implement C64 Multicolor constraints drawing mode
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@@ -224,16 +224,16 @@ void Button_Constraint_menu(void)
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const char * label;
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const char * summary;
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} modes[] = {
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{IMAGE_MODE_ZX, "ZX Spectrum", "2 colors per 8x8 block"},
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{IMAGE_MODE_ZX, "ZX Spectrum", "2 colors per 8x8 block"}, // 256x192
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//{IMAGE_MODE_GBC, "Game Boy Color"},
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{IMAGE_MODE_THOMSON, "40col (MO/TO)", "2 colors per 8x1 block"},
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{IMAGE_MODE_EGX, "EGX (CPC)", "Alternate Mode0/Mode1 "},
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{IMAGE_MODE_EGX2, "EGX2 (CPC)", "Alternate Mode1/Mode2 "},
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{IMAGE_MODE_MODE5, "Mode 5 (CPC)", "Mode5 "},
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{IMAGE_MODE_THOMSON, "40col (MO/TO)", "2 colors per 8x1 block"}, // 320x200
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{IMAGE_MODE_EGX, "EGX (CPC)", "Alternate Mode0/Mode1 "}, // 320x200
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{IMAGE_MODE_EGX2, "EGX2 (CPC)", "Alternate Mode1/Mode2 "}, // 640x200
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{IMAGE_MODE_MODE5, "Mode 5 (CPC)", "Mode5 "}, // 288x256
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{IMAGE_MODE_RASTER, "Rasters (CPC)", "CPC Rasters "},
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{IMAGE_MODE_C64HIRES,"C64 HiRes", "2 colors per 8x8 block"},
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{IMAGE_MODE_C64MULTI,"C64 Multicolor","4 colors per 4x1 block"},
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{IMAGE_MODE_C64FLI, "C64 FLI", "improved multicolor "},
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{IMAGE_MODE_C64HIRES,"C64 HiRes", "2 colors per 8x8 block"}, // 320x200
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{IMAGE_MODE_C64MULTI,"C64 Multicolor","4 colors per 4x1 block"}, // 160x200
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//{IMAGE_MODE_C64FLI, "C64 FLI", "improved multicolor "}, // 160x200
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};
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Open_window(194,95,"8-bit constraints");
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