use screen.h instead of sdlscreen.h, etc.
Create grafx2-win32 MSVC++ project create keycode.h various fixes
This commit is contained in:
29
project/msvc/grafx2-win32.sln
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29
project/msvc/grafx2-win32.sln
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Microsoft Visual Studio Solution File, Format Version 11.00
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# Visual C++ Express 2010
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "grafx2-win32", "grafx2-win32.vcxproj", "{34A001FF-927D-4E09-BE4A-F5D1C4AF39C6}"
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ProjectSection(ProjectDependencies) = postProject
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{056D84A3-08C5-4A2A-A24B-D2E6D00D9552} = {056D84A3-08C5-4A2A-A24B-D2E6D00D9552}
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EndProjectSection
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "generateversion", "generateversion.vcxproj", "{056D84A3-08C5-4A2A-A24B-D2E6D00D9552}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Win32 = Debug|Win32
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Release|Win32 = Release|Win32
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{34A001FF-927D-4E09-BE4A-F5D1C4AF39C6}.Debug|Win32.ActiveCfg = Debug|Win32
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{34A001FF-927D-4E09-BE4A-F5D1C4AF39C6}.Debug|Win32.Build.0 = Debug|Win32
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{34A001FF-927D-4E09-BE4A-F5D1C4AF39C6}.Release|Win32.ActiveCfg = Release|Win32
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{34A001FF-927D-4E09-BE4A-F5D1C4AF39C6}.Release|Win32.Build.0 = Release|Win32
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{056D84A3-08C5-4A2A-A24B-D2E6D00D9552}.Debug|Win32.ActiveCfg = Debug|Win32
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{056D84A3-08C5-4A2A-A24B-D2E6D00D9552}.Debug|Win32.Build.0 = Debug|Win32
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{056D84A3-08C5-4A2A-A24B-D2E6D00D9552}.Release|Win32.ActiveCfg = Release|Win32
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{056D84A3-08C5-4A2A-A24B-D2E6D00D9552}.Release|Win32.Build.0 = Release|Win32
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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EndGlobal
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