Added missing source file, and make the tilemap depend on current layer instead of the sum of layers
git-svn-id: svn://pulkomandy.tk/GrafX2/trunk@1860 416bcca6-2ee7-4201-b75f-2eb2f807beb1
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38
src/tiles.h
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38
src/tiles.h
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/* vim:expandtab:ts=2 sw=2:
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*/
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/* Grafx2 - The Ultimate 256-color bitmap paint program
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Copyright 2011 Yves Rizoud
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Copyright 2011 Adrien Destugues
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Grafx2 is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; version 2
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of the License.
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Grafx2 is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Grafx2; if not, see <http://www.gnu.org/licenses/>
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*/
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//////////////////////////////////////////////////////////////////////////////
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///@file tiles.h
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/// Functions for tilemap effect
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//////////////////////////////////////////////////////////////////////////////
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int compare_tiles(word x1, word y1, word x2, word y2);
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/// Create or update a tilemap based on current screen pixels.
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void Tilemap_create(void);
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void Tilemap_draw(word x, word y, byte color);
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#define TILE_FOR_COORDS(x,y) (((y)-Snap_offset_Y)/Snap_height*Main_tilemap_width+((x)-Snap_offset_X)/Snap_width)
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#define TILE_AT(x,y) (y)*Main_tilemap_width+(x)
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#define TILE_X(t) (((t)%Main_tilemap_width)*Snap_width+Snap_offset_X)
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#define TILE_Y(t) (((t)/Main_tilemap_width)*Snap_height+Snap_offset_Y)
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