gfxcfg now uses SDL keysyms for input, you can test it to check how SDL understands keys on your platform. The utility still doesn't load gfx2.cfg, and still saves is badly.
Fixed more hardcoded scancodes (shade menu). git-svn-id: svn://pulkomandy.tk/GrafX2/trunk@171 416bcca6-2ee7-4201-b75f-2eb2f807beb1
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global.h
4
global.h
@@ -108,9 +108,9 @@ GLOBAL struct Composantes Coul_menu_pref[4];
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GLOBAL word Mouse_X; // Abscisse de la souris
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GLOBAL word Mouse_Y; // Ordonnée de la souris
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GLOBAL byte Mouse_K; // Etat des boutons de la souris
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GLOBAL dword Touche;
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GLOBAL dword Touche; // Touche tapée
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GLOBAL dword Touche_ANSI; // Caractère tapé
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GLOBAL Uint8* Etat_Du_Clavier; // Scancode de la touche en cours et etat des touches de ctrl
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GLOBAL byte Touche_ASCII; // Code ASCII de la touche en cours
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GLOBAL byte Mouse_Facteur_de_correction_X;
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GLOBAL byte Mouse_Facteur_de_correction_Y;
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