SetPalette() => GFX2_SetPalette()
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@@ -240,7 +240,7 @@ void Screen_FillRect(int x, int y, int w, int h, byte color)
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}
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}
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int SetPalette(const T_Components * colors, int firstcolor, int ncolors)
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int GFX2_SetPalette(const T_Components * colors, int firstcolor, int ncolors)
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{
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if (screen == NULL) return 0;
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memcpy(screen->palette + firstcolor, colors, ncolors * sizeof(T_Components));
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