Fix Fill, Polyform/Polyline, and Contour fill when using effects (Transparency) with layers: it was reading from all visible layers instead of only current, so the result kind of 'fused' the pixels. Related to issue 245.
git-svn-id: svn://pulkomandy.tk/GrafX2/trunk@1286 416bcca6-2ee7-4201-b75f-2eb2f807beb1
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6
global.h
6
global.h
@@ -609,12 +609,6 @@ GFX2_GLOBAL struct
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/// Current effecting function. When no effect is selected this is ::No_effect()
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GFX2_GLOBAL Func_effect Effect_function;
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///
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/// Pointer to the image to read, while drawing. It's either ::Main_screen
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/// (the image you draw) when FX feedback is ON, or ::Screen_backup (a backup
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/// copy) when FX feedback is off.
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GFX2_GLOBAL byte * FX_feedback_screen;
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///
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/// Array of booleans, indicates which colors should never be picked by
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/// ::Best_color()
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