gfxcfg now uses SDL keysyms for input, you can test it to check how SDL understands keys on your platform. The utility still doesn't load gfx2.cfg, and still saves is badly.

Fixed more hardcoded scancodes (shade menu).


git-svn-id: svn://pulkomandy.tk/GrafX2/trunk@171 416bcca6-2ee7-4201-b75f-2eb2f807beb1
This commit is contained in:
Yves Rizoud
2008-09-27 16:53:26 +00:00
parent 089f8ca225
commit 8ec86f1899
9 changed files with 469 additions and 511 deletions

View File

@@ -1,3 +1,5 @@
word Conversion_ANSI(SDL_keysym Sym);
word Conversion_Touche(SDL_keysym Sym);
word Touche_pour_scancode(word scancode);
const char * Nom_touche(word Touche);