use screen.h instead of sdlscreen.h, etc.
Create grafx2-win32 MSVC++ project create keycode.h various fixes
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@@ -37,18 +37,6 @@ void Set_mode_SDL(int *,int *,int);
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GFX2_GLOBAL SDL_Rect ** List_SDL_video_modes;
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byte Get_Screen_pixel(int x, int y);
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void Set_Screen_pixel(int x, int y, byte value);
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byte* Get_Screen_pixel_ptr(int x, int y);
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void Screen_FillRect(int x, int y, int w, int h, byte color);
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void Update_rect(short x, short y, unsigned short width, unsigned short height);
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void Flush_update(void);
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void Update_status_line(short char_pos, short width);
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///
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/// Converts a SDL_Surface (indexed colors or RGB) into an array of bytes
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/// (indexed colors).
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@@ -66,17 +54,4 @@ void Set_SDL_pixel_8(SDL_Surface *bmp, int x, int y, byte color);
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/// Convert a SDL Palette to a grafx2 palette
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void Get_SDL_Palette(const SDL_Palette * sdl_palette, T_Palette palette);
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int SetPalette(const T_Components * colors, int firstcolor, int ncolors);
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///
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/// Clears the parts of screen that are outside of the editing area.
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/// There is such area only if the screen mode is not a multiple of the pixel
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/// size, eg: 3x3 pixels in 1024x768 leaves 1 column on the right, 0 rows on bottom.
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void Clear_border(byte color);
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extern volatile int Allow_colorcycling;
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/// Activates or desactivates file drag-dropping in program window.
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void Allow_drag_and_drop(int flag);
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#endif // SDLSCREEN_H_INCLUDED
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#endif // SDLSCREEN_H_INCLUDED
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