Great simplification of Main/Spare page flipping
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@@ -32,11 +32,6 @@ void Tilemap_update(void);
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/// similar tiles of the layer, visible on the screen or not.
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void Tilemap_draw(word x, word y, byte color);
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///
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/// This exchanges the tilemap settings of the main and spare, it should
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/// be called when swapping pages.
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void Swap_tilemap(void);
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///
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/// Clears all tilemap data and settings
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/// Safe to call again.
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