Game Boy Color constraints support

This commit is contained in:
Thomas Bernard
2018-11-29 10:07:20 +01:00
parent 14f7eb1ba4
commit 8d7c37cc5f
3 changed files with 91 additions and 27 deletions

View File

@@ -2,6 +2,7 @@
*/
/* Grafx2 - The Ultimate 256-color bitmap paint program
Copyright 2018 Thomas Bernard
Copyright 2008 Yves Rizoud
Copyright 2009 Franck Charlet
Copyright 1996-2001 Sunset Design (Guillaume Dorme & Karl Maritaud)
@@ -1936,10 +1937,22 @@ static const T_Help_table helptable_effects[] =
HELP_TEXT ("")
HELP_TEXT ("")
HELP_BOLD ("Block modes")
HELP_TEXT ("ZX Spectrum, Thomson MOTO, C64 multicolor,")
HELP_TEXT ("C64 HiRes are modes with block constraints.")
HELP_TEXT ("Only a limited different colors (generaly 2)")
HELP_TEXT ("are allowed in a pixel block.")
HELP_TEXT ("ZX Spectrum, Game Boy Color, Thomson MOTO,")
HELP_TEXT ("C64 MultiColor, C64 HiRes are modes with")
HELP_TEXT ("block constraints. Only a limited count of")
HELP_TEXT ("different colors (generaly 2) is allowed in")
HELP_TEXT ("a pixel block.")
HELP_TEXT ("")
HELP_BOLD ("Game Boy Color")
HELP_TEXT ("All pixels within a 8x8 block should be in")
HELP_TEXT ("same 4 colors palette. There are 8 palettes:")
HELP_TEXT ("colors #0-#3, #4-#7, ..., #28-#31.")
HELP_TEXT ("Advice: put common colors at the same")
HELP_TEXT (" position within the palettes. eg if")
HELP_TEXT (" you need a black background, set")
HELP_TEXT (" colors #0, #4, #8, etc. to black.")
HELP_TEXT ("Color #0 of each palette is transparent for")
HELP_TEXT ("Game Boy sprites.")
HELP_TEXT ("")
HELP_TEXT ("")
HELP_BOLD ("Amstrad CPC Mode5")