use screen.h instead of sdlscreen.h, etc.
Create grafx2-win32 MSVC++ project create keycode.h various fixes
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@@ -36,7 +36,7 @@
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#include "buttons.h"
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#include "pages.h"
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#include "errors.h"
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#include "sdlscreen.h"
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#include "screen.h"
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#include "graph.h"
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#include "misc.h"
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#include "pxsimple.h"
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@@ -52,6 +52,9 @@
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#include "input.h"
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#include "brush.h"
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#include "tiles.h"
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#if defined(USE_SDL) || defined(USE_SDL2)
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#include "sdlscreen.h"
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#endif
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#if defined(__VBCC__) || defined(__GP2X__) || defined(__WIZ__) || defined(__CAANOO__)
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#define M_PI 3.141592653589793238462643
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@@ -397,7 +400,9 @@ try_again:
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if (screen_changed)
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{
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#if defined(USE_SDL) || defined(USE_SDL2)
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Set_mode_SDL(&width, &height,fullscreen);
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#endif
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}
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if (screen_changed || pixels_changed)
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