use screen.h instead of sdlscreen.h, etc.

Create grafx2-win32 MSVC++ project
create keycode.h
various fixes
This commit is contained in:
Thomas Bernard
2018-05-31 12:33:26 +02:00
parent d86efa58e4
commit 77005eb780
42 changed files with 746 additions and 64 deletions

View File

@@ -0,0 +1,29 @@
Microsoft Visual Studio Solution File, Format Version 11.00
# Visual C++ Express 2010
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "grafx2-win32", "grafx2-win32.vcxproj", "{34A001FF-927D-4E09-BE4A-F5D1C4AF39C6}"
ProjectSection(ProjectDependencies) = postProject
{056D84A3-08C5-4A2A-A24B-D2E6D00D9552} = {056D84A3-08C5-4A2A-A24B-D2E6D00D9552}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "generateversion", "generateversion.vcxproj", "{056D84A3-08C5-4A2A-A24B-D2E6D00D9552}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Release|Win32 = Release|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{34A001FF-927D-4E09-BE4A-F5D1C4AF39C6}.Debug|Win32.ActiveCfg = Debug|Win32
{34A001FF-927D-4E09-BE4A-F5D1C4AF39C6}.Debug|Win32.Build.0 = Debug|Win32
{34A001FF-927D-4E09-BE4A-F5D1C4AF39C6}.Release|Win32.ActiveCfg = Release|Win32
{34A001FF-927D-4E09-BE4A-F5D1C4AF39C6}.Release|Win32.Build.0 = Release|Win32
{056D84A3-08C5-4A2A-A24B-D2E6D00D9552}.Debug|Win32.ActiveCfg = Debug|Win32
{056D84A3-08C5-4A2A-A24B-D2E6D00D9552}.Debug|Win32.Build.0 = Debug|Win32
{056D84A3-08C5-4A2A-A24B-D2E6D00D9552}.Release|Win32.ActiveCfg = Release|Win32
{056D84A3-08C5-4A2A-A24B-D2E6D00D9552}.Release|Win32.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal