implement C64 Multicolor constraints drawing mode

This commit is contained in:
Thomas Bernard
2018-11-22 11:08:53 +01:00
parent a880045aba
commit 8453575812
2 changed files with 90 additions and 9 deletions

View File

@@ -224,16 +224,16 @@ void Button_Constraint_menu(void)
const char * label;
const char * summary;
} modes[] = {
{IMAGE_MODE_ZX, "ZX Spectrum", "2 colors per 8x8 block"},
{IMAGE_MODE_ZX, "ZX Spectrum", "2 colors per 8x8 block"}, // 256x192
//{IMAGE_MODE_GBC, "Game Boy Color"},
{IMAGE_MODE_THOMSON, "40col (MO/TO)", "2 colors per 8x1 block"},
{IMAGE_MODE_EGX, "EGX (CPC)", "Alternate Mode0/Mode1 "},
{IMAGE_MODE_EGX2, "EGX2 (CPC)", "Alternate Mode1/Mode2 "},
{IMAGE_MODE_MODE5, "Mode 5 (CPC)", "Mode5 "},
{IMAGE_MODE_THOMSON, "40col (MO/TO)", "2 colors per 8x1 block"}, // 320x200
{IMAGE_MODE_EGX, "EGX (CPC)", "Alternate Mode0/Mode1 "}, // 320x200
{IMAGE_MODE_EGX2, "EGX2 (CPC)", "Alternate Mode1/Mode2 "}, // 640x200
{IMAGE_MODE_MODE5, "Mode 5 (CPC)", "Mode5 "}, // 288x256
{IMAGE_MODE_RASTER, "Rasters (CPC)", "CPC Rasters "},
{IMAGE_MODE_C64HIRES,"C64 HiRes", "2 colors per 8x8 block"},
{IMAGE_MODE_C64MULTI,"C64 Multicolor","4 colors per 4x1 block"},
{IMAGE_MODE_C64FLI, "C64 FLI", "improved multicolor "},
{IMAGE_MODE_C64HIRES,"C64 HiRes", "2 colors per 8x8 block"}, // 320x200
{IMAGE_MODE_C64MULTI,"C64 Multicolor","4 colors per 4x1 block"}, // 160x200
//{IMAGE_MODE_C64FLI, "C64 FLI", "improved multicolor "}, // 160x200
};
Open_window(194,95,"8-bit constraints");