Re-integrated anim in trunk, fixing the 999-layer limit at the same time
git-svn-id: svn://pulkomandy.tk/GrafX2/trunk@1841 416bcca6-2ee7-4201-b75f-2eb2f807beb1
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13
src/struct.h
13
src/struct.h
@@ -379,6 +379,12 @@ typedef struct
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// Ces structures sont manipulées à travers des fonctions de gestion du
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// backup dans "graph.c".
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typedef struct T_Image
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{
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byte * Pixels;
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int Duration;
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} T_Image;
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/// This is the data for one step of Undo/Redo, for one image.
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/// This structure is resized dynamically to hold pointers to all of the layers in the picture.
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/// The pointed layers are just byte* holding the raw pixel data. But at Image[0]-1 you will find a short that is used as a reference counter for each layer.
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@@ -399,12 +405,12 @@ typedef struct T_Page
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T_Gradient_array *Gradients; ///< Pointer to the gradients used by the image.
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byte Background_transparent; ///< Boolean, true if Layer 0 should have transparent pixels
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byte Transparent_color; ///< Index of transparent color. 0 to 255.
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byte Nb_layers; ///< Number of layers
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int Nb_layers; ///< Number of layers
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#if __GNUC__ < 3
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// gcc2 doesn't suport [], but supports [0] which does the same thing.
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byte * Image[0]; ///< Pixel data for the (first layer of) image.
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T_Image Image[0]; ///< Pixel data for the (first layer of) image.
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#else
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byte * Image[]; ///< Pixel data for the (first layer of) image.
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T_Image Image[]; ///< Pixel data for the (first layer of) image.
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#endif
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// No field after Image[] ! Dynamic layer allocation for Image[1], [2] etc.
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} T_Page;
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@@ -461,6 +467,7 @@ typedef struct
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/// Bitmap data for the menu, a single rectangle.
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byte Menu_block[3][35][MENU_WIDTH];
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byte Layerbar_block[3][10][144];
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byte Animbar_block[3][14][236];
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byte Statusbar_block[3][9][20];
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/// Bitmap data for the icons that are displayed over the menu.
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byte Menu_sprite[2][NB_MENU_SPRITES][MENU_SPRITE_HEIGHT][MENU_SPRITE_WIDTH];
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