Re-integrated anim in trunk, fixing the 999-layer limit at the same time
git-svn-id: svn://pulkomandy.tk/GrafX2/trunk@1841 416bcca6-2ee7-4201-b75f-2eb2f807beb1
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12
src/layers.h
12
src/layers.h
@@ -30,6 +30,12 @@ void Button_Layer_up(void);
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void Button_Layer_down(void);
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void Button_Layer_select(void);
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void Button_Layer_toggle(void);
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void Layer_activate(byte layer, short side);
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void Layer_activate(int layer, short side);
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void Button_Anim_time(void);
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void Button_Anim_first_frame(void);
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void Button_Anim_prev_frame(void);
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void Button_Anim_next_frame(void);
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void Button_Anim_last_frame(void);
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void Button_Anim_play(void);
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void Button_Anim_continuous_prev(void);
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void Button_Anim_continuous_next(void);
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