Try to fix some doxygen warnings.
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@@ -44,41 +44,46 @@
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#endif
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/*!
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Convert an SDL keysym to an ANSI/ASCII character.
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This is used to type text and numeric values in input boxes.
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@param keysym SDL symbol to convert
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*/
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#if defined(USE_SDL)
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/*! Convert an SDL keysym to an ANSI/ASCII character.
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This is used to type text and numeric values in input boxes.
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@param[in] keysym SDL symbol to convert
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*/
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word Keysym_to_ANSI(SDL_keysym keysym);
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#elif defined(USE_SDL2)
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word Keysym_to_ANSI(SDL_Keysym keysym);
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#endif
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/*!
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Convert an SDL keysym to an internal keycode number.
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This is needed because SDL tends to split the information across the unicode sym, the regular sym, and the raw keycode.
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We also need to differenciate 1 (keypad) and 1 (regular keyboard), and some other things.
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See the notice at the beginning of keyboard.h for the format of a keycode.
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@param keysym SDL symbol to convert
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*/
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#if defined(USE_SDL)
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/*! Convert an SDL keysym to an internal keycode number.
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This is needed because SDL tends to split the information across the unicode
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sym, the regular sym, and the raw keycode. We also need to differenciate
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1 (keypad) and 1 (regular keyboard), and some other things. See the notice
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at the beginning of keyboard.h for the format of a keycode.
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@param[in] keysym SDL symbol to convert
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@return internal keycode value
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*/
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word Keysym_to_keycode(SDL_keysym keysym);
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#elif defined(USE_SDL2)
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word Keysym_to_keycode(SDL_Keysym keysym);
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#endif
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/*!
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Helper function to convert between SDL system and the old coding for PC keycodes.
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This is only used to convert configuration files from the DOS version of
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/*! Helper function to convert between SDL system and the old coding for PC keycodes.
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This is only used to convert configuration files from the DOS version of
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Grafx2, where keyboard codes are in in the IBM PC AT form.
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@param scancode Scancode to convert
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*/
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word Key_for_scancode(word scancode);
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/*!
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Returns key name in a string. Used to display them in the helpscreens and in the keymapper window.
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@param key keycode of the key to translate, including modifiers
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/*! Returns key name in a string.
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Used to display them in the helpscreens and in the keymapper window.
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@param[in] key keycode of the key to translate, including modifiers
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*/
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const char * Key_name(word key);
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