Fix Fill, Polyform/Polyline, and Contour fill when using effects (Transparency) with layers: it was reading from all visible layers instead of only current, so the result kind of 'fused' the pixels. Related to issue 245.

git-svn-id: svn://pulkomandy.tk/GrafX2/trunk@1286 416bcca6-2ee7-4201-b75f-2eb2f807beb1
This commit is contained in:
Yves Rizoud
2010-01-28 02:48:56 +00:00
parent 259a3d3338
commit 62cc506737
6 changed files with 32 additions and 33 deletions

View File

@@ -609,12 +609,6 @@ GFX2_GLOBAL struct
/// Current effecting function. When no effect is selected this is ::No_effect()
GFX2_GLOBAL Func_effect Effect_function;
///
/// Pointer to the image to read, while drawing. It's either ::Main_screen
/// (the image you draw) when FX feedback is ON, or ::Screen_backup (a backup
/// copy) when FX feedback is off.
GFX2_GLOBAL byte * FX_feedback_screen;
///
/// Array of booleans, indicates which colors should never be picked by
/// ::Best_color()