gfxcfg now uses SDL keysyms for input, you can test it to check how SDL understands keys on your platform. The utility still doesn't load gfx2.cfg, and still saves is badly.
Fixed more hardcoded scancodes (shade menu). git-svn-id: svn://pulkomandy.tk/GrafX2/trunk@171 416bcca6-2ee7-4201-b75f-2eb2f807beb1
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@@ -6,11 +6,14 @@ COPT = -c `sdl-config --cflags` -Wall -g
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LOPT = `sdl-config --libs` -lSDL_image -lSDL_gfx -g
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endif
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gfxcfg: gfxcfg.o SFont.o
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gcc gfxcfg.o SFont.o -o gfxcfg $(LOPT)
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gfxcfg: gfxcfg.o SFont.o ../clavier.o
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gcc gfxcfg.o ../clavier.o SFont.o -o gfxcfg $(LOPT)
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gfxcfg.o: gfxcfg.c SFont.h scancodes.h
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gfxcfg.o: gfxcfg.c SFont.h
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gcc -c gfxcfg.c -o gfxcfg.o $(COPT)
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../clavier.o: ../clavier.c
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gcc -c ../clavier.c -o ../clavier.o $(COPT)
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SFont.o: SFont.h SFont.c
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gcc -c SFont.c -o SFont.o $(COPT)
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