Still work on SDL events. Airbrush seems to work. Need to do repeatable buttons.

git-svn-id: svn://pulkomandy.tk/GrafX2/trunk@1565 416bcca6-2ee7-4201-b75f-2eb2f807beb1
This commit is contained in:
Yves Rizoud
2010-08-08 19:59:17 +00:00
parent 80b8c4e5a5
commit 951ec2d48a
9 changed files with 55 additions and 51 deletions

View File

@@ -36,6 +36,7 @@
#include "sdlscreen.h"
#include "brush.h"
#include "windows.h"
#include "input.h"
// PI is NOT part of math.h according to C standards...
#if defined(__GP2X__) || defined(__VBCC__)
@@ -1908,6 +1909,7 @@ void Airbrush_1_0(void)
Shade_table=Shade_table_left;
Airbrush_next_time = SDL_GetTicks()+Airbrush_delay*10;
Need_Timer_events=1;
Airbrush(LEFT_SIDE);
Operation_push(Paintbrush_X);
@@ -1930,6 +1932,7 @@ void Airbrush_2_0(void)
Backup();
Shade_table=Shade_table_right;
Airbrush_next_time = SDL_GetTicks()+Airbrush_delay*10;
Need_Timer_events=1;
Airbrush(RIGHT_SIDE);
Operation_push(Paintbrush_X);
@@ -1977,6 +1980,7 @@ void Airbrush_0_2(void)
//
{
Operation_stack_size-=2;
Need_Timer_events=0;
End_of_modification();
}