use screen.h instead of sdlscreen.h, etc.
Create grafx2-win32 MSVC++ project create keycode.h various fixes
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src/screen.h
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src/screen.h
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/* vim:expandtab:ts=2 sw=2:
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*/
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/* Grafx2 - The Ultimate 256-color bitmap paint program
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Copyright 2018 Thomas Bernard
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Copyright 2008 Yves Rizoud
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Copyright 2007 Adrien Destugues
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Copyright 1996-2001 Sunset Design (Guillaume Dorme & Karl Maritaud)
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Grafx2 is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; version 2
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of the License.
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Grafx2 is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Grafx2; if not, see <http://www.gnu.org/licenses/>
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*/
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//////////////////////////////////////////////////////////////////////////////
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///@file screen.h
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/// Screen update (refresh) system
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//////////////////////////////////////////////////////////////////////////////
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#ifndef SCREEN_H_INCLUDED
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#define SCREEN_H_INCLUDED
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#include "struct.h"
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#include "global.h"
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byte Get_Screen_pixel(int x, int y);
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void Set_Screen_pixel(int x, int y, byte value);
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byte* Get_Screen_pixel_ptr(int x, int y);
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void Screen_FillRect(int x, int y, int w, int h, byte color);
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void Update_rect(short x, short y, unsigned short width, unsigned short height);
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void Flush_update(void);
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void Update_status_line(short char_pos, short width);
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int SetPalette(const T_Components * colors, int firstcolor, int ncolors);
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///
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/// Clears the parts of screen that are outside of the editing area.
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/// There is such area only if the screen mode is not a multiple of the pixel
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/// size, eg: 3x3 pixels in 1024x768 leaves 1 column on the right, 0 rows on bottom.
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void Clear_border(byte color);
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extern volatile int Allow_colorcycling;
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/// Activates or desactivates file drag-dropping in program window.
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void Allow_drag_and_drop(int flag);
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#endif // SCREEN_H_INCLUDED
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