BL va indiquer si on doit corriger la position du curseur
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// Clip mouse to the editing area. There can be a border when using big
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// pixels, if the SDL screen dimensions are not factors of the pixel size.
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if (Input_new_mouse_Y>=Screen_height)
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{
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Input_new_mouse_Y=Screen_height-1;
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bl=1;
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Mouse_blocked=1;
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}
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if (Input_new_mouse_X>=Screen_width)
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{
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Input_new_mouse_X=Screen_width-1;
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bl=1;
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Mouse_blocked=1;
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}
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//Gestion "avancée" du curseur: interdire la descente du curseur dans le
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//menu lorsqu'on est en train de travailler dans l'image
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@@ -136,7 +136,7 @@ int Move_cursor_with_constraints()
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if(Menu_Y<=Input_new_mouse_Y)
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{
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//On bloque le curseur en fin d'image
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bl++;
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Mouse_blocked=1;
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Input_new_mouse_Y=Menu_Y-1; //La ligne !!au-dessus!! du menu
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}
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@@ -146,7 +146,7 @@ int Move_cursor_with_constraints()
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{
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if(Input_new_mouse_X>=Main_separator_position)
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{
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bl++;
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Mouse_blocked=1;
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Input_new_mouse_X=Main_separator_position-1;
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}
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}
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@@ -154,7 +154,7 @@ int Move_cursor_with_constraints()
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{
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if(Input_new_mouse_X<Main_X_zoom)
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{
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bl++;
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Mouse_blocked=1;
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Input_new_mouse_X=Main_X_zoom;
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}
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}
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@@ -172,20 +172,24 @@ int Move_cursor_with_constraints()
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if (Input_new_mouse_K == 0)
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Input_sticky_control = 0;
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}
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Hide_cursor(); // On efface le curseur AVANT de le déplacer...
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// Hide cursor, because even just a click change needs it
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if (!Mouse_moved)
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{
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Mouse_moved=1;
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// Hide cursor (erasing icon and brush on screen
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// before changing the coordinates.
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Hide_cursor();
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}
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if (Input_new_mouse_X != Mouse_X || Input_new_mouse_Y != Mouse_Y)
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{
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Mouse_X=Input_new_mouse_X;
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Mouse_Y=Input_new_mouse_Y;
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if (bl)
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if (Mouse_blocked)
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Set_mouse_position();
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}
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Mouse_K=Input_new_mouse_K;
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Compute_paintbrush_coordinates();
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Display_cursor();
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Mouse_count++;
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if (Mouse_count>Config.Mouse_merge_movement)
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if (Operation_stack_size != 0)
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feedback=1;
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}
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@@ -653,7 +657,10 @@ int Get_input(void)
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Key_ANSI = 0;
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Key = 0;
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Mouse_count=0;
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Mouse_moved=0;
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Mouse_blocked=0;
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Input_new_mouse_X = Mouse_X;
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Input_new_mouse_Y = Mouse_Y;
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// Process as much events as possible without redrawing the screen.
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// This mostly allows us to merge mouse events for people with an high
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@@ -770,11 +777,20 @@ int Get_input(void)
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}
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}
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}
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// Vidage de toute mise à jour de l'affichage à l'écran qui serait encore en attente.
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// (c'est fait ici car on est sur que cette function est apellée partout ou on a besoin d'interragir avec l'utilisateur)
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// If the cursor was moved since last update,
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// it was erased, so we need to redraw it (with the preview brush)
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if (Mouse_moved)
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{
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Compute_paintbrush_coordinates();
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Display_cursor();
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}
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// Commit any pending screen update.
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// This is done in this function because it's called after reading
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// some user input.
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Flush_update();
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return user_feedback_required;
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return Mouse_moved || user_feedback_required;
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}
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void Adjust_mouse_sensitivity(word fullscreen)
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