Re-integrated anim in trunk, fixing the 999-layer limit at the same time
git-svn-id: svn://pulkomandy.tk/GrafX2/trunk@1841 416bcca6-2ee7-4201-b75f-2eb2f807beb1
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@@ -385,40 +385,40 @@ void Button_Transform_menu(void)
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case 2 : // Flip X
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for (i=0; i<Main_backups->Pages->Nb_layers; i++)
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{
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memcpy(Main_backups->Pages->Image[i],Main_backups->Pages->Next->Image[i],Main_image_width*Main_image_height);
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Flip_X_lowlevel(Main_backups->Pages->Image[i], Main_image_width, Main_image_height);
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memcpy(Main_backups->Pages->Image[i].Pixels,Main_backups->Pages->Next->Image[i].Pixels,Main_image_width*Main_image_height);
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Flip_X_lowlevel(Main_backups->Pages->Image[i].Pixels, Main_image_width, Main_image_height);
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}
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break;
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case 3 : // Flip Y
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for (i=0; i<Main_backups->Pages->Nb_layers; i++)
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{
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memcpy(Main_backups->Pages->Image[i],Main_backups->Pages->Next->Image[i],Main_image_width*Main_image_height);
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Flip_Y_lowlevel(Main_backups->Pages->Image[i], Main_image_width, Main_image_height);
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memcpy(Main_backups->Pages->Image[i].Pixels,Main_backups->Pages->Next->Image[i].Pixels,Main_image_width*Main_image_height);
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Flip_Y_lowlevel(Main_backups->Pages->Image[i].Pixels, Main_image_width, Main_image_height);
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}
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break;
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case 4 : // -90° Rotation
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for (i=0; i<Main_backups->Pages->Nb_layers; i++)
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{
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Rotate_270_deg_lowlevel(Main_backups->Pages->Next->Image[i], Main_backups->Pages->Image[i], old_width, old_height);
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Rotate_270_deg_lowlevel(Main_backups->Pages->Next->Image[i].Pixels, Main_backups->Pages->Image[i].Pixels, old_width, old_height);
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}
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break;
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case 5 : // +90° Rotation
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for (i=0; i<Main_backups->Pages->Nb_layers; i++)
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{
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Rotate_90_deg_lowlevel(Main_backups->Pages->Next->Image[i], Main_backups->Pages->Image[i], old_width, old_height);
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Rotate_90_deg_lowlevel(Main_backups->Pages->Next->Image[i].Pixels, Main_backups->Pages->Image[i].Pixels, old_width, old_height);
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}
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break;
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case 6 : // 180° Rotation
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for (i=0; i<Main_backups->Pages->Nb_layers; i++)
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{
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memcpy(Main_backups->Pages->Image[i],Main_backups->Pages->Next->Image[i],Main_image_width*Main_image_height);
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Rotate_180_deg_lowlevel(Main_backups->Pages->Image[i], Main_image_width, Main_image_height);
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memcpy(Main_backups->Pages->Image[i].Pixels,Main_backups->Pages->Next->Image[i].Pixels,Main_image_width*Main_image_height);
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Rotate_180_deg_lowlevel(Main_backups->Pages->Image[i].Pixels, Main_image_width, Main_image_height);
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}
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break;
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case 7 : // Resize
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for (i=0; i<Main_backups->Pages->Nb_layers; i++)
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{
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Rescale(Main_backups->Pages->Next->Image[i], old_width, old_height, Main_backups->Pages->Image[i], Main_image_width, Main_image_height, 0, 0);
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Rescale(Main_backups->Pages->Next->Image[i].Pixels, old_width, old_height, Main_backups->Pages->Image[i].Pixels, Main_image_width, Main_image_height, 0, 0);
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}
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break;
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}
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@@ -426,9 +426,9 @@ void Button_Transform_menu(void)
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for (i=0; i<NB_LAYERS; i++)
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{
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Copy_part_of_image_to_another(
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Main_backups->Pages->Next->Image[i],0,0,Min(old_width,Main_image_width),
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Main_backups->Pages->Next->Image[i].Pixels,0,0,Min(old_width,Main_image_width),
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Min(old_height,Main_image_height),old_width,
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Main_backups->Pages->Image[i],0,0,Main_image_width);
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Main_backups->Pages->Image[i].Pixels,0,0,Main_image_width);
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}
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*/
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Redraw_layered_image();
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