Add a "tall 3" drawing mode.
Pixels with 3:4 aspect ratio. Why not? Contributed by Nic Soudée (zoner/xylem). Thanks! git-svn-id: svn://pulkomandy.tk/GrafX2/trunk@2166 416bcca6-2ee7-4201-b75f-2eb2f807beb1
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@@ -1957,6 +1957,7 @@ void Button_Resolution(void)
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"Triple (3x3)",
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"Wide2 (4x2)",
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"Tall2 (2x4)",
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"Tall3 (3x4)",
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"Quadruple (4x4)"};
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Open_window(299,190,"Picture & screen sizes");
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@@ -3255,7 +3256,8 @@ void Load_picture(byte image)
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((context.Ratio == PIXEL_WIDE &&
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Pixel_ratio != PIXEL_WIDE && Pixel_ratio != PIXEL_WIDE2) ||
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(context.Ratio == PIXEL_TALL &&
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Pixel_ratio != PIXEL_TALL && Pixel_ratio != PIXEL_TALL2)))
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Pixel_ratio != PIXEL_TALL && Pixel_ratio != PIXEL_TALL2 &&
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Pixel_ratio != PIXEL_TALL3)))
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{
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Init_mode_video(
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Video_mode[Current_resolution].Width,
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@@ -3357,7 +3359,8 @@ void Button_Reload(void)
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((context.Ratio == PIXEL_WIDE &&
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Pixel_ratio != PIXEL_WIDE && Pixel_ratio != PIXEL_WIDE2) ||
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(context.Ratio == PIXEL_TALL &&
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Pixel_ratio != PIXEL_TALL && Pixel_ratio != PIXEL_TALL2)))
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Pixel_ratio != PIXEL_TALL && Pixel_ratio != PIXEL_TALL2 &&
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Pixel_ratio != PIXEL_TALL3)))
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{
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Init_mode_video(
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Video_mode[Current_resolution].Width,
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