SetPalette() => GFX2_SetPalette()

This commit is contained in:
Thomas BERNARD
2020-02-06 23:33:38 +01:00
parent 3d53a91046
commit 6550e704fc
7 changed files with 7 additions and 14 deletions

View File

@@ -168,8 +168,6 @@ word Count_used_colors_area(dword* usage, word start_x, word start_y,
// It is not always Main_palette ! (for example during a preview)
// external code must not modify this array but use Set_palette() / Set_color()
// Get_current_palette() offers a READ-ONLY access.
// TODO : Color cycling code use directly SDL_SetPalette() we should check
// wether it should call Set_palette() instead.
static T_Palette Current_palette;
const T_Components * Get_current_palette(void)
@@ -188,7 +186,7 @@ void Set_palette(T_Palette palette)
palette[i].G = Round_palette_component(palette[i].G);
palette[i].B = Round_palette_component(palette[i].B);
}
SetPalette(palette,0,256);
GFX2_SetPalette(palette, 0, 256);
}
void Set_color(byte color, byte red, byte green, byte blue)
@@ -196,7 +194,7 @@ void Set_color(byte color, byte red, byte green, byte blue)
Current_palette[color].R = red;
Current_palette[color].G = green;
Current_palette[color].B = blue;
SetPalette(Current_palette + color, color, 1);
GFX2_SetPalette(Current_palette + color, color, 1);
}
void Wait_end_of_click(void)