diff --git a/src/colorred.c b/src/colorred.c
new file mode 100644
index 00000000..154d8ce9
--- /dev/null
+++ b/src/colorred.c
@@ -0,0 +1,126 @@
+/* vim:expandtab:ts=2 sw=2:
+*/
+/* Grafx2 - The Ultimate 256-color bitmap paint program
+
+ Copyright 2011 Adrien Destugues
+
+ Grafx2 is free software; you can redistribute it and/or
+ modify it under the terms of the GNU General Public License
+ as published by the Free Software Foundation; version 2
+ of the License.
+
+ Grafx2 is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with Grafx2; if not, see
+
+********************************************************************************
+
+ 24bit RGB to 8bit indexed functions
+*/
+
+#include
+
+#include "colorred.h"
+
+/* Octree for mapping RGB to color. A bit slower than a plain conversion table in theory,
+but :
+ * Faster than running a search in the palette
+ * Takes less memory than the huge conversion table
+ * No loss of precision
+*/
+
+CT_Node* CT_new() {return NULL;}
+
+void CT_set(CT_Node* colorTree, byte Rmin, byte Gmin, byte Bmin,
+ byte Rmax, byte Gmax, byte Bmax, byte index)
+{
+ int i;
+ CT_Node* parent = colorTree;
+ // Create and setup node
+ CT_Node* node = malloc(sizeof(CT_Node));
+
+ node->Rmin = Rmin;
+ node->Gmin = Gmin;
+ node->Bmin = Bmin;
+ node->Rmax = Rmax;
+ node->Gmax = Gmax;
+ node->Bmax = Bmax;
+ node->index = index;
+
+ for(i = 0; i < 7; i++)
+ node->children[i] = NULL;
+
+ // Now insert it in tree
+
+ if (parent == NULL) {
+ // This is our first node.
+ colorTree = node;
+ } else for(;;) {
+ // Find where to insert ourselves
+ // (clusters are non-intersecting, so there is no need to check for that)
+ int where = 0;
+ if (parent->Rmin < node->Rmin)
+ where += 4;
+ if (parent->Gmin < node->Gmin)
+ where += 2;
+ if (parent->Bmin < node->Bmin)
+ where += 1;
+
+ // TODO - we always insert downwards, maybe we should try to keep
+ // the tree balanced...
+
+ if (parent->children[where] == NULL)
+ {
+ // insert!
+ parent->children[where] = node;
+ break;
+ } else {
+ // recurse
+ parent = parent->children[where];
+ }
+ }
+}
+
+byte CT_get(CT_Node* node, byte r, byte g, byte b)
+{
+ int wheremin = 0;
+ int wheremax = 0;
+
+ if (node->Rmin < r)
+ wheremin += 4;
+ if (node->Gmin < g)
+ wheremin += 2;
+ if (node->Bmin < b)
+ wheremin += 1;
+
+ if (node->Rmax < r)
+ wheremin += 4;
+ if (node->Gmax < g)
+ wheremin += 2;
+ if (node->Bmax < b)
+ wheremin += 1;
+
+ if (wheremin == 7 && wheremax == 0)
+ {
+ // Found it!
+ return node->index;
+ } else {
+ return CT_get(node->children[wheremin], r, g, b);
+ }
+}
+
+void CT_delete(CT_Node* tree)
+{
+ int i;
+ if (tree == NULL)
+ return;
+ for (i = 0; i < 8; i++)
+ {
+ CT_delete(tree->children[i]);
+ }
+ free(tree);
+}
diff --git a/src/colorred.h b/src/colorred.h
new file mode 100644
index 00000000..6f4d4001
--- /dev/null
+++ b/src/colorred.h
@@ -0,0 +1,63 @@
+/* vim:expandtab:ts=2 sw=2:
+*/
+/* Grafx2 - The Ultimate 256-color bitmap paint program
+
+ Copyright 2011 Adrien Destugues
+
+ Grafx2 is free software; you can redistribute it and/or
+ modify it under the terms of the GNU General Public License
+ as published by the Free Software Foundation; version 2
+ of the License.
+
+ Grafx2 is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with Grafx2; if not, see
+
+********************************************************************************
+
+ 24bit RGB to 8bit indexed functions
+*/
+
+#include "struct.h"
+
+/* Octree for mapping RGB to color. A bit slower than a plain conversion table in theory,
+but :
+ * Faster than running a search in the palette
+ * Takes less memory than the huge conversion table
+ * No loss of precision
+*/
+
+#ifndef __COLORRED_H
+#define __COLORRED_H
+
+typedef struct CT_Node_s
+{
+ // min
+ byte Rmin;
+ byte Gmin;
+ byte Bmin;
+
+ // max
+ byte Rmax;
+ byte Gmax;
+ byte Bmax;
+
+ // palette index (valid iff any child is NULL)
+ byte index;
+
+ // child nodes
+ struct CT_Node_s* children[8];
+ //rgb rgB rGb rGB Rgb RgB RGb RGB
+} CT_Node;
+
+CT_Node* CT_new();
+void CT_delete(CT_Node* t);
+byte CT_get(CT_Node* t,byte r,byte g,byte b);
+void CT_set(CT_Node* colorTree, byte Rmin, byte Gmin, byte Bmin,
+ byte Rmax, byte Gmax, byte Bmax, byte index);
+
+#endif