Fixed compilation error on Linux (name conflicts, issue 132)
Load/Save: Fixed display of mount points and drives ("Select drive" button)
Started documenting global variables
git-svn-id: svn://pulkomandy.tk/GrafX2/trunk@698 416bcca6-2ee7-4201-b75f-2eb2f807beb1
This commit is contained in:
244
global.h
244
global.h
@@ -19,72 +19,81 @@
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59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// Dans MAIN on declare les variables
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// Dans les autres fichiers, on ne fait que les référencer
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#ifdef GLOBAL_VARIABLES
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#define GFX2_GLOBAL
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#else
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#define GFX2_GLOBAL extern
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#endif
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/////////////////////////////////////////////////////////////////////////////
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///@file global.h
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/// This file contains all global variables.
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/// They are prefixed by ::GFX2_GLOBAL so they are extern when needed.
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//////////////////////////////////////////////////////////////////////////////
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// //
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// Ce fichier contient les déclaration des variables globales //
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// //
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//////////////////////////////////////////////////////////////////////////////
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// -- Section des variables de CONFIGURATION ---------------------------------
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#ifndef _GLOBAL_H_
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#define _GLOBAL_H_
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#include <SDL.h>
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#include "struct.h"
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// MAIN declares the variables,
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// other files only have an extern definition.
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#ifdef GLOBAL_VARIABLES
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/// Magic prefix to make all declarations extern, except when included by main.c.
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#define GFX2_GLOBAL
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#else
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#define GFX2_GLOBAL extern
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#endif
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// -- CONFIGURATION variables
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/// Current configuration.
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GFX2_GLOBAL T_Config Config;
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// Tableau des touches spéciales
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/// Array of special keys.
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GFX2_GLOBAL word Config_Key[NB_SPECIAL_SHORTCUTS][2];
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/// A video mode (resolution) usable by Grafx2.
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typedef struct
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{
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short Width;
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short Height;
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byte Mode;
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word Fullscreen;
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byte State; // 0:Cool 1:OK ; 2:Bof ; 3:Naze ; si on rajoute +128 => incompatible
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short Width; ///< Screen width
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short Height; ///< Screen height
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byte Mode; ///< Unused (used to be Mode-X, SVGA, etc)
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word Fullscreen; ///< 0 for window, 1 for fullscreen
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byte State; /// How good is the mode supported. 0:Good (white) 1:OK (light) 2:So-so (dark) 4:User-disabled (black); +128 => System doesn't support it at all.
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} T_Video_mode;
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/// Array of all video modes supported by your platform. Actually filled up to ::Nb_video_modes, excluded.
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GFX2_GLOBAL T_Video_mode Video_mode[MAX_VIDEO_MODES];
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GFX2_GLOBAL int Nb_video_modes; // Nombre de modes réellement recensés dans Video_mode[]
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/// Actual number of video modes in ::Video_mode.
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GFX2_GLOBAL int Nb_video_modes;
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// Palette par défaut
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/// A default 256-color palette.
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GFX2_GLOBAL T_Palette Default_palette;
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// Couleurs du menu
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// Menu colors
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GFX2_GLOBAL byte MC_Black;
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GFX2_GLOBAL byte MC_Dark;
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GFX2_GLOBAL byte MC_Light;
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GFX2_GLOBAL byte MC_White;
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GFX2_GLOBAL byte MC_Trans;
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GFX2_GLOBAL byte MC_Black; /// Index of color to use as "black" in the GUI menus.
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GFX2_GLOBAL byte MC_Dark; /// Index of color to use as "dark grey" in the GUI menus.
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GFX2_GLOBAL byte MC_Light; /// Index of color to use as "light grey" in the GUI menus.
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GFX2_GLOBAL byte MC_White; /// Index of color to use as "white" in the GUI menus.
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GFX2_GLOBAL byte MC_Trans; /// Index of color to use as "transparent" while loading the GUI file.
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/// Favorite menu colors (RGB values).
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GFX2_GLOBAL T_Components Fav_menu_colors[4];
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// State des entrées
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GFX2_GLOBAL word Mouse_X; // Abscisse de la souris
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GFX2_GLOBAL word Mouse_Y; // Ordonnée de la souris
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GFX2_GLOBAL byte Mouse_K; // State des boutons de la souris (tient comte des boutons appuyés simultanéments
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// Input state
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GFX2_GLOBAL word Mouse_X; /// Current mouse cursor position.
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GFX2_GLOBAL word Mouse_Y; /// Current mouse cursor position.
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GFX2_GLOBAL byte Mouse_K; /// Current mouse buttons state. Bitfield: 1 for RMB, 2 for LMB.
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/// Helper macro to take only one button when both are pressed (LMB has priority)
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#define Mouse_K_unique (Mouse_K==0?0:(Mouse_K&1?1:(Mouse_K&2?2:0))) // State des boutons de la souris (un seul bouton à la fois, on regarde d'abord le 1, puis le 2, ...)
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GFX2_GLOBAL dword Key; // Key tapée
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GFX2_GLOBAL dword Key_ANSI; // Caractère tapé
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GFX2_GLOBAL Uint8* Keyboard_state; // Scancode de la touche en cours et etat des touches de ctrl
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// Modificateurs pour Key
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/// Last key pressed, 0 if none. Set by the latest call to ::Get_input()
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GFX2_GLOBAL dword Key;
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///
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/// Last character typed, converted to ANSI character set (Windows-1252).
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/// This is mostly used when the user enters text (filename, etc).
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GFX2_GLOBAL dword Key_ANSI;
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// Keyboard modifiers
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// (Name conflict with windows.h)
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#ifdef MOD_SHIFT
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#undef MOD_SHIFT
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@@ -95,78 +104,141 @@ GFX2_GLOBAL Uint8* Keyboard_state; // Scancode de la touche en cours et etat de
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#ifdef MOD_ALT
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#undef MOD_ALT
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#endif
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/// Key modifier for SHIFT key. Used as mask in ::Key, for example.
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#define MOD_SHIFT 0x1000
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/// Key modifier for CONTROL key. Used as mask in ::Key, for example.
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#define MOD_CTRL 0x2000
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/// Key modifier for ALT key. Used as mask in ::Key, for example.
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#define MOD_ALT 0x4000
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GFX2_GLOBAL byte Quit_is_required; // !=0 lorsque l'utilisateur demande la fermeture de fenêtre.
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/// Boolean set to true when the OS/window manager requests the application to close. ie: [X] button
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GFX2_GLOBAL byte Quit_is_required;
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/// Divisor for the mouse coordinates recieved. No target currently needs it, should be left at 1.
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GFX2_GLOBAL byte Mouse_fix_factor_X;
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/// Divisor for the mouse coordinates recieved. No target currently needs it, should be left at 1.
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GFX2_GLOBAL byte Mouse_fix_factor_Y;
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///
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/// This boolean is true when the current operation allows changing the
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/// foreground or background color.
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GFX2_GLOBAL byte Allow_color_change_during_operation;
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// Données sur le curseur
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// Mouse cursor data
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/// Current mouse cursor. Value is in enum ::CURSOR_SHAPES
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GFX2_GLOBAL byte Cursor_shape;
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GFX2_GLOBAL byte Cursor_shape_before_window; // Forme du curseur avant l'ouverture d'une fenêtre
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/// Backup of ::Cursor_shape, used while a window is open (and needs a different cursor)
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GFX2_GLOBAL byte Cursor_shape_before_window;
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/// Boolean, means the cursor should not be drawn. It's togglable by the user.
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GFX2_GLOBAL byte Cursor_hidden;
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GFX2_GLOBAL byte Cursor_in_menu; // Booléen "Le curseur se trouve dans le menu"
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GFX2_GLOBAL byte Cursor_in_menu_precedent; // Booléen "Le curseur se trouvait précédemment dans le menu"
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GFX2_GLOBAL word Cursor_offset_X[NB_CURSOR_SPRITES]; // Coordonnées X du point sensible de curseurs en sprite
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GFX2_GLOBAL word Cursor_offset_Y[NB_CURSOR_SPRITES]; // Coordonnées Y du point sensible de curseurs en sprite
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GFX2_GLOBAL byte GFX_cursor_sprite[NB_CURSOR_SPRITES][CURSOR_SPRITE_HEIGHT][CURSOR_SPRITE_WIDTH]; // Dessins des sprites de curseur
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GFX2_GLOBAL byte CURSOR_BACKGROUND[CURSOR_SPRITE_HEIGHT][CURSOR_SPRITE_WIDTH]; // Contenu du dessous du curseur
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/// Boolean, means the cursor is currently hovering over a menu GUI element.
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GFX2_GLOBAL byte Cursor_in_menu;
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/// Boolean, means the cursor was hovering over a menu GUI element.
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GFX2_GLOBAL byte Cursor_in_menu_previous;
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/// X coordinate of the mouse cursor's "hot spot". It is < ::CURSOR_SPRITE_WIDTH
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GFX2_GLOBAL word Cursor_offset_X[NB_CURSOR_SPRITES];
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/// Y coordinate of the mouse cursor's "hot spot". It is < ::CURSOR_SPRITE_HEIGHT
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GFX2_GLOBAL word Cursor_offset_Y[NB_CURSOR_SPRITES];
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/// Graphic resources for the mouse cursor.
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GFX2_GLOBAL byte GFX_cursor_sprite[NB_CURSOR_SPRITES][CURSOR_SPRITE_HEIGHT][CURSOR_SPRITE_WIDTH];
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/// Storage for the graphics under the mouse cursor. Used by ::Hide_cursor and ::Display_cursor
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GFX2_GLOBAL byte CURSOR_BACKGROUND[CURSOR_SPRITE_HEIGHT][CURSOR_SPRITE_WIDTH];
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// Données sur le pinceau
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// Paintbrush data
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/// Active paintbrush. It's an index in enum ::PAINTBRUSH_SHAPES
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GFX2_GLOBAL byte Paintbrush_shape;
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/// Backup of ::Paintbrush_shape, before fill operation
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GFX2_GLOBAL byte Paintbrush_shape_before_fill;
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/// Backup of ::Paintbrush_shape, before color picker operation
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GFX2_GLOBAL byte Paintbrush_shape_before_colorpicker;
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/// Backup of ::Paintbrush_shaper, before lasso operation
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GFX2_GLOBAL byte Paintbrush_shape_before_lasso;
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/// Boolean, true when the preview paintbrush shouldn't be drawn.
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GFX2_GLOBAL byte Paintbrush_hidden;
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/// Cordinate of the preview paintbrush in image space.
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GFX2_GLOBAL short Paintbrush_X;
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/// Cordinate of the preview paintbrush in image space.
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GFX2_GLOBAL short Paintbrush_Y;
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/// Graphic resources for the preset paintbrushes.
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GFX2_GLOBAL byte GFX_paintbrush_sprite [NB_PAINTBRUSH_SPRITES][PAINTBRUSH_HEIGHT][PAINTBRUSH_WIDTH];
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/// Width of the preset paintbrushes.
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GFX2_GLOBAL word Preset_paintbrush_width[NB_PAINTBRUSH_SPRITES];
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/// Height of the preset paintbrushes.
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GFX2_GLOBAL word Preset_paintbrush_height[NB_PAINTBRUSH_SPRITES];
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/// Type of the preset paintbrush: index in enum PAINTBRUSH_SHAPES
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GFX2_GLOBAL byte Paintbrush_type[NB_PAINTBRUSH_SPRITES];
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/// Brush handle for the preset brushes. Generally ::Preset_paintbrush_width[]/2
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GFX2_GLOBAL word Preset_paintbrush_offset_X[NB_PAINTBRUSH_SPRITES];
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/// Brush handle for the preset brushes. Generally ::Preset_paintbrush_height[]/2
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GFX2_GLOBAL word Preset_paintbrush_offset_Y[NB_PAINTBRUSH_SPRITES];
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/// Pixel data of the current brush
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GFX2_GLOBAL byte * Paintbrush_sprite;
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/// Current paintbrush's width
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GFX2_GLOBAL short Paintbrush_width;
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/// Current paintbrush's height
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GFX2_GLOBAL short Paintbrush_height;
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/// Position of current paintbrush's handle
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GFX2_GLOBAL short Paintbrush_offset_X;
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/// Position of current paintbrush's handle
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GFX2_GLOBAL short Paintbrush_offset_Y;
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// Commandes graphiques
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/// Current pixel ratio. Index in enum ::PIXEL_RATIO
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GFX2_GLOBAL int Pixel_ratio;
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/// Current width of pixels, according to ::Pixel_ratio
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GFX2_GLOBAL int Pixel_width;
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/// Current height of pixels, according to ::Pixel_ratio
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GFX2_GLOBAL int Pixel_height;
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GFX2_GLOBAL Func_pixel Pixel; // Affiche un point à l'écran
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GFX2_GLOBAL Func_pixel Pixel_in_menu;// Affiche un point dans le menu (ou pas si le menu est invisible)
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GFX2_GLOBAL Func_read Read_pixel; // Teste la couleur d'un pixel dans l'écran
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GFX2_GLOBAL Func_display Display_screen; // Affiche rapidement tout l'écran (en faisant attention de ne pas effacer le menu)
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GFX2_GLOBAL Func_block Block; // Affiche rapidement un bloc à l'écran
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GFX2_GLOBAL Func_pixel Pixel_preview_normal; // Affiche un point de l'image à l'écran en mode normal (pas en mode loupe)
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GFX2_GLOBAL Func_pixel Pixel_preview_magnifier; // Affiche un point de l'image à l'écran en mode loupe
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GFX2_GLOBAL Func_pixel Pixel_preview; // Affiche un point de l'image à l'écran en fonction de l'état du mode loupe
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GFX2_GLOBAL Func_line_XOR Horizontal_XOR_line;// Affiche une ligne horizontale en XOR (pour placer la loupe)
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GFX2_GLOBAL Func_line_XOR Vertical_XOR_line; // Affiche une ligne verticale en XOR (pour placer la loupe)
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GFX2_GLOBAL Func_display_brush_color Display_brush_color; // Affiche une partie de la brosse en couleur
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GFX2_GLOBAL Func_display_brush_mono Display_brush_mono; // Affiche une partie de la brosse en monochrome
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GFX2_GLOBAL Func_display_brush_color Clear_brush; // Efface la partie de la brosse affichée à l'écran
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GFX2_GLOBAL Func_remap Remap_screen; // Remappe une partie de l'écran avec les nouvelles couleurs du menu
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GFX2_GLOBAL Func_procsline Display_line; // Afficher une ligne
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GFX2_GLOBAL Func_procsline Display_line_fast; // Afficher une ligne talle quelle (sans la doubler en mode wide)
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GFX2_GLOBAL Func_procsline Read_line; // Afficher ou lire une ligne
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GFX2_GLOBAL Func_display_zoom Display_zoomed_screen; // Affiche rapidement toute la partie zoomée à l'écran (en faisant attention de ne pas effacer le menu)
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// Graphic commands
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/// On the screen, draw a point.
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GFX2_GLOBAL Func_pixel Pixel;
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/// On screen, draw a point in the menu (do nothing is menu is hidden).
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GFX2_GLOBAL Func_pixel Pixel_in_menu;
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/// Test a pixel color from screen.
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GFX2_GLOBAL Func_read Read_pixel;
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/// Redraw all screen, without overwriting the menu.
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GFX2_GLOBAL Func_display Display_screen;
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/// Draw a rectangle on screen.
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GFX2_GLOBAL Func_block Block;
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/// Draw a point from the image to screen (no zoom).
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GFX2_GLOBAL Func_pixel Pixel_preview_normal;
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/// Draw a point from the image to screen (magnified part).
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GFX2_GLOBAL Func_pixel Pixel_preview_magnifier;
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/// Draw a point from the image to screen (zoomed if needed).
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GFX2_GLOBAL Func_pixel Pixel_preview;
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/// Draw a horizontal XOR line on screen.
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GFX2_GLOBAL Func_line_XOR Horizontal_XOR_line;
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/// Draw a vertical XOR line on screen.
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GFX2_GLOBAL Func_line_XOR Vertical_XOR_line;
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/// Display part of the brush on screen, color mode.
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GFX2_GLOBAL Func_display_brush_color Display_brush_color;
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/// Display part of the brush on screen, monochrome mode.
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GFX2_GLOBAL Func_display_brush_mono Display_brush_mono;
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/// Clear the brush currently displayed on screen, redrawing the image instead.
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GFX2_GLOBAL Func_display_brush_color Clear_brush;
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/// Remap part of the screen after the menu colors have changed.
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GFX2_GLOBAL Func_remap Remap_screen;
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/// Draw a line on screen.
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GFX2_GLOBAL Func_procsline Display_line;
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/// Draw a line on screen, without doubling it if using wide pixels. (to be used when the line is already doubled in the input buffer)
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GFX2_GLOBAL Func_procsline Display_line_fast;
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/// Read a line of pixels from screen.
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GFX2_GLOBAL Func_procsline Read_line;
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/// Redraw all magnified part on screen, without overwriting the menu.
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GFX2_GLOBAL Func_display_zoom Display_zoomed_screen;
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/// Display part of the brush on the magnified part of screen, color mode.
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GFX2_GLOBAL Func_display_brush_color_zoom Display_brush_color_zoom;
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/// Display part of the brush on the magnified part of screen, monochrome mode.
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GFX2_GLOBAL Func_display_brush_mono_zoom Display_brush_mono_zoom;
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/// Clear the brush currently displayed on the magnified part of screen, redrawing the image instead.
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GFX2_GLOBAL Func_display_brush_color_zoom Clear_brush_scaled;
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/// Draw an arbitrary brush on screen (not the current brush)
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GFX2_GLOBAL Func_draw_brush Display_brush;
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// Données sur les dimensions de l'écran
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// Screen data
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GFX2_GLOBAL int Resize_width; // \__ Positionnées lorsque l'utilisateur tire
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GFX2_GLOBAL int Resize_height; // / un bord de la fenêtre.
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@@ -292,51 +364,51 @@ GFX2_GLOBAL word Menu_palette_cell_width; // Taille d'une couleur de la palette
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// Données sur la fenêtre de menu
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GFX2_GLOBAL byte Window; // Nombre de fenetres empilées. 0 si pas de fenetre ouverte.
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GFX2_GLOBAL byte Windows_open; // Nombre de fenetres empilées. 0 si pas de fenetre ouverte.
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GFX2_GLOBAL byte Menu_is_visible_before_window; // Le menu était visible avant d'ouvir une fenêtre
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GFX2_GLOBAL word Menu_Y_before_window; // Ordonnée du menu avant d'ouvrir une fenêtre
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GFX2_GLOBAL byte Paintbrush_hidden_before_window;// Le pinceau étatit déjà caché avant l'ouverture de la fenetre?
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GFX2_GLOBAL word Window_stack_pos_X[8]; // Position du bord gauche de la fenêtre dans l'écran
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#define Window_pos_X Window_stack_pos_X[Window-1]
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#define Window_pos_X Window_stack_pos_X[Windows_open-1]
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GFX2_GLOBAL word Window_stack_pos_Y[8]; // Position du bord haut de la fenêtre dans l'écran
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#define Window_pos_Y Window_stack_pos_Y[Window-1]
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#define Window_pos_Y Window_stack_pos_Y[Windows_open-1]
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GFX2_GLOBAL word Window_stack_width[8]; // Largeur de la fenêtre
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#define Window_width Window_stack_width[Window-1]
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#define Window_width Window_stack_width[Windows_open-1]
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GFX2_GLOBAL word Window_stack_height[8]; // Hauteur de la fenêtre
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#define Window_height Window_stack_height[Window-1]
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#define Window_height Window_stack_height[Windows_open-1]
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GFX2_GLOBAL word Window_stack_nb_buttons[8];
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#define Window_nb_buttons Window_stack_nb_buttons[Window-1]
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#define Window_nb_buttons Window_stack_nb_buttons[Windows_open-1]
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GFX2_GLOBAL T_Normal_button * Window_stack_normal_button_list[8];
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#define Window_normal_button_list Window_stack_normal_button_list[Window-1]
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#define Window_normal_button_list Window_stack_normal_button_list[Windows_open-1]
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GFX2_GLOBAL T_Palette_button * Window_stack_palette_button_list[8];
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#define Window_palette_button_list Window_stack_palette_button_list[Window-1]
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#define Window_palette_button_list Window_stack_palette_button_list[Windows_open-1]
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GFX2_GLOBAL T_Scroller_button * Window_stack_scroller_button_list[8];
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#define Window_scroller_button_list Window_stack_scroller_button_list[Window-1]
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#define Window_scroller_button_list Window_stack_scroller_button_list[Windows_open-1]
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GFX2_GLOBAL T_Special_button * Window_stack_special_button_list[8];
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#define Window_special_button_list Window_stack_special_button_list[Window-1]
|
||||
#define Window_special_button_list Window_stack_special_button_list[Windows_open-1]
|
||||
|
||||
GFX2_GLOBAL T_Dropdown_button * Window_stack_dropdown_button_list[8];
|
||||
#define Window_dropdown_button_list Window_stack_dropdown_button_list[Window-1]
|
||||
#define Window_dropdown_button_list Window_stack_dropdown_button_list[Windows_open-1]
|
||||
|
||||
|
||||
GFX2_GLOBAL int Window_stack_attribute1[8];
|
||||
#define Window_attribute1 Window_stack_attribute1[Window-1]
|
||||
#define Window_attribute1 Window_stack_attribute1[Windows_open-1]
|
||||
|
||||
// Cette variable sert à stocker 2 informations:
|
||||
// - Sur le click d'un scroller, la position active (0-n)
|
||||
// - Sur le click d'une palette, le numero de couleur (0-255).
|
||||
GFX2_GLOBAL int Window_stack_attribute2[8];
|
||||
#define Window_attribute2 Window_stack_attribute2[Window-1]
|
||||
#define Window_attribute2 Window_stack_attribute2[Windows_open-1]
|
||||
|
||||
|
||||
|
||||
@@ -528,7 +600,7 @@ GFX2_GLOBAL byte GFX_help_font_t1 [64][6][8];
|
||||
GFX2_GLOBAL byte GFX_help_font_t2 [64][6][8];
|
||||
GFX2_GLOBAL byte GFX_help_font_t3 [64][6][8];
|
||||
GFX2_GLOBAL byte GFX_help_font_t4 [64][6][8];
|
||||
GFX2_GLOBAL byte * Font;
|
||||
GFX2_GLOBAL byte * Menu_font;
|
||||
|
||||
// Les données de l'aide:
|
||||
|
||||
|
||||
Reference in New Issue
Block a user