Fix Fill, Polyform/Polyline, and Contour fill when using effects (Transparency) with layers: it was reading from all visible layers instead of only current, so the result kind of 'fused' the pixels. Related to issue 245.
git-svn-id: svn://pulkomandy.tk/GrafX2/trunk@1286 416bcca6-2ee7-4201-b75f-2eb2f807beb1
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2
layers.c
2
layers.c
@@ -83,7 +83,7 @@ void Layer_activate(byte layer, short side)
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else
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Update_depth_buffer(); // Only need the depth buffer
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//Download_infos_page_main(Main_backups->Pages);
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//Download_infos_backup(Main_backups);
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//Update_FX_feedback(Config.FX_Feedback);
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Display_all_screen();
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Display_layerbar();
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Display_cursor();
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