gfxcfg now uses SDL keysyms for input, you can test it to check how SDL understands keys on your platform. The utility still doesn't load gfx2.cfg, and still saves is badly.

Fixed more hardcoded scancodes (shade menu).


git-svn-id: svn://pulkomandy.tk/GrafX2/trunk@171 416bcca6-2ee7-4201-b75f-2eb2f807beb1
This commit is contained in:
Yves Rizoud
2008-09-27 16:53:26 +00:00
parent 089f8ca225
commit 8ec86f1899
9 changed files with 469 additions and 511 deletions

View File

@@ -108,9 +108,9 @@ GLOBAL struct Composantes Coul_menu_pref[4];
GLOBAL word Mouse_X; // Abscisse de la souris
GLOBAL word Mouse_Y; // Ordonnée de la souris
GLOBAL byte Mouse_K; // Etat des boutons de la souris
GLOBAL dword Touche;
GLOBAL dword Touche; // Touche tapée
GLOBAL dword Touche_ANSI; // Caractère tapé
GLOBAL Uint8* Etat_Du_Clavier; // Scancode de la touche en cours et etat des touches de ctrl
GLOBAL byte Touche_ASCII; // Code ASCII de la touche en cours
GLOBAL byte Mouse_Facteur_de_correction_X;
GLOBAL byte Mouse_Facteur_de_correction_Y;